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Heroes & Generals Wiki
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=How to fight= You shoot the enemy. You capture the objective. You coordinate with your teammates. Also, don't forget to whistle. ==Controls== Here are some of the more useful controls. You might want to use these in your first battle. <blockquote> See also [[Action Game Controls]] - a full list of game controls. '''Important Controls''' * M = Map (right mouse click to zoom in/out). Use this to see where you are in relation to the objectives. * F = Whistle (this can be used to signal teammates when on foot). You can use this to ask a teammate in a vehicle to wait for you to board. * Mouse Wheel = Camera Angle / Position (used when in a vehicle) * B = Binoculars (requires you to have [[binoculars]] equipped) Binoculars are used by soldiers to better survey the battlefield and help spotting enemy units. </blockquote> == Squad == {| class="wikitable" |[[File:Heroes and Generals 08.11.2016 - 13.59.55.23.DVR.mp4 1470931938.gif|frameless|438x438px]] |After joining a battle, you will be put into a [[squads|squad]]. Depending on your level and other factors, you will either be a [[Squad Leader]] or become a squad member. As a squad leader, you will be able to give orders out by pressing 'Q'. While holding 'Q', move your cursor to the desired location and press left mouse button to confirm your order. Available orders and how to issue them: * Attack - Neutral or enemy controlled points * Defend - Friendly controlled points * Rally - Can be issued anywhere * Clear Area - Exclusive for tank and pilot squads. If you would like to dismiss a squad member or leave the squad, you just need to go to the scoreboard (default 'Tab'), then either find yourself on the scoreboard then press left mouse button and select 'Leave Squad', or select the member of squad you like to dismiss, press left mouse button to dismiss the member from your squad. * You can only give out orders with a soldier that is at least rank 5. * Additional experience are given to both squad leader and squad member(s) when orders have been executed. * During the battle, you won't be able to get back into a squad after leaving a squad. For squad leader, the squad spot would be locked for the rest of the match after one of the member being dismissed. So think twice before you leave/dismiss someone from the squad. *You can also report players for any suspicious behaviour in game. 'Report' option also can be found through scoreboard by clicking on the specific player. |} ==Spawning== You can spawn near any point your team has captured. <br/>If you like to spawn as another type of a soldier (ex. [[Tank Crew|tank crewman]]) and the desired resource is available, you can select the other soldier through your soldier list. Assault Team Spawns: ::{| class="wikitable" | *[[Fighter Pilot|Pilots]] spawn in a plane. * [[Paratrooper soldier|Paratroopers]] must choose a capture point as destination where their transport planes will fly to, then will spawn in the plane, and be able to jump out when it reaches the point, (or before, if needs be) unless the para planes have ran out. If the team resources have ran out of transport planes, then paratroopers will spawn the same way as regular infantry. * [[Tank Crew|Tank Crewman]] can spawn in a tank near the main objectives or access point, or as a passenger in a tank driven by a friendly tanker. * [[Infantryman]] can spawn in Terrain Vehicles, Motorcycles and Infantry Support Vehicles. |[[File:Select aux.gif|frame]] |} {| class="wikitable" |[[File:Play under spawn protection.png|thumb|664x664px]]An infantry under spawn protection | *After spawning as an infantry, you will remain invulnerable inside the protecting zone until the moment you fire your weapon or leave the protecting zone. *Tanks cannot spawn from every point, only the main objectives (e.g. O1, O2, O3) and access points (e.g. A1, B1, C1,) *Planes can only spawn at main objective points and access points (e.g. A1, B1, C1) where they will spawn in the air behind the access point. |} ==Capturing== {| class="wikitable" |In order to capture a point, you must be within the radius of the [[Capture Points|capture zone]] (normally within the fences,walls etc). When you get inside the capture zone, a circle with the capture point's letter and number appears on the UI, along with (a) red/blue number(s). The blue number represents the amount of friendly soldiers inside the capture point, and the red represents the amount of enemies. The higher the amount of allies you have inside the capture point (the blue number) the quicker you will capture the point. However, if there are an equal amount of allies and enemies inside the capture point, the counter will stop - it will remain at its current status. E.g. if you are attacking A3, an enemy point, and there is one enemy inside as well, the capture point status would get contested but it will remain the enemies' point. In order to capture the point, you must remain inside the point, kill any enemies inside the capture zone and defend until the circle at the top of the screen is fully surrounded by blue. |[[File:Cap point.png|frame]]Capture Counter * Note there's 'Attack' order above the counter, indicating the squad leader's order. |- | *Points are needed to be captured in certain order. *Team needs to follow the number order, step by step connecting all objectives towards main objectives. (O1 or O2) | |} ==Defending== {| class="wikitable" |The primary way to defend a capture point is to prevent enemies from getting into the capture zone. However, if enemies got inside the capture zone, they will start capturing the point. You need to either eliminate all enemies inside, or, get inside the capture zone to slow down enemies' capture timer and wait for reinforcements. To reward players for defending capture zones, you will receive extra 10 Exp bonus point for each opponent you eliminate inside a CONTESTED capture zone. Use cover to your advantage, setting up Anti-Personel mines or cover the entrances. Use whatever way to help you defend the capture point. It is advised to use machine guns or sub-machine guns if you are planning to defend the objectives from inside. These weapons are ideal for close quarter combat. [[Mines|Anti-personnel mines]] can be placed inside or near the entrances, but can also be placed in the direction where you expect your opponents to come from. However anti-personel mines are rather expensive to maintain. Plus your teamates can trigger it as well, so use them wisely. Also be advised that anti-tank mines will NOT be triggered by players on foot, so do not place them in buildings unless you are planning to trigger them manually by shooting at them as enemies walk by. |[[File:Contested Cap.png|frame]]A capture point that is being contested * Note the progression circle stays where it is due to the same amount of enemy and friendly soldiers inside the capture zone. |} ==Attacking== {| class="wikitable" |It is important to get to know the layout of the map when attacking. There are many medical/ammo/anti-tank supply crates scattered on the battlefield (they are usually close to capture points). You're also able to equip vehicles with crates. Use them as you can. You can find out if you have any of these items nearby by pressing 'M' button to display your battlefield map. Then press zoom in (default is right mouse button) to see if there's any crates around you. <br/>Rushing straight towards the next objective is the quickest way to capture. However if you encounter heavy enemy fire on the way, it might be good idea to think about a flanking maneuver. Many of the maps in game allow you to flank the enemies: swimming, use other bridges or access points. Because players tend to put more attentions on direct access roads/bridges towards the objective, you may achieve unexpected result from flanking. <br/>When you reach the objective, you will be rewarded for each enemy you eliminate inside the contested capture zone by 10 additional exp. You will receive great amount of bonuses when you neutralize/capture objectives. You should also be advised about enemy counter attacks on your current objective. You can not capture the next objective without your current one, so always keep eyes on it and always have 2-3 players defend it. <br/>Close quarter weapons and grenades are very helpful for clearing an objective. Due to the enemies defending capture zones, they will have better cover advantages over you, so grenades are good ways to flush the enemy out from covers. However, grenades can damage/kill friendly troopers too. So it is not wise to throw them into an objective while it is being contested by friendly soldiers. In short, having map awareness and a capture-oriented load-out allows you to advance along capture lines much more efficiently, hopefully leading to a victory. For more information about maps look [[Action Game #Mission Types and Maps|here]]. |[[File:Map new.png|thumb|619x619px]] * Little symbols on map indicate medic crates, ammo crates and anti-tank crates. * The symbols are also explained in the top part of the map. |} ==General strategy for infantryman== There are different ways to play this game as infantry. As we know, infantry is the main core of an army and without it it's impossible to win whether you attack or defend. <br/>Condition - Capture: You can help your team by pushing with them or defending the last conquered point. Both actions are equally important because you can't capture the next point if you lose the previous one! <br/>If your teammates are moving forward and you stay behind camping, trying to find someone to kill, "You are not helping your team", "You are not going to get much experience, credits or points to unlock ribbons". Sometimes killing enemy soldiers is a little useful towards victory as it drains the enemy spawn tickets/lives (lives from the assault team). You do not get a lot of experience for killing soldiers (outside of a capture zone) but it does help you leveling up your gun and unlocking new guns. Situation and Instruction: You spawn at C1 with your teammates and you have C2, C3 and C4 ahead. One guy to capture C2, the others move straight to C3. Half will guard it and the other half will fight their way to C4. This can be changed by planes and tanks, maybe easy or maybe harder. <br/>It's hard to see good team play. If you spot good players or squads, try to work with them. You spawned at random spawn point and you see the road to the next capture point is blocked by heavy defense. Use any mean of transport to go around that defense to either get to the next capture point from behind or weaken their defense by taking out soldiers and vehicles (tanks, etc.).
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