General tips

Joining an Assault Team
When a player joins a mission Assault Teams are pooled together at each Access Point (A1, B1, O3 etc.) which each Squad taps into for resources. You can only change your Access Point if your Squad Leader selects the relevant Access Point and chooses the option, otherwise you must remain on your own Front.

Acquiring an Assault Team
All players can purchase an assault team when they have the required funds and enough command points (the first command point is unlocked at rank 12). The Assault team owners can then deploy the team at a capital of their choice, provided they have enough warfunds for deployment and they have queued up at the Faction Stockpile and gained the resources needed for that assault team. The only way for players to play in the strategic portion of the game without going through the leveling progression is to purchase characters of rank 12, 15, or 18 for gold or credits from the store. Otherwise players must level up the required character in the required career path in order to purchase and use the desired assault team. In the table below, the number of command points are shown for each rank. Starting at rank 12 players can purchase assault teams; the new assault teams start at rank 0 themselves, and must be leveled and upgraded to progress to better types of assault teams.

* Generals cannot participate in the Action portion of the game. All weapons, vehicles, and equipment

earned on that character will go to the equipment depot to be redistributed to other units.

Moving Assault Teams
Ground based Assault Teams are moved between battlefields on the campaign map following the supply lines. Airborne Assault Teams can only move from airfields to airfields but move quickly and in a direct line.

Attacking
Ground based Assault Teams attack by moving up to a battlefield and initiating an assault. Airborne Assault Teams can attack any visible enemy assault team/transport within their range. When all units are killed in the assault team it is undeployed. It can be redeployed and resupplied in exchange for warfunds, and after queueing up for resources at the faction stockpile, a new feature added in the Spaatz build.

Assault Team HQ
The icon shows several characteristics of the assault team.


 * Type Symbol: Shows the type of assault team.
 * Command Points: The amount of command points your soldier has and how much it takes to equip the assault team.
 * Officer/General: Selected Soldier. Once your soldier reaches level 12 he gets his first command point.
 * Options: Here you can upgrade, rename, disband or reset your AT.
 * Spawns: The amount of spawns that players in-game can take. If your AT runs out of spawns it gets undeployed.
 * Level: The current level (0-4) and experience of the Assault Team. Levels is gained through combat.
 * Techtree/Progression: Here you can view the Assault Team Progression/Techtree.

Tips

 * Armoured Assault Teams are very expensive to maintain, and should be only used sparingly and strategically
 * Guard Assault Teams and Infantry Assault Teams have identical Infantry: Warfund Cost ratios ie. cost exactly the same. However, Infantry Assault Teams let you field more infantry per Command Point and will retain the experience gained from its previous time as a Guard Assault Squad