Bazooka M1A1

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Bazooka M1A1
WPN 52.png
Type: Rocket Launcher
Faction: Us.png United States
Damage: 100 (750-1000 on direct hit)
Explosion Radius: 7.5m
Kill Radius: 0m
Armor Damage: 800-1100
Effective Armor Penetration: 70mm
Max Armor Penetration: 110mm
Type: Ranged
Velocity: 74 m/s
Loaded: 1
1 Ammo Pouch: 5
Reload Time: 3.4s
Equipment Points Points 4.png + Ammo rpzb54.png + Ammo rpzb54.png
Faction Cost 40,000 HnGCurrencySymbol credits.png 480 HnGCurrencySymbol gold.png
Captured Cost 41,000 HnGCurrencySymbol credits.png 490 HnGCurrencySymbol gold.png
Cost per unit: 156.24 Credits 1.76 HnGCurrencySymbol gold.png
Maintenance Load 0:30s
Ribbon Required: CR 11.png Infantry Assault
Requirement: United States Soviet Union- 4th Grade
Ribbon Required:
Tank Destruction
Tank Destruction
Requirement: Germany- 9th Grade

Description[edit source]

The M1A1 Bazooka is an Anti-Tank Rocket Launcher. It is fired from the shoulder and is an effective weapon against enemy tanks.
― Heroes & Generals

History[edit | edit source]

The M1A1 Bazooka is a recoilless anti-tank rocket launcher, created to provide infantry a means to combat armored vehicles from a distance. The weapon uses 60mm self-propelled rockets, and has an effective range of 140 meters. Most commonly used were HEAT (high explosive anti-tank) rounds, but the weapon could be loaded with HESH (high explosive squash head) rounds as well, which were packed with plastic explosives on a delayed charge for the purposes of tactical building demolition, but were not known for being particularly effective against heavily armored vehicles.

The M1A1 and its various iterations found its way into the hands of most Allied forces during the course of World War II, and the weapon's success lead to its use by the United States up until the Vietnam War.

Gameplay[edit | edit source]

The Bazooka is an American anti-tank rocket launcher, and it is an excellent tool for fighting armored units as infantry. This launcher greatly outranges anti-tank grenades, with good effect at 10-70 meters and moderate accuracy up to and including 100-150 meters. The sights can be zeroed to 50m, 100m and 150m. Replenish cost per rocket is currently 150 credits. Compared to the Panzerschreck the Bazooka reloads faster but the rockets fly slower, making it better when close to tanks where you need to destroy it faster than it picks you off.


Tips[edit | edit source]

  • Watch your aim, especially at longer ranges. If your target is closer than 50 meters, aim slightly lower than your intended target.
  • Some tanks have armor thick enough to stop the projectile from penetrating. Aim for weakspots in the hull: tracks, sides, rear, turret, and especially from the top.
  • Trying to hit the tracks first is a good idea, if either the right or left tracks are destroyed the vehicle is more or less immobilized and thus, quite vulnerable.
  • The Infantry First CB combat badge increases damage to vehicles that only infantry can spawn
  • The Iron Fist CB combat badge increases the damage to tanks.
  • The Fast Reload CB combat badge may also prove useful, since it makes the risky task of destroying vehicles quicker.
  • Strikes on sloped armor may cause the rocket to bounce off your target completely, doing no damage.
  • Penetration value decreases over range, so get as close as safety allows before firing on heavy tanks.
  • To save you some credits, you can preemptively grab a Panzerfaust and shoot the enemy tank with that first, which will save one rocket.

Camouflage[edit | edit source]

Factory Woodlands Anodized Black Army Green Desert
Price (Credits) 49,000 HnGCurrencySymbol credits.png 80,000 HnGCurrencySymbol credits.png 16,000 HnGCurrencySymbol credits.png 80,000 HnGCurrencySymbol credits.png
Price (Gold) 290 HnGCurrencySymbol gold.png 480 HnGCurrencySymbol gold.png 96 HnGCurrencySymbol gold.png 480 HnGCurrencySymbol gold.png
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WPN 49 142 s.png
WPN 52 4 s.png
WPN 52 5 s.png
WPN 52.png
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Gallery[edit | edit source]