Town/it

Descrizione
Una città, segnata nella Mappa di Campagna con, è un Punto Mappa che produce risorse per la fanteria. La fazione che controlla una città,gestisce e comanda le risorze prodotto per rinforzare gli AT che ne necessitano.

Layout
Con 5 possibili Punti di Accesso, il centro città offre spesso battaglie caotiche. Gli attaccanti devono catturare i due obiettivi che sono La Stazione di Polizia (O1), e la Chiesa (O2), mentre i difensori devono far del loro meglio per difenderli. Ci sono un totale di nove armi antiaeree che possono essere usate per abbattere gli aerei avversari, varie biciclette, ed in alcuni Punti di Cattura è presente un Camion civile. il centro città è circondato da acqua, tranne per la via di accesso A. Per attraversare il fiume si può andare coraggiosamente a nuoto, od usare uno dei ponti disponibili.

A1
The A line spawns players at a big house with two garages, one panzerfaust box and one anti aircraft turret. There is a forest or an open road that you can use to travel towards A2. At the start of the game it should be pretty safe to reach A2 without any resistance but always beware of airplanes bombing at the start. The defending team closest spawn point is O2 which they use to capture A4, B4 and E4. For defenders who succesfully pushed the attackers back to A1 it is not that difficult to capture this point aslong as you flank from the forest or from behind near the river banks. Note that you need to be on the main level of the house near the radio room to capture it. Staying on higher floors will not let you be in capture range.

 Highlights 
 * Bicycles
 * Panzerfaust
 * AA Gun

A2
This small shack gives you good cover while capturing, but beware of flanks from the two forests next to it. Try to capture this objective as fast as possible and have some go towards A3 already. If the defending team is slow you should be able to reach A3 before they finished capturing A4. From A2 towards A3 there is a road in between 2 small forests. It is highly advisable to use the forest towards A3 so you reach it fairly undedected as compared to the open road which will just let you be easily spotted by approaching defenders whom are nearing A3 themself to capture it. For defenders who succesfully pushed the attackers back to A2, the shack gives you great cover and once inside it should be fairly easy to capture it. This due the position of the shack and having wall cover from side & back towards the respawning attackers.

 Highlights 
 * Bicycles
 * Haystacks Cover
 * Forest Cover

A3
Here is where the first fight starts normaly. Enter the building from the north entrance as fast as possible and not randomly wander around the building as the defenders will be approaching from the south of the house. There is one entrance at the north side of the house, one at the east side and a ladder towards the open roof on the south side (when looking at it from map perspective). Be sure there are no defenders left near the house when moving up towards A4, preferable leave one or two behind to defend after you captured it for the attacking team. Remember to use the forest on the left for flanking A4. Using the road or the hill to the right of the house will prove dangerous as the respawn point for defenders respawning at O2 is near there. There is one medkit supply box at the ruins north of the house.

 Highlights 
 * Bicycles
 * Forest Cover
 * Supply / Medkit Box

A4
With two garages and one small shack this place holds an important objective which is needed to capture one of the two main objectives, the church (O2) from A line. The radio room is located in an open garage which can be easily protected by a tank who fires high explosive rounds inside. Always destroy the tanks first before capturing it as you will pay with your life if you dont. There is one panzerfaust located inside the empty anti air gun sandbag pit to the north of A4. Use it wisely. Defenders will spawn closely if they captured E4 and have three sides from which they can protect A4. From here attackers can choose to either directly attack the church (O2) or first remove spawn point E4 from the defenders if its available for capturing. Remember to leave some behind for protecting A4 as losing it while capturing other objectives will just make you start all over again from A3 or even A2 in the worst case scenario. There is also one transport vehicle available in one garage and one bolt action rifle supply box.

 Highlights 
 * Bicycles
 * Civilian Vehicle
 * Panzerfaust
 * Bolt-Action rifle Supply Box
 * Capture to unlock The Chuch (O2)

B1
Located on a hill, this starter house holds one garage, one anti aircraft gun and one panzerfaust. You can use the main road towards B2 or the forest to the left and right of it. Check your map first and be sure that the defenders do not have a hold of the full C line, else they will probably use C3 to spawn and go straight for either B2 or B3. So it is entirely possible that you will meet resistance and be flanked. . Tanks can go C line to help capture C3 if its able to be captured and later protect the bridge and cross it in a later stage of the game when its safe to cross. The radio room is located on the first level and can be accessed from one stairway or two side entry points.

 Highlights 
 * Bicycles
 * Panzerfaust
 * AA Gun

B2
Two small shacks with one holding the radio room and a ruined building for extra cover or sniping. You should have good protection from the walls but beware of grenades beeing throwed inside the window opening or even getting shot through it. Remember that you can be flanked from the left here if defenders have C line. Try to capture it as fast as possible and have some move towards B3 already. You will have the help of a dense forest here to move fairly undedected. But beware as defenders may be laying an ambush ready for you by hiding behind trees.

 Highlights 
 * Bicycles
 * Ruined Building Cover

B3
Small house located at the river banks with a front entrance, back entrance and a ladder leading to the roof. It also has a small shack next to it for cover or sniping. The radio room is located on the main level inside the main room and has two doorways you need to protect. Attackers will come from the forest side while the defenders will use the destroyed bridge to cross over the river to reach B3. It is also possible like said above that you will have defenders coming from C3 if they hold full C line or pushed the attackers back to C2 and captured C3. Alot of time tanks will place themself near B4 and fire at B3 from across the river. Either use the broken bridge to go to B4 or use C3 line to cross the bridge that leads to the city center. You will be vulnerable while crossing, so remember to be careful!

 Highlights 
 * Bicycles
 * Important River Crossing
 * Forest Cover

B4
Located at the other side of the river this objective point is fairly difficult to approach or capture for the attackers. The radio room is located on the first floor and you have a roof with 2 open windows that you can use to snipe or shoot from. There is also one anti air gun located next to it. Defenders have it easier as this place holds other houses to snipe from and defending across a river is always easier than attacking. Be smart and not suicidal. Capturing this objective is an ideal oppertunity for a paratrooper who can land near it instead of having to cross the river. Communicate and direct attacks from different sides which has the most chance of success. From B4 you can capture one of the main objectives, the church (O2).

 Highlights 
 * AA Gun
 * Sniping windows on upper floor
 * Important River Crossing
 * Capture to unlock The Chuch (O2)

C Line
-

C1
Located near open fields this starter spawn holds one anti aircraft gun one panzerfaust supply box. One house holds the radio room, while you have three little shacks and one garage providing extra cover. Moving fast from C1 to C2 is key here as the goal is to reach C3 before the defenders can reach it. Move to C2 by using the road or the fields. At the start of the game you should have no fear or danger when going towards C2 as there is no close defender spawnpoint nearby. Still beware of enemy airplanes though!

 Highlights 
 * Bicycles
 * Panzerfaust
 * AA Gun

C2
Two shacks where one of them holds the radio room, while the other holds a transport vehicle. Try to capture it as fast as possible and let some move to C3 already. From here you can move to C3 either by road, forest to the left or the fields to the north and right.

 Highlights 
 * Bicycles
 * Civilian Vehicle.
 * Haystacks for Cover

C3
Holding two houses, one bunker, two anti aircraft guns, one panzerfaust supply box and one medkit supply box. This capture point is where the first battle between attackers and defenders normaly takes place. When approaching C3 be sure to use the houses cover to your advantage as there will be enemy defenders moving over the bridge or even flanking from B line if defenders have full control of it from the start. Remember to check your map for it ! Attackers will try to capture, while defenders will do their best to cross the bridge and stop the attackers from advancing. The radio room is located in the house on the right from attacker perspective. This house has two door entrances, one from the south, one from the north east side and one ladder leading to the open roof located next to the road in front of the bridge. Defender tanks will most likely be located inside town or on the bridge towards C4. Destroy them first before you decide to move forward over the bridge. Remember that B3 line also holds a crossing if you feel that crossing the bridge is impossible. You can also swim and travel under the bridge to stay out of sight to attack and approach C4. Again it is easier to defend than to attack over the bridge but with good teamwork and effort it is certainly possible.

 Highlights 
 * Bicycles
 * Panzerfaust
 * 2 AA Guns
 * Supply / Medkit Box
 * Important River Crossing
 * 1 Bunker

C4
One tall building surrounded by other buildings and the main road towards the center of the city. It has tree entrances, one at the front, one at the side and one final entrance at the back. The main room has some shelves and a small corner hallway. Two stairs lead to the first level where the radio room is located. Above is the attic where you have two open windows you can snipe or shoot from. Like with B4 this objective is difficult to capture, but can be done by using paratroopers or succesfully flanking and approaching it from directions the defenders do not expect. There is also one panzerfaust located to the right of this building, behind a wooden fence. It also has two anti air guns and one bunker. After capturing this objective the attackers unlock one of the main objective capture points, the police station (O1). From C4 you can use the small areas between the houses to reach the police station or you can use the road for tank crewman or vehicle drivers.

 Highlights 
 * Bicycles
 * Panzerfaust
 * 2 AA Guns
 * Supply / Medkit Box
 * Important River Crossing
 * 1 Bunker
 * Capture to unlock the Police Station (O1)

D1
Two big houses and a garage located in front of a forest near open fields where the radio room is located in the house linked to the garage. It has five possible entries, one from the garage, two from the front, one from the side at the opening in the middle of the house and one from side at the back. It holds one panzerfaust and one anti air gun. Moving to D2 can be done either by travelling over the open fields or using the cover of the forest near the river bank side. At the start of the game you should be able to reach D2 without any danger. But again IF the defenders control E line, they might try to flank you. If the defenders succesfully pushed the attackers back to D1 they have to cross over open fields or flank in sight to reach it.

 Highlights 
 * Bicycles
 * Panzerfaust
 * AA Gun

D2
Three Small shacks where one of them holds the radio room. The wall with the open window is located towards E line while the opening is located towards the forest next to it. Again try to capture it as fast as possible and have some move to D3 already. Move carefuly to D3 with the use of the forest or at the edge of the open field linked to the forest. If defenders do not control E line, move towards D3 from the left and not the right. This because most of the time there will be snipers, infantry or tanks ready to fire at you as soon you pop out of the forest to run towards D3 objective.

 Highlights 
 * Bicycles
 * 2 Shacks for extra cover

D3
One shack with two ruined buildings where one of them holds the radio room. There is also one medkit supply box and one panzerfaust supply box available. The objective is surrounded by forests and has a road leading towards the bridge to D4 and the city center. When moving towards or away from this objective always beware of a possibility that there are snipers or tanks looking at you. Best is to use the forest as your friend and don't approach in plain sight where you will be an easy shot. If you feel that crossing the bridge to reach D4 is too difficult, try to flank and approach D4 from the water or even use E line as there is another hidden crossing there. Sometimes E line does not show on the map at all, but this does not mean that the hidden crossing is gone also. Alot of time it will be alot safer to use E crossing than D crossing to go inside the city. Again remember that if the defenders hold E line at the start or later that they will use it to launch surprise attacks at you with flanking.

 Highlights 
 * Bicycles
 * Panzerfaust
 * Supply / Medkit Box

D4
Located on top of the bridge leading towards the city center, this objective can be reached either by dropping on the top by paratroopers, crossing over the bridge or using the water, some stairs and a ladder to reach the radio room inside D4. It has one entrance on the bridge level, one roof that has one bolt action rifle supply boxwith ladder leading to main level and two entrances on the main level where the radio room is. On the other side of the bridge across D4 you will find one anti air gun and one medkit supply box hidden under the bridge. Do not all attack from the same side but use flanking to succesfully capture D4. After capturing D4 you unlock one of the main objectives, the police station (O1). You can either go straight for that objective or you can help capture E4 if possible. This will add an closer spawn point for you and removes the spawn point for the defenders. For the defending team remember that defending the police station (O1) is FAR more important than defending E4.

 Highlights 
 * Bicycles
 * AA Gun
 * Supply / Medkit Box
 * Important River Crossing
 * Capture to unlock the Police Station (O1)

E1
Two houses and a little shack located on a hill in the open fields with one anti air gun and one panzerfaust supply box. Move to E2 as fast as possible but beware of possible flanking from D3 if the defenders control D line at start or later. You can either travel by road or use the open fields with high grass cover towards E2.

 Highlights 
 * Bicycles
 * AA Gun
 * Panzerfaust

E2
One shack where the radio room is located, with three haystacks near it for extra cover. There are two more shacks and some haystacks on a hill to the right of it. The walls of the shack should give you good cover but remember that each shack has an open window where enemies can throw grenades or even shoot through. From here you travel by road or use the fields towards E3. Remember to capture E2 as fast as possible and send some to E3 already so you can reach it before the defenders can. The 2 other shacks and haystacks give a great way of cover for either the attackers or defenders.

 Highlights 
 * Bicycles
 * Haystacks

E3
One shack located in a forest with a small road leading towards the river with a crossing to reach E4 with vehicles. Once inside you should be safe to capture the objective unless someone throws a grenade inside or when a paratrooper decides to land on the roof. Also beware of possible enemies hiding in the forest nearby. The forest here is an ideal place to camouflage yourself and a great place for ambushes. Again remember that D line is close to this objective and that it is entirely possible that enemies will come from D line. Keep checking your left and your right. Do not drive or walk forward with just a focus on what is ahead of you. From here you can use the road or forest to reach the hidden crossing to make your way across the river to reach E4. You can also use the bridge to cross but it is not advisable since the defenders will be ready there.

 Highlights 
 * Bicycles
 * Forest for extra cover

E4
Two shacks located near the river banks. After having crossed the river beware of beeing attacked from the bridge side or higher on the hill by the defenders. The shacks on the right holds the radio room and you will have your cover there. But becarefull of the open window hole in the wall where tanks or soldiers can shoot through. It is important to cross the river as fast as possible and not stop midway. You will be an easy target and moving across the river makes you vulnerable. Just hope you are not detected and move as fast you can. Defenders can defend E4 from the bridge, near the houses on higher ground than E4 or the river bank side to the left of E4 where you have the cover of some trees. After capturing E4 you unlock one of the main objectives, the church (O2). You can now decide to help capture A4, go straight for O2 or help capturing the bridge crossing D4.

 Highlights 
 * Bicycles
 * Important River Crossing
 * Capture to unlock The Church (O2)

The Objective
You need to capture or defend BOTH O1 and O2 to successfully defend or take over the City.

O1
The police station is located near the middle of the map, near the stone bridge where D4 is located. The police station has one medkit supply box and two panzerfaust supply boxes nearby. Also one garage to spawn vehicles and tanks. The police station itself can be entered by four different areas. Two at the front entrance (one in the middle and one at the left), one at the back entrance and two possible rooftop landings that can be reached by paratroopers. The radio room is located in a small room on the first level and has a stairway that leads to the rooftop. Again the more people you have inside, the quicker you will succesfully capture or defend this main objective. When capturing the police station you will unlock the church (O2) if not captured yet. You need to capture both O1 and O2 to succesfully take over the town or to succesfully defend the town.

 Highlights 
 * Alot of cover
 * Bicycles
 * 2 Panzerfaust
 * Main Objective
 * Supply / Medkit box

02
The Church is located in the middle of the map. It has some open roof for paratroopers or infantry to drop in, three towers to snipe from, three broken walls that are enterable and one front entrance. There is one medkit supply box located on the east side of the church, one bolt action rifle supply box in the middle of the church and two panzerfaust at the top of the highest tower and one inside the ground level in the right tower at the front entrance. There is also one anti air gun on the north side and the tombstones at the front entrance area give some great coverage. Inside the church is a rather open area but the pillars, boxes give good cover. There are also planks and hallways on a higher level that you can shoot down from or shoot enemies at. Beware of your surroundings inside since you can be attacked from literally any side. Remember that the more people you have inside, the quicker the capturing goes. After capturing this main objective you unlock the other main objective, police station (O1) and undo any previous captured points by the opponent at A, B or E line. Be sure to leave some behind to defend this objective since the defenders or attackers will keep coming and coming to take it back. You need to capture both O1 and O2 to succesfully take over the town or to succesfully defend the town.

 Highlights 
 * Alot of cover
 * AA Gun
 * Bolt-Action Rifle Supply Box
 * Bicycles
 * 2 Panzerfaust
 * Main Objective
 * Supply / Medkit box

Belgium
Aalst, Antwerp, Ath, Braives, Brugge, Brussels, Celles, Charleroi, Dinant, Herentals, Hulst, Kortrijk, La Louvière Lier, Liège, Malmedy, Mechelen, Mons, Namur, Nieuwpoort, Nivelles, Rochefort, Rodt, St. Vith, Tournai, Turnhout, Verbomont Verviers, Wavre

Denmark
Aarhus

Germany
Altlandsberg, Köpenick, Lichterfelde, Oranienburg, Wandlitz

Luxembourg
Arlon, Durbuy, La Roche-en-Ardenne, Luxembourg, Marche-en-Famenne, Nassogne, Saint-Hubert

The Netherlans
Amersfoort, Amsterdam, Den Oever

The United Kingdom
Basingstoke, Bromley, Cardiff, Crawley, Croydon, Bromley, Dartford, Dorking, Greenwich, Harlow, Haslemere, Hoo, Maidstone, Ingatestone, Reading, Stanford-le-Hope

Capitals [[File:capital.png]]
All of the Capital cities except Oslo, Zürich, Rotterdam, and København are played on the Town Map. The rest are Mountain Town.
 * Prague - Czechoslovakia
 * Bordeaux - France
 * Marseille - France
 * Paris - France
 * Berlin - Germany
 * Budapest - Hungary
 * Rome - Italy
 * Warsaw - Poland
 * Edinburgh - UK
 * Liverpool - UK
 * London - UK

Town