M1A1 Carbine

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M1A1 Carbine
WPN 56.png
Type Semi-Automatic Rifle
Faction Us.png United States
Statistics
Damage 34
Damage Far 18
Rate of Fire 451.13 rpm
Near Range 35 m
Far Range 108 m
Conefire: 0.45°
Upward Recoil 0.9°
Rightward Recoil 0.03°
Recoil Variance 0.11°
Ammunition
Magazine Size 15
Reload Time 3.0 s
Specifications
Class Restriction Paratrooper, Tank Crewman
Equipment Points Points 4.png
Maintenance Load 0:15s
Cost Per Shot 0.08 HnGCurrencySymbol credits.png
Faction Cost 46,000 HnGCurrencySymbol credits.png 550 HnGCurrencySymbol gold.png
Captured Cost 229,000 HnGCurrencySymbol credits.png 1,100 HnGCurrencySymbol gold.png
Ribbon Required Parachute Parachute
Requirement United States- 6th Grade
Ribbon Required: Armor Damage Armor Damage
Requirement: United States- 9th Grade
Ribbon Required: M1A1 Carbine Specialist M1A1 Carbine Specialist
Requirement: Germany Soviet Union- 9th Grade

Description

The M1A1 carbine is a lightweight, compact and easy-to-use semi-automatic carbine widely used by both paratroopers and tank crew. The folding stock makes it easy to carry in confined spaces.
― Heroes & Generals

Gameplay

  • The M1A1 uses 4 Equipment Points, so this allows you to carry grenades, a wrench, a knife/shovel, a pistol, or a med pouch.
  • Try to modify it for higher RPM.
  • Don't try to engage in Close Quarter combat against automatic weapons.
  • This weapon may take up to 6 shots to kill an enemy with Gold Heavy Set Equipped.
  • It is not recommended to take shots at anyone past 100 meters as the damage output at range is very low.
  • Having a good trigger finger really helps while using this weapon at close range
  • At range, steady your shots as firing rapidly will get you off your target

Pros

  • Large Ammo Capacity
  • 4 Equipment Points
  • Able to carry Grenades/Wrench/Melee Weapons/Binoculars/Med Pouch along with the M1A1 Carbine
  • Low cost

Cons

  • Low Damage
  • Can be easily beaten by Fully Automatic weapons
  • Awkward hip fire spread

Camouflage

Factory Carbon Black Frogskin Dark Walnut Beech Army Green
Price (Credits) 79,000 HnGCurrencySymbol credits.png 138,000 HnGCurrencySymbol credits.png 70,000 HnGCurrencySymbol credits.png 12,000 HnGCurrencySymbol credits.png 16,000 HnGCurrencySymbol credits.png
Price (Gold) 475 HnGCurrencySymbol gold.png 825 HnGCurrencySymbol gold.png 415 HnGCurrencySymbol gold.png 70 HnGCurrencySymbol gold.png 95 HnGCurrencySymbol gold.png
WPN 56 s.png
WPN 56 280 s.png
WPN 56 281 s.png
WPN 56 282 s.png
WPN 56 283 s.png
WPN 56 284 s.png
WPN 56.png
WPN 56 280.png
WPN 56 281.png
WPN 56 282.png
WPN 56 283.png
WPN 56 284.png

Ammunition

No ammo name specified AMMUNITION
WA 104.png
COST 750HnGCurrencySymbol credits.png 9HnGCurrencySymbol gold.png
COST PER SHOT 0.38HnGCurrencySymbol credits.png
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
United Defense 'Jackal' AMMUNITION
WA 40.png
COST 920HnGCurrencySymbol credits.png 11HnGCurrencySymbol gold.png
COST PER SHOT 0.92HnGCurrencySymbol credits.png
DAMAGE
MWA.png
RANGE
MWA.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE


Specialist Ribbon

Weapon Required: M1A1 Carbine
SP M1A1Carbine.png M1A1 Carbine Specialist
Using the M1A1 Carbine in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Field Trigger Job
Stainless Steel Barrel
Heavy Spring
Field Adjusted Sights
Lightened Spring
United Defence 'Jackal'

Weapon Required: M1A1 Carbine
SP M1A1Carbine.png M1A1 Carbine Specialist
Using the M1A1 Carbine in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Field Trigger Job
Stainless Steel Barrel
Heavy Spring
Field Adjusted Sights
M1A1 Carbine
Lightened Spring
United Defence 'Jackal'


Modifications[edit | edit source]

Default United Defense 'Jackal' Field Adjusted Sights Field Trigger Job Heavy Spring Lightened Spring Stainless Steel Barrel
Image WA 40.png WM PS 5.png WM T 5.png WM I 4.png WM I 5.png WM B 2.png
Cost per shot 0.38Credits(Ammo) 0.92Credits 1.79Credits 2.4Credits 1.22Credits 2.64Credits 2.47Credits
Damage Near 34 39
Damage Far 18 24
Near Range 35 40 36.75
Far Range 108 141.75 113.4
Velocity 600 600
Conefire 0.45 0.54
Camera Recoil Up 0.9 1.08 0.936 0.81 0.936 0.936
Camera Recoil Right 0.03 0.036 0.0312 0.027 0.0312 0.0312
Camera Recoil Variance 0.11 0.132 0.1177 0.099 0.1144 0.1144
Rate of Fire 451.13 495.74 417.71 501.25


Cost Per Shot 6.04 Credits
Damage Near 39
Damage Far 24
Near Range 40m
Far Range 141.75m
Velocity 600m/s
Conefire 0.54°
Camera Recoil Up 1.168128
Camera Recoil Right 0.0389376
Camera Recoil Variance 0.1468896
Rate of Fire 550.83RPM
Unnamed Build
Part Modification
Ammunition United Defence 'Jackal'
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring
Sight None
Other Equipment None
Recommended Badge None
Description
This build allows the M1A1 shoot at max RoF, while maintaining the highest damage possible for the M1A1.

Pros:

  • Good Rate of Fire
  • Decent damage
  • Not excessively expensive



Cost Per Shot 3.64 Credits
Damage Near 39
Damage Far 24
Near Range 40m
Far Range 141.75m
Velocity 600m/s
Conefire 0.54°
Camera Recoil Up 1.1232
Camera Recoil Right 0.03744
Camera Recoil Variance 0.13728
Rate of Fire 501.25RPM
Paratrooper Medic Build
Part Modification
Ammunition United Defence 'Jackal'
Trigger None
Barrel None
Internal Lightened Spring
Sight None
Other Equipment U.S. Medic Pouch

(or U.S. First Aid Kit)

Recommended Badge First Aid (Gold)
Description
This build allows the M1A1 to shoot at a safe 500 RoF, while set at the highest damage possible.

Pros:

  • Balanced Rate of Fire
  • Fair damage
  • Not expensive

Cons:

  • Lessened stability
  • Slight Lessened Precision


Cost Per Shot 7.83 Credits
Damage Near 39
Damage Far 24
Near Range 40m
Far Range 141.75m
Velocity 600m/s
Conefire 0.54°
Camera Recoil Up 1.168128
Camera Recoil Right 0.0389376
Camera Recoil Variance 0.1468896
Rate of Fire 550.83RPM
Tanker Build
Part Modification
Ammunition United Defence 'Jackal'
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring (optional)
Sight Field Adjusted Sights
Other Equipment Wrench, U.S. First Aid Kit (or a M1903 Pocket Pistol)
Recommended Badge None
Description
This build is ideal for tankers allowing them to have a full size weapon without sacrificing their wrench.

Pros:

  • Good Damage
  • Good ROF
  • Good Accuracy

Cons:

  • Not Great For CQB

Gallery[edit | edit source]