The war map is where the 'generals' portion of the game takes place. There are 23 capitals and countless cities as well as supply lines in between where battles can take place. One faction must capture 15 capitals in order to win.
The setting currently includes most of Europe excluding
- Large parts of Scandinavia
- Large parts of Russia
- Various Islands
- Most of Ireland
Also, even though parts of Africa and various other regions are visible, they're empty and inaccessible.
Wars are won by strategic coordination of the officers and generals who control the assault teams and the formation and victory in battles which are fought by the heroes. Generals are nothing without their soldiers and vice versa.
Top Left - Here you can find a certain battlefield by typing in the name of the city and you can also zoom in or out.
Red Box - Faction Stockpile (Shows the number of each vehicle and soldier type your faction currently has and the production speed).
White Box - Amount of time the war has been active (not real time, it has been sped up).
Top Centre - War Number (in this case 995) and Capitals Held (Indicated by the stars, hovering over the box with your mouse brings up a more detailed view. Hovering over a start will show you the capital's name.)
Purple Box - Switch between Friend/Foe and Strategic Colour Scheme.
Green Box - Reinforce All Assault Teams
Blue Box - Deploy All Assault Teams (ATs can be individually deployed in the yellow box.)
AT Specific - In the yellow box each AT has an eye (shows AT details) and a magnifying glass (shows AT on map)
Start of the War
At the start of the war each faction starts with 3 capitals :
ATs are deployed at Capital cities and they make their way along supply lines to the frontline.
Moving ATs towards an enemy controlled and occupied area results in a war battle.
In the far bottom right (SE) corner of the map, on the eastern bank of the suez canal you can find the cities used in staged battles. They are in no way accessible with ATs or interactive.