List of useful console commands

This article has a list of console commands that can be used in Heroes & Generals, commands in bold are set by default in localsettings.ini

audio commands

 * audio.MasterVolume (Default: 1.000000)
 * audio.MusicVolume - Volume of music cues (Default: 1.000000)
 * audio.FxVolume - Volume of in-game sound effects (Default: 1.000000)

Render commands

 * render.enable_hdr - Enables High Dynamic Range - (Default: false)
 * render.enable_fxaa - Enables Fast Approximate Anti-Aliasing (Default: false)
 * render.enable_taa - Enables Temporal Anti-Aliasing (Default: false)
 * render.enable_vsync - Enables V-Sync (Default: false)
 * render.csm_num_cascades - (Default: 2)
 * render.GlobalLODDistMultiplier - Sets the Level of Detail distance multiplier (Default: 1.500000, lower is higher quality)
 * render.terrain_lod_scale - Sets the terrain Level of Detail scale (Default: 1.000000)
 * render.lowresparticles - Enables fast particles (Default: true)
 * render.enable_reflections - Enables reflections (Default: false)
 * render.terrain_clutter_distance - 0.000000
 * render.brightness - Sets the brightness (Default: 1.000000)
 * render.resolution_scale - Sets the scale of the render resolution that the game is rendered at (Default: 0.666667)
 * render.shadows_quality - Sets the shadows quality (Default: "low")
 * render.clouds_quality - Sets the "low"
 * render.enable_true_fullscreen=false
 * render.enable_fullscreen=true
 * render.quality - Sets the quality (Default: "low")
 * render.resolution - Sets the render resolution
 * render.device_id -
 * render.vendor_id -
 * render.forcedx11 - Forces DirectX 11 rendering (Default: false)
 * render.postfilter_quality - Sets the Post-Filtering effects quality - (Default: "low")
 * render.postfilter_glare - Enables lens glare (Default: false)
 * render.postfilter_dof - Enables Depth of Field effect (Default: false)
 * render.enable_ssao - Enables Screen Space Ambient Occlusion (Default: false)
 * render.enable_subsurface - Enables Subsurface Rendering (Default: false)
 * render.settings_version
 * render.occlusion_wait
 * render.disable_work_queue
 * render.disable_render_thread
 * render.enable_voxel_cone_tracing - Enables voxel-based lighting system (Default: 0)
 * render.enable_voxel_cone_2nd_bounce - Enables an additional 'bounce' for voxel lighting purposes (Default: 0)

"Controllers" commands

 * controllers.fov - Sets the Field of View (Default: 60.000000)
 * controllers.ChatLines - Sets how many lines of chat are normally visible (Default: 5)
 * controllers.ChatFadeTime - Sets how long it takes for the chat to fade (Default: 20)
 * controllers.mousesensplane - Sets the mouse sensitivity when piloting a plane (Default: 1.000000)
 * controllers.autoDeploy

"Player" commands

 * player.flightLookAtControls (Default: 2)
 * player.flightThrottleControls (Default: 0)
 * player.carControls
 * player.hitIndicator - Enables hit indicators (Default: true)
 * player.actionOutlines - Enables outlines for dropped weapons, vehicles and supply crates (Default: true)

GUI commands

 * gui.hudIconFadeMode - Sets how capture point and mine icons fade when looking at them: 0 is Off, 1 is Fade in Precision Mode, 2 is Fade when centered and 3 is fade when Centered in Precision mode (Default: 3)
 * gui.map2dMode - Enables a GUI pop-up when using the map (Default: true)
 * gui.colorblindFilter
 * gui.planeInsideCamMode - Sets the zoomed-in camera mode one planes (Default: 0)

Miscellaneous Settings

 * vehicle.planeWeaponConvergence=true
 * war.warEventFilter - Sets what events in War battles are displayed on the HUD (Default: 3)