Credits are the currency available in Heroes and Generals for the Heroes portion of the game. You can earn credits by participating in battles and killing enemies. The credits earned from participating in battles is the salary of the soldier(s) that qualify based on their time in battle. Higher ranked soldiers earn more salary. You can see the Soldier salary by clicking on the soldiers rank in the rank progression bar.
How to earn credits
The current system added with the Xylander Build (1-8-2015) is that you get paid for playtime. Each rank has amount of salary it gets for 60 minutes of being out in the field. Also, if you stay until the game ends, you will recieve a 10% bonus to this salary. As result amount of credits is calculated using this formula:
Salary * play time * end bonus, where:
Salary - amount of money you get according to your rank in 1 hour, play time - hours spent alive, end bonus - 1.1 modifier if you stayed until the match ended
If we take rank 17 for example, its hourly salary is 14700 credits. If you were alive for 30 minutes, and haven't left until the end, your salary will be
14700 * 0.5 * 1.1 * = 8085 credits
Extra Information: Credits cannot be bought with gold or any other form of purchasing, they are only acquired by playing the game.
You will also receive credits (and experience) for certain actions, such as killing and injuring enemy soldiers and vehicles, capturing, raiding and defending points and other actions. Approximately 4.2 credits are given for every score point gained.
Other factors like matchmaking options, War battle bonuses and Veteran Memberships also add to the total credits earned. The Quick Battle option gives +10% credits and getting into a War battle gives +25% credits, but these do not stack and the War bonus will override any matchmaking bonuses to give a flat +25%. Veteran Membership adds +25% credits but this only stacks additively, so with Quick Battle the total bonus is +35% and in a War battle +50% credits.
what are credits used for
You can spend credits on various weapons, equipment, weapon modifications, vehicles, planes and new soldiers. Each weapon and vehicle that is used will have a repair or refill cost associated with it in credits. The more advanced the weapon or vehicle, the higher the cost will be. There is an option to auto-repair items with credits, and if this option is selected then a notification will be sent following each battle giving the repair cost.