Heavy Bolt

Bolt-Action Rifles=

Effects
The damage increase is expressed as a multiplier:
 * Damage [Near]:
 * Damage Far:

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of

The rate of fire decrease is derived from
 * recoilTime multiplier:
 * chamberTime multiplier:

Machine Guns=

Effects
The damage increase only affects the 'Damage [Near]' value, and is expressed as a multiplier of

The range increase affects the 'Near Range' and 'Far Range' values, and is expressed as a multiplier of

The stability decrease affects the 'camerarecoilup', 'camerarecoilright' and 'camerarecoilvariance' values, and is expressed as a multiplier of

The rate of fire decrease is derived from the multiplier of the 'recoiltime' value,, which works out to be an RPM multiplier of