Sawmill

Description
A Skirmish is a map point where supply lines are fought to defend/assault a city map. If you do not own the skirmish map entering a city, first you must assault and win, after winning you must defend if the enemy faction has enough assault teams still left on the point. After winning the defense of the skirmish the assault on the city map will initiate.

Layout
spawn.png. There are also a few bicycles near the spawn for players to use as means for transport.

Point O1
Construction Site

Point O1 provides little cover for the team who spawns farther away. The enemy comes up over a small hill with a few rocks for cover and has the height advantage. There are two places near the point the player can sit behind, a rock and a pile of wood, that provides cover coming from the closer team's spawn. There are a few bicycles and the point that players can use for moving around the map. There are also a few bushes that players can hide behind; especially allied players as their uniforms are green.

 Highlights 


 * Bicycle spawns
 * Little infantry cover
 * Easy to destroy tanks on the point from hill cover
 * Higher point on the map

Point O2
Central Barns

Point O2 provides lots of cover for infantry units. The buildings make it difficult for tanks to get in close as it leaves them vulnerable to anti-tank grenades and rockets. There are two barns on the point that players can hide on the bottom floor and top floor that has windows on the second floor to shoot from. There is a small rubble building off to the side of the point that is outside the range of capping that provides decent line of sight over the entire point. There are two health boxes on either side of the point that players can get ammo and health from, check your map when near point B to find the location of theses boxes. Recon and [[Tank
 * tanks]] commonly camp on the hill above point O2 near Point O1, so be mindful of this location. Inside the smaller barn, there are attics where you can throw grenades down onto anyone who enters, but you have to be careful, as anyone on the other side of the barn can climb to the second floor and shoot you while you are distracted.

 Highlights 


 * Good infantry cover
 * Tanks shouldn't get in close
 * Second stories with windows
 * Can put APC's behind buildings for easy/safe spawning

Point O3
Hunters Lodge

Point O3 provides good cover for infantry units. There are two fallen trees near the point that players can hide in while capping the points. This location is full of tank traps and sandbags so it makes it difficult for tanks to get close to the point and makes them vulnerable to anti-tank equipment. The only downside to point O3 is that there is some line of sight to Point O2 so it can make it hard for infantry to run from point O3 to O2. There are also a few bicycles at this point that infantry units can use to transport around the map.

Points of Interest
 Highlights 
 * Fallen Trees at Point O3
 * Barns and attics in the barns at Point O2