Description
“ | The standard German infantry rifle. Hard-hitting and very precise, but rather low rate of fire due to the bolt-action operation. | ” |
― Heroes & Generals |
History
The Karabiner 98 Kurz (or K98k, Kar 98k), is a bolt-action military rifle, developed and designed by German arms manufacturer Mauser for use by the German army. The rifle is based heavily on the successful Gewehr 98, which carried Germany through World War I. It is chambered in 7.92×57mm Mauser, and it became the standard issue for German infantry from its inception in 1935 until the end of World War II. The rifles were considered cumbersome, and were easily outclassed by semi-automatic rifles in intermediate ranges. But due to the extreme accuracy of the Karabiner 98 Kurz in factory fire testing, it was determined that the Karabiner 98k would make an exceptional sniper rifle. Between 1935 and 1945, over 14 million Karabiner 98k rifles of all variants were built, 132,000 of which were sniper rifles. [1]
Military demand for Karabiner 98k rifles was so great throughout World War II that its manufacture was outsourced to many different arms factories, including ErMa Werke, Saur, Steyr, Gustloff Werke, and others. The remainder of these rifles are considered to be exceptionally reliable, and they remain a contemporary staple of German military tradition, still serving as the parade rifle for German armed forces to this day.
Gameplay
The Karabiner 98k is a very accurate rifle able to effectively engage enemy at long ranges. It has very accurate sights although it can be difficult to use them in dark maps. This rifle can be modded to deal over 100 damage (1 torso hit to kill), additionally it has the longest near range compared to all other faction's bolt action rifles. This makes it one of the best weapons for long range kills. It's ill-suited for close quarter combat, even if modded to OHK (one-hit-kill) due to its low firerate and long length. It's advised to use it with another weapon better suited for short ranges (pistol, SMG(only with Hoarder badge) or even SA rifle). Unmodded requires ability to hit a target twice (unless hit in the head) - with its low fire rate it can be a big challenge to do it before the target jumps into cover or shoots back. It has the slowest rate of fire and reload speed compared to all other faction's bolt action rifles.
Camouflage
Factory | Dark Walnut | Beech | Pepper Wood | Carbon Black | Autumn Oakleaf | Dunkelgrau | German Summer Camouflage Paint |
---|---|---|---|---|---|---|---|
Price (Credits) | 127,000 | 20,000 | 80,000 | 183,000 | 143,000 | 32,000 | Battle Pass Season 2 |
Price (Gold) | 760 | 120 | 480 | 1,100 | 860 | 190 | |
Ammunition
S.m.E. 7.92 ball | AMMUNITION | ||
---|---|---|---|
COST | 340 | 4 | |
COST PER SHOT | 0.17 | ||
FIELD MAINTENANCE LOAD | 0:00s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
s.S. Patrone | AMMUNITION | ||
---|---|---|---|
COST | 1,500 | 17 | |
COST PER SHOT | 1.5 | ||
FIELD MAINTENANCE LOAD | 0:01s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
Anschusspatrone s.S. | AMMUNITION | ||
---|---|---|---|
COST | 3,200 | 38 | |
COST PER SHOT | 6.4 | ||
FIELD MAINTENANCE LOAD | 0:15s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
S.m.K.Hart | AMMUNITION | ||
---|---|---|---|
COST | 2,300 | 27 | |
COST PER SHOT | 2.3 | ||
FIELD MAINTENANCE LOAD | 0:10s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
Specialist Ribbon
Modifications[ | ]
Default | S.S. Patrone | Anschusspatrone s.S. | S.m.K.Hart | Field Adjusted Sights | Match Sights | ZF-41 | ZF-39 | ZS Zielacht | Field Trigger Job | Hair Trigger | Marksman Trigger Job | Fine Hair Trigger | Lightened Bolt | Lightened Spring | Heavy Spring | Heavy Bolt | Stainless Steel Barrel | Octagon | Chrome Moly 4150 | Scout II | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Image | |||||||||||||||||||||
Cost per shot | 0.17 (Ammo) | 1.5 | 6.4 | 2.3 | 9.84 | 16.82 | 7.47 (Infantry) 8.51 (Infantry Marksman) | 10.04 (German#1) 17.45 (Fine Cross) | 22.02 (Fine Cross) 28.2 (German#4) | 10.63 | 13.53 | 16.35 | 16.87 | 12.69 | 10.63 | 5.71 | 7.08 | 5.2 | 13.78 | 19.51 | 12.44 |
Field Maintenance Load | 0:20s (Weapon) | 0:01s | 0:15s | 0:10s | 0:06s | 0:09s | 0:10s (Infantry) 0:11s (Infantry Marksman) | 0:10s | 0:15s | 0:02s | 0:01s | 0:02s | 0:01s | 0:02s | 0:02s | 0:04s | 0:04s | 0:05s | 0:09s | 0:12s | 0:10s |
Damage Near | 54 | 59 | 62 | 64 | 71 | 69 | 72 | 69 | |||||||||||||
Damage Far | 41 | 43 | 47 | 38 | 45 | 43 | 47 | 45 | |||||||||||||
Near Range | 182.4 | 222.3 | 302.1 | 145.35 | 164.16 | 200.64 | 191.52 | 191.52 | |||||||||||||
Far Range | 673.6 | 719.91 | 820.95 | 526.25 | 606.24 | 740.96 | 707.28 | 707.28 | |||||||||||||
Velocity | 898.95 | 898.95 | 898.95 | 898.95 | |||||||||||||||||
Conefire | 0.04 | 0.044 | 0.032 | 0.048 | |||||||||||||||||
Sway Stand Mode | 1 | 0.9 | 0.85 | 1.05 | 1.1 | 1.2 | 1.05 | ||||||||||||||
Sway Crouch Mode | 0.3 | 0.27 | 0.255 | 0.315 | 0.327 | 0.345 | 0.315 | ||||||||||||||
Sway Prone Mode | 0.15 | 0.135 | 0.1275 | 0.1575 | 0.162 | 0.165 | 0.156 | ||||||||||||||
Sway Aim Modifier | 0.15 | 0.135 | 0.1275 | 0.1575 | 0.165 | 0.1725 | 0.1575 | ||||||||||||||
Cone Contraction Per Sec | 1.5 | 1.65 | 1.65 | 1.425 | 1.35 | 1.425 | 1.425 | ||||||||||||||
Camera Recoil Up | 0.7 | 1.05 | 1.05 | 1.4 | 0.735 | 0.77 | 0.756 | 0.735 | 0.63 | 0.77 | 0.77 | 0.77 | 0.77 | 0.77 | |||||||
Camera Recoil Right | 0.14 | 0.21 | 0.21 | 0.28 | 0.147 | 0.154 | 0.1512 | 0.147 | 0.126 | 0.154 | 0.154 | 0.154 | 0.154 | 0.154 | |||||||
Camera Recoil Variance | 0.1 | 0.15 | 0.15 | 0.2 | 0.105 | 0.11 | 0.108 | 0.105 | 0.09 | 0.11 | 0.11 | 0.11 | 0.11 | 0.11 | |||||||
Rate of Fire | 42.11 | 46.78 | 47.53 | 48.51 | 49.54 | 48.08 | 45.77 | 38.28 | 37.91 | ||||||||||||
Chamber Time | 1.125 | 1.0125 | 1.00125 | 0.97875 | 0.95625 | 0.99 | 1.035 | 1.2375 | 1.2375 |
Max Damage (One-Hit-Kill) | |
---|---|
Part | Modification |
Ammunition | S.m.K. Hart |
Trigger | None |
Barrel | Chrome Moly 4150 |
Internal | Heavy bolt |
Sight | ZS Zielacht |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build maxes the Karabiner 98 Kurz's damage, guaranteeing a one hit kill at close range |
Comments:
- Please Note: ZS Zielacht scope can be used with the Fine Cross reticle or the German #4 reticle. To learn more about the ZS Zielacht scope, click here.
- Please Note: The ZS Zielacht scope is not necessary, nor is any other scope, but they are recommended. To learn more about scopes, click here.
- Please Note: Players using Heavy Set Gold will not be killed in one shot to the torso.
- Please Note: The Chrome Moly 4150 barrel is only available for Recon soldiers. You may switch it out for the Scout II barrel for infantry, but will be granted with overall inferior performance.
Pros:
- Extremely High Damage
- Good Accuracy
Cons:
- Damage Drop Off After 150m
- Not a One Hit Kill Past 230m
- Very Expensive
Balanced Build | |
---|---|
Part | Modification |
Ammunition | Anschusspatrone s.S. |
Trigger | None |
Barrel | Chrome Moly 4150 |
Internal | Heavy Bolt |
Sight | ZS Zielacht |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build mods the Karabiner 98 Kurz to be able to kill an enemy with one hit from up to 425m away. |
Comments:
- Please Note: ZS Zielacht scope can be used with the Fine Cross reticle or the German #4 reticle. To learn more about the ZS Zielacht scope, click here.
- Please Note: The ZS Zielacht scope is not necessary, nor is any other scope, but they are recommended. To learn more about scopes, click here.
- Please Note: The Chrome Moly 4150 barrel is only available for Recon soldiers. You may switch it out for the Scout II barrel for infantry, but will be granted with overall inferior performance.
Pros:
- Very High Damage (One Hit Kill)
- Long Range
- Good Accuracy
Cons:
- Not Guaranteed a One Hit Kill if the Enemy is wearing Heavy Set Silver or Gold
- Fairly Expensive
Headshot Master | |
---|---|
Part | Modification |
Ammunition | Anschusspatrone s.S. |
Trigger | Hair Trigger |
Barrel | Stainless Steel Barrel |
Internal | None |
Sight | ZS Zielacht |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build sacrifices damage for range and precision. When using this build the player should aim just for headshots. Therefore, this build is recommended only for advanced players who are looking for a challenge. |
Comments:
- THIS IS NOT A VIABLE BUILD FOR MOST PLAYERS. IT IS ONLY SUPPOSED TO PROVIDE A FUN CHALLENGE FOR ADVANCED PLAYERS.
- Please Note: ZS Zielacht scope can be used with the Fine Cross reticle or the German #4 reticle. To learn more about the ZS Zielacht scope, click here.
- Please Note: The ZS Zielacht scope is not necessary, nor is any other scope, but they are recommended. To learn more about scopes, click here.
Pros:
- Long Range
- Good Stability
- Good Accuracy
Cons:
- Low Damage
- Extremely Hard To Use
Poor Man's Build | |
---|---|
Part | Modification |
Ammunition | s.S Patrone |
Trigger | None |
Barrel | None |
Internal | None |
Sight | None |
Other Equipment | 2 pouches of ammo or a pistol and grenades |
Recommended Badge | Fast Reload or Nimble or Camouflage |
Description | |
For those who prefer to make credits through your soldier's hourly wages than performance. |
Pros:
- Insanely cheap to repair
- Can kill Heavy Set Gold users with 2 torso hits
Cons:
- Long time to kill allowing your opponent to run for cover to possibly heal and return fire
Gallery[ | ]
References[ | ]