Weapons Modifiers

= What Are These? =

Each weapon has its own modifiers that it applies to the base stats of the ammunition it uses (those stats can be found here).
 * "Damage Near Modifier" is the multiplier applied to the damage a bullet does before damage starts to drop off
 * "Damage Far Modifier" is the multiplier applied to the damage a bullet doesafter damage stops dropping off
 * "Range Near Modifier" is the multiplier applied to the distance at which damage starts to drop off
 * "Range Far Modifier" is the multiplier applied to the distance at which damage stops dropping off
 * "Conefire" is the maximum degrees of deviation from the centre of the crosshair that a shot can be fired in

Please Note: These values on their own do not reflect the performance of the weapon, rather how the weapon will change the stats for its ammunition. To get a weapon's true stats, you must multiply the damage and range numbers for the ammunition used by the corresponding modifiers for the weapon that the ammunition is used in.

= Semi-Automatic Rifles =

= Bolt Action Rifles =

= Submachine Guns =

= Light Machineguns =

= Assault Rifles =

= Pistols =