Vehicle Weapons Modifiers

= What Are These? =

Each weapon has its own modifiers that it applies to the base stats of the ammunition it uses (those stats can be found here).


 * "Damage Near Modifier" is the multiplier applied to the damage a projectile does before damage starts to drop off
 * "Damage Far Modifier" is the multiplier applied to the damage a projectile does after damage stops dropping off
 * "Range Near Modifier" is the multiplier applied to the distance at which damage starts to drop off
 * "Range Far Modifier" is the multiplier applied to the distance at which damage stops dropping off
 * "Projectile Velocity Modifier" is the multiplier applied to the velocity of a projectile
 * "Conefire" is the maximum degrees of deviation from the centre of the crosshair that a shot can be fired in
 * "Reload Time" is the time taken for ammo to be replenished in seconds


 * "Min. Damage Modifier" is the multiplier applied to the minimum damage a projectile does to armor
 * "Max. Damage Modifier" is the multiplier applied to the maximum damage a projectile does to armor
 * "Min. Penetration Modifier" is the multiplier applied to the lowest maximum armor penetration of a projectile
 * "Max. Penetration Modifier" is the multiplier applied to the highest maximum armor penetration of a projectile

Please Note: These values on their own do not reflect the performance of the weapon, rather how the weapon will change the stats for its ammunition. To get a weapon's true stats, you must multiply the damage and range numbers for the ammunition used by the corresponding modifiers for the weapon that the ammunition is used in.

=Machine Guns=

=Autocannons=

=Tank Guns=