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Description

The M1919A6 is a belt-fed light machine gun used extensively by the US Armed Forces. Its high rate of fire makes it very effective at suppressing enemy troops and well placed machine gun positions can halt an entire infantry attack.
― Heroes & Generals

History

The M1919 Browning is a belt-fed medium machine gun designed by John Browning, and is chambered in the powerful .30-06 Springfield round. It served as the primary defensive support weapon of the US Army throughout World War II, and its use of the disintegrating M1 link belts made it easy to clean and clear, reducing the chance of jams and making it significantly quicker to clear them when they occurred. Due to the weapon's weight, it was frequently mounted on vehicles and operated by two-man teams.

It was extremely prone to overheating, as the barrel was not as easily interchangeable as other machine guns of its era, and this led to many malfunctions.

The M1919A6 variant added a buttstock, as well as a frontal barrel bearing incorporating a bipod for easier deployment and amuzzle booster. Other changes included the addition of a carrying handle and the fitting of a lighter barrel than the previous M1919A4 variant. A muzzle device also allowed easier replacement of the barrel, no longer requiring field stripping the entire weapon to pull it from the rear. However, replacing the barrel from the front was an awkward procedure compared to other machine guns of the day. This variant was also heavier and therefore more cumbersome than the previous M1919A4, which weighed 31 lb (14 kg) and had two or more crewmen to carry both the gun and the 14 lb (6.4 kg) bipod compared to the single man carrying the 32 lb (14.7 kg) M1919A6.

Gameplay

The M1919A6 is a very strong defensive weapon, combining high rate of fire with good damage, and can mow down large squads of enemies in seconds. Its long length, low hipfire accuracy, inability to fire while jogging. Burst fire is advised at longer ranges. It is better than the M1918 BAR in damage and can fire more rounds between reloads, but reloads slower.

The M1919MG is the last machinegun United States infantry can unlock. It is able to kill an enemy with 3 torso hits, even if they have Heavy Set Gold, without needing any modifications.

The playstyle of more like the M1918A2 Automatic Rifle since you are forced to walk when shooting unlike the Johnson M1941.

It is one of only three machineguns that when adjusting the sights the player can see the iron sights move.

Tips

  • You can walk or crouch to hipfire while moving. Very useful when approaching corners or inside buildings.
  • Your accuracy increases substantially if you crouch or go prone.
  • Always fire from cover, and be mindful of enemy positions. Your gunfire and tracers make you a prime target for snipers.
  • Coordinate with teammates! This machine gun shines on the battlefield when supported by friendly units.
  • This weapon functions better in defensive roles or as fire support for offensive units.
  • Use suppression, or covering fire. Spraying at enemies in defensive positions will force them into hiding, allowing your allies to move up.
  • It is advisable to carry anti-personnel Mines or frag grenades to help defend your position.
  • When you are trying to capture objectives, try to reload befoe you get going, you can mow down enemy Infantry, Paratroopers and Recontroops.
  • Due to your weapon's superior fire rate you become a target for enemy troops, but you can also scare them away, or at least hold them off for long enough to assist friendly soldiers to capture the objective a second earlier.
  • If you see tanks, RUN. You stand out due to your weapon's sound and muzzle flash, so you become an easy target for them.
  • Upgraded ammunition is expensive, so try to conserve it or you will spend more than you make.

Ammunition

M2 .30-06 Ball AMMUNITION
WA 14.png
COST 340HnGCurrencySymbol credits.png 4HnGCurrencySymbol gold.png
COST PER SHOT 0.17HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Black Hornet AMMUNITION
WA 28.png
COST 1,500HnGCurrencySymbol credits.png 17HnGCurrencySymbol gold.png
COST PER SHOT 1.5HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE
Match, M72 AMMUNITION
WA 29.png
COST 3,200HnGCurrencySymbol credits.png 38HnGCurrencySymbol gold.png
COST PER SHOT 6.4HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA.png
RANGE
MWA.png
PRECISION
MWA.png
STABILITY
MWS.png
RATE OF FIRE
Bertie Clay MkIII (h) AMMUNITION
WA 27.png
COST 2,300HnGCurrencySymbol credits.png 27HnGCurrencySymbol gold.png
COST PER SHOT 2.3HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE

Specialist Ribbon

Weapon Required: M1919 MG
SP M1919.png M1919 MG Specialist
Using the M1919 light machinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Dark Walnut
Black Hornet
Field Trigger Job
Stainless Steel Barrel
Heavy Bolt
Anodized Black
Match, M72
Heavy Spring
Chrome Lined Barrel
Field Adjusted Sights
Lightened Spring
Bertie Clay MkIII (h)

Weapon Required: M1919 MG
SP M1919.png M1919 MG Specialist
Using the M1919 light machinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Black Hornet
Field Trigger Job
Stainless Steel Barrel
Heavy Bolt
Match, M72
Heavy Spring
Chrome Lined Barrel
M1919 MG
Field Adjusted Sights
Lightened Spring
Bertie Clay MkIII (h)

Modifications[]

Default Black Hornet Match, M72 Bertie Clay MkIII (h) Field Adjusted Sights Field Trigger Job Heavy Bolt Heavy Spring Lightened Spring Stainless Steel Barrel Chrome Lined Barrel
Image WA 28.png WA 29.png WA 27.png WM PS 5.png WM T 5.png WM I 1.png WM I 4.png WM I 5.png WM B 2.png WM B 2.png
Cost per shot 0.17Credits (Ammo) 1.5Credits 6.4Credits 2.3Credits 0.72182Credits 0.9843Credits 0.72182Credits 0.63597Credits 1.18116Credits 0.30108Credits 0.45276Credits
Field Maintenance Load 0:45s (Weapon) 0:01s 0:15s 0:10s 0:03s 0:03s 0:02s 0:02s 0:02s 0:02s 0:03s
Damage Near 39 41 42 46 40 42
Damage Far 24 25 28 23
Near Range 61.75 56.05 93.1 51.3 67.93 56.81 67.93
Far Range 375 320 450 302.5 412.5 318.75 412.5
Velocity 809.4 809.4 854.05 809.4
Conefire 0.25 0.3 0.2075 0.3
Sway Stand Mode 4 3.6 3.6
Sway Crouch Mode 1.45 1.305 1.305
Sway Prone Mode 0.45 0.405 0.405
Sway Aim Modifier 0.38 0.342 0.342
Cone Contraction Per Sec 0.9 0.99 0.99
Camera Recoil Up 1.76 2.64 3.08 3.52 1.8832 1.936 1.584
Camera Recoil Right 0.4 0.6 0.7 0.8 0.428 0.44 0.36
Camera Recoil Variance 0.15 0.225 0.2625 0.3 0.1605 0.165 0.135
Rate of Fire 600 645.16 545.45 545.45 645.16


Cost Per Shot 3.63458 Credits
Field Maintenance Load 1:00s
Damage Near 51
Damage Far 23
Near Range 62.07m
Far Range 366.03m
Velocity 809.4m/s
Conefire 0.3°
Camera Recoil Up 3.872
Camera Recoil Right 0.88
Camera Recoil Variance 0.33
Rate of Fire 545.45RPM
Two-Hit-Kill
Part Modification
Ammunition Bertie Clay Mk III (h)
Trigger None
Barrel Chrome Lined Barrel
Internal Heavy Bolt
Sight None
Other Equipment None
Recommended Badge None
Description
This build allows the M1919A6 to kill an enemy in two shots, greatly increasing its deadliness.

Comments:

  • To increase the stability of the weapon, you can buy a sight.
  • Buying Heavy Spring to reduce the RoF will make the weapon feel more controllable.
  • Damage can be increased by buying Heavy Bolt, but it is not necessary.

Pros:

  • High Damage (Two Hit Kill)

Cons:

  • Three Hit Kill If Enemy is Using Heavy Set
  • Very Heavy Recoil

Gallery[]


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