Heroes & Generals Wiki
Advertisement

This article is about the Soviet Assault Weapon. For the knife, see AVS-36 Bayonet.

Description

The AVS-36 is a Soviet combat rifle capable of both semi-auto and full-auto firing mode. Produced in low numbers because of a complex design it is nevertheless a deadly weapon on the battlefield.
― Heroes & Generals

Gameplay

The AVS is definitely one of the harder weapons to master. Its immense recoil can lead to the user missing shots left, right and center. It is strongly advised that you switch to the semi-automatic firing mode when dealing with ranged personnel.

One of the best uses of this gun is as a Designated Marksman Rifle. Its high rate of fire combined with solid accuracy and a larger magazine than the SVT give it a distinct advantage over the slower-firing semi-automatic weaponry. The full-auto "panic button" setting should be reserved for when close-quarters building-clearing is necessary, as its hipfire is reasonable but not great and its recoil is above average. Since the Bauer build, the URAH-2 Barrel becomes a crucial part of the weapon, providing "four upsides for one downside". However, the one obvious downside it has (a reduction in the rate-of-fire) is actually a benefit for mid-range automatic fire -- the slower rate of fire gives the user more time to reset his aim before firing again, which is then in turn aided by increased accuracy, far damage, and reduced recoil. The true "hidden" downside of the URAH-2 barrel is the slight reduction in close-range damage, however the rifle will still remain within its bullet-per-kill bracket depending on the ammo used (7N1 and Type D will still provide a three-hit kill, while Type L-41 JPH and Type L Light Ball a four-hit-kill).

While Fast Reload is beneficial, Marathon Man may be a better choice as this rifle is better suited to the "run-n-gun" style of gameplay. Marathon Man will not only allow the user to run for longer, but will allow the user to have more stamina after sprinting short distances, giving the user a lower weapon sway when he or she begins firing -- a serious flaw of the AVS-36. If the user has Veteran Membership, Heavyset Gold will give a better chance of making it to cover alive when in the open, while Fast Reload will give the user a better chance at fighting more targets should they waste too much ammunition on one target.

The AVS-36 has the highest damage, longest range, and fastest bullet of all assault rifles, but it has the longest reload time, smallest magazine size, and highest recoil.

Camouflage

Factory Russian Blackwood Army Paint Camouflage A Birch Russian Oak
Price (Credits) 95,000 HnGCurrencySymbol credits.png 32,000 HnGCurrencySymbol credits.png 104,000 HnGCurrencySymbol credits.png 15,000 HnGCurrencySymbol credits.png 79,000 HnGCurrencySymbol credits.png
Price (Gold) 570 HnGCurrencySymbol gold.png 190 HnGCurrencySymbol gold.png 620 HnGCurrencySymbol gold.png 85 HnGCurrencySymbol gold.png 470 HnGCurrencySymbol gold.png
WPN 54 s.png
WPN 54 78 s.png
WPN 54 79 s.png
WPN 54 80 s.png
WPN 54 131 s.png
WPN 54 132 s.png
WPN 54.png
WPN 54 78.png
WPN 54 79.png
WPN 54 80.png
WPN 54 131.png
WPN 54 132.png

Ammunition

Type L Light Ball AMMUNITION
WA 93.png
COST 340HnGCurrencySymbol credits.png 4HnGCurrencySymbol gold.png
COST PER SHOT 0.17HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Type L-41 JPH AMMUNITION
WA 38.png
COST 1,500HnGCurrencySymbol credits.png 17HnGCurrencySymbol gold.png
COST PER SHOT 1.5HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE
7N1 Sniper AMMUNITION
WA 39.png
COST 3,200HnGCurrencySymbol credits.png 38HnGCurrencySymbol gold.png
COST PER SHOT 6.4HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA.png
RANGE
MWA.png
PRECISION
MWA.png
STABILITY
MWS.png
RATE OF FIRE
Type D Heavy Ball AMMUNITION
WA 30.png
COST 2,300HnGCurrencySymbol credits.png 27HnGCurrencySymbol gold.png
COST PER SHOT 2.3HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
MWA.png
RANGE
MWA.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE

Specialist Ribbon

Weapon Required: AVS-36
SP AVS36.png AVS-36 Specialist
Using the AVS-36 rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-SU-Symbol.png Soviet Unlocks
Russian Oak
Russian Blackwood
Field Trigger Job
Type L-41 JPH
Camouflage A
Stainless Steel Barrel
7N1 Sniper
Field Adjusted Sights
Lightened Spring
Type D Heavy Ball
PU (Infantry) [1.9x zoom]

Weapon Required: AVS-36
SP AVS36.png AVS-36 Specialist
Using the AVS-36 rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Field Trigger Job
Type L-41 JPH
Stainless Steel Barrel
7N1 Sniper
Field Adjusted Sights
AVS-36
Lightened Spring
Type D Heavy Ball
PU (Infantry) [1.9x zoom]


Modifications[]

Default Type L-41 JPH 7N1 Sniper Type D Heavy Ball Field Adjusted Sights Field Trigger Job Lightened Spring Stainless Steel Barrel URAH-2 Heavy Barrel
Image WA 38.png WA 39.png WA 30.png WM PS 5.png WM T 5.png WM I 5.png WM B 2.png WM B 9.png
Cost per shot 0.17Credits (Ammo) 1.5Credits 6.4Credits 2.3Credits 1.08Credits 0.84Credits 3.18Credits 0.84Credits 1.01Credits
Field Maintenance Load 0:40s (Weapon) 0:01s 0:15s 0:10s 0:01s 0:03s 0:02s 0:08s 0:09s
Damage Near 37 40 44 46 37
Damage Far 28 28 30 21 31 29
Near Range 56 50.4 85.6 44.8 62.16 63.84
Far Range 140 127 192 159 151.2 165.2
Velocity 835.12 835.12 835.12 835.12
Conefire 0.25 0.2975 0.2 0.3
Sway Stand Mode 1.6 1.52 1.552
Sway Crouch Mode 1.36 1.224 1.3192
Sway Prone Mode 0.6 0.51 0.558
Sway Aim Modifier 0.2 0.182 0.196
Cone Contraction Per Sec 1.2 1.32 1.26
Camera Recoil Up 1.92 2.8992 2.9568 3.84 2.0544 2.112 2.0352 1.8432
Camera Recoil Right -0.025 -0.03775 -0.0385 -0.05 -0.02675 -0.0275 -0.0265 -0.02375
Camera Recoil Variance 0.13 0.1963 0.2002 0.26 0.1391 0.143 0.1378 0.1222
Rate of Fire 545.45 586.51 586.51 505.05


Cost Per Shot 15.23 Credits
Field Maintenance Load 1:14s
Damage Near 44
Damage Far 31
Near Range 97.58m
Far Range 226.56m
Velocity 835.12m/s
Conefire 0.2°
Camera Recoil Up 2.838528
Camera Recoil Right -0.036575
Camera Recoil Variance 0.188188
Rate of Fire 505.05RPM
Marksman
Part Modification
Ammunition 7N1 Sniper
Trigger None
Barrel URAH-2 Heavy Barrel
Internal None
Sight PU
Other Equipment None
Recommended Badge None
Description
This build Mods the AVS-36 to have good range and accuracy so that it can make mid to long range shots.

Pros:

  • Decently Accurate
  • Good Range




Cost Per Shot 7.75 Credits
Field Maintenance Load 0:56s
Damage Near 46
Damage Far 21
Near Range 44.8m
Far Range 159m
Velocity 835.12m/s
Conefire 0.3°
Camera Recoil Up 4.51968
Camera Recoil Right -0.05885
Camera Recoil Variance 0.30602
Rate of Fire 630.66RPM
Close Quarters Combat
Part Modification
Ammunition Type D Heavy Ball
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge None
Description
This build mods the AVS-36 to have high damage and RoF, which makes it excellent at close quarters combat.

Pros:

  • High Damage, fares better vs. Heavy Set users
  • High Rate of Fire

Cons:

  • Expensive
  • High Recoil

Gallery[]


Advertisement