Template:Explosive

<!-READ THIS BEFORE EDITING--

How Does This Template Work
This template uses variables to fill-in weapon data based on a weapon id. When a weapon id is entered, this template will define each variable with the data for the corresponding weapon. For information about the extensions used, please visit:

heroesandgenerals.gamepedia.com/Special:Version

Variables
Below is a list of what each variable stands for.

type = Type of Weapon faction = Faction of Origin damage = Damage radius = Explosion Radius radiusKill = Kill Radius armor_damage = Armor Damage effpenetration_value = Effective Armor Penetration penetration_value = Max Armor Penetration firetype = Usage of Weapon i.e. Thrown/Placed/Ranged velocity = Velocity of Projectile quantity = Number of charges loaded = Used for launchers in place of quantity 1ammo_pouch_size = Total Ammo with One Ammo Pouch 2ammo_pouch_size = Total Ammo with Two Ammo Pouches reloadTime = Time in seconds to reload startingWeapon = Starting Weapon equipmentPoints = Equipment Point Cost equipmentPointsExtra = Anything extra to be added after the image. ribbon1 = Ribbon Requirement requirement1 = Ribbon Level Requirement ribbon2 = Ribbon Requirement requirement2 = Ribbon Level Requirement ribbon3 = Ribbon Requirement requirement3 = Ribbon Level Requirement armybranchrestriction = Class Restriction camouflage = Camouflages Available

How to Edit Weapon Data
There are individual sections for each weapon, and they are labeled accordingly. To change the data for a weapon, just edit the variable definition statement in the section for that weapon. For example:

This quantity is incorrect, so to correct it, just change the number after the < | > to the actual price:

This works the same for non-numerical data:

Obviously this is not the correct information, so just change the data after the < | > to the correct information:

When correcting numerical data, please use only numbers from in-game, and no estimations based on graphs (such as damage, damage far, range near, etc.). Also, for non-numerical data, please use only the terms listed in the non-numerical terms section (below).

Non-Numerical Terms
When editing data that is not just numbers, please use only the following terms for the corresponding variables. Doing this will avoid errors in links to other pages and create a sense of uniformity.

Type

Grenades Anti-Personnel Mines Anti-Tank Mines Anti-Tank Grenades Rocket Launcher Grenade Launcher

Faction

Class Restriction

Infantry Recon Tank Crewman Fighter Pilot Paratrooper General

Starting Weapon

If startingWeapon is set to equal anything, the infobox will display "Yes". If a weapon is not a starting weapon, there will not be a variable definition statement for startingWeapon in its section. If a new starting weapon is added, or a weapon is changed to be a starting weapon, please just copy a variable definition line for startingWeapon from a previously existing starting weapon section (such as the M1 Garand).

Ribbon Requirement

For ribbon requirements, please follow this layout:

-  Replace < - > with the corresponding information.

Ribbon Image IDs look like this: CR_16

Ribbon Level Requirement

For ribbon level requirements, please follow these layouts:

*()*-  Grade *()*-  Grade *()*-  Grade Replace < - > with the corresponding information.


 * IF REQUIRED* Examples of a class restriction on an unlock would be the M2A3. For American Recons, it is unlocked at Recon Ribbon 5th Grade, but for American Infantry or German/Soviet Recons, it is unlocked at Explosives Ribbon 11th Grade. If a class restriction is otherwise stated, restricting the weapon to only one class, the class restriction on the unlock does not need to be included.

Choose which layout to use based on what the faction of the soldier that would be unlocking the weapon at the ribbon rank you are specifying.

============================ IMPORTANT INFORMATION ============================

When editing variable statements, be EXTREMELY careful to only change the data; if anything else is changed, the template WILL NOT WORK for that weapon.

Please add only data the has been 100% CONFIRMED; estimations based on graphs do not count as confirmed, as most graphs are too inaccurate to get a reliable reading. Please also refrain from using outdated information.

If you are having trouble finding a section for a specific weapon, try pressing < Ctrl + F > on Windows, Linux, or Chrome OS, or if you are using Mac OS, press < Command + F > (On Mac, the Command key looks like this: ⌘). Once you press this, a search bar will open up in the upper right of your screen. Type the name of the weapon you want to find, and it will find it. In order for this to work, you must type in the same weapon name that has been used in this template. A list of those names follows:

Grenade Mk II RGD-33 Stielhandgranate 24 M24 Frag sleeve S-Mine M2A3 PMK-40 Tellermine 42 M1A1 TM-35 Hafthohlladung H3 Panzerwurfmine (L) No.74 RPG-43 Bazooka M1A1 Panzerschreck RPzB 54 Bazooka M9A1 M18 Recoilless Rifle Granatbüchse-39 Ampulomet Model 1941

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! colspan="2" | Statistics

















! colspan="2" | Charges











! colspan="2" | Specifications



! style="padding-right: 1em;" | Faction Cost ! style="padding-right: 1em;" | Captured Cost ! style="padding-right: 1em;" | Cost per unit: ! style="padding-right: 1em;" | Maintenance Load
 * HnGCurrencySymbol credits.png HnGCurrencySymbol gold.png
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 * s














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= Description =