Heroes & Generals Wiki
(→‎Modifications: Added image for M73B1 and changed values to use templates)
Tag: Visual edit
(→‎Modifications: Added M84)
Tag: Visual edit
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![[Bertie Clay MkIII (h)#Semi-Automatic Rifles|Bertie Clay MkIII (h)]]
 
![[Bertie Clay MkIII (h)#Semi-Automatic Rifles|Bertie Clay MkIII (h)]]
 
![[Field Adjusted Sights#Semi-Automatic Rifles|Field Adjusted Sights]]
 
![[Field Adjusted Sights#Semi-Automatic Rifles|Field Adjusted Sights]]
![[M73B1]]
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![[M73B1]] (Infantry)
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![[M84]] (German#1)
 
![[Field Trigger Job#Semi-Automatic Rifles|Field Trigger Job]]
 
![[Field Trigger Job#Semi-Automatic Rifles|Field Trigger Job]]
 
![[Heavy Spring#Semi-Automatic Rifles|Heavy Spring]]
 
![[Heavy Spring#Semi-Automatic Rifles|Heavy Spring]]
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|[[File:WM PS 5.png|100x100px]]
 
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|[[image:M84.png|100x100px|link=https://heroesandgenerals.fandom.com/wiki/File:M84.png]]
 
|[[File:WM T 5.png|100x100px]]
 
|[[File:WM T 5.png|100x100px]]
 
|[[File:WM I 4.png|100x100px]]
 
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|{{#expr: {{PriceCreditsAmmoShot|id=27}} }}{{Credits}}
 
|{{#expr: {{PriceCreditsAmmoShot|id=27}} }}{{Credits}}
 
|{{#expr: {{PriceCreditsModsShot|id=49}} }}{{Credits}}
 
|{{#expr: {{PriceCreditsModsShot|id=49}} }}{{Credits}}
| 7.47{{Credits}} |{{#expr:{{PriceCreditsModsShot|id=96}}}}[[File:HnGCurrencySymbol credits.png|18px|link=https://heroesandgenerals.gamepedia.com/File:HnGCurrencySymbol_credits.png]](Infantry)
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| 7.47{{Credits}} |{{#expr:{{PriceCreditsModsShot|id=96}}}}[[File:HnGCurrencySymbol credits.png|18px|link=https://heroesandgenerals.gamepedia.com/File:HnGCurrencySymbol_credits.png]]
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|{{#expr:{{PriceCreditsModsShot|id=97}}}}{{Credits}}
 
|{{#expr: {{PriceCreditsModsShot|id=46}} }}{{Credits}}
 
|{{#expr: {{PriceCreditsModsShot|id=46}} }}{{Credits}}
 
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|{{MaintenanceLoadMods|id=49}}s
 
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|{{MaintenanceLoadMods|id=96}}s
 
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|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=29|category=damagenear}} * {{WeaponMultipliers|id=40|category=damagenear}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=29|category=damagenear}} * {{WeaponMultipliers|id=40|category=damagenear}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=27|category=damagenear}} * {{WeaponMultipliers|id=40|category=damagenear}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=27|category=damagenear}} * {{WeaponMultipliers|id=40|category=damagenear}}}} }}
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|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=29|category=damagefar}} * {{WeaponMultipliers|id=40|category=damagefar}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=29|category=damagefar}} * {{WeaponMultipliers|id=40|category=damagefar}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=27|category=damagefar}} * {{WeaponMultipliers|id=40|category=damagefar}}}} }}
 
|{{HeavySetDamage|damage={{#expr: {{WeaponAmmoStats|id=27|category=damagefar}} * {{WeaponMultipliers|id=40|category=damagefar}}}} }}
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|{{#expr: {{WeaponAmmoStats|id=29|category=rangenear}} * {{WeaponMultipliers|id=40|category=rangenear}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=29|category=rangenear}} * {{WeaponMultipliers|id=40|category=rangenear}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=rangenear}} * {{WeaponMultipliers|id=40|category=rangenear}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=rangenear}} * {{WeaponMultipliers|id=40|category=rangenear}}round2}}
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|{{#expr: {{WeaponAmmoStats|id=29|category=rangefar}} * {{WeaponMultipliers|id=40|category=rangefar}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=29|category=rangefar}} * {{WeaponMultipliers|id=40|category=rangefar}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=rangefar}} * {{WeaponMultipliers|id=40|category=rangefar}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=rangefar}} * {{WeaponMultipliers|id=40|category=rangefar}}round2}}
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|{{#expr: {{WeaponAmmoStats|id=29|category=velocity}} * {{WeaponMultipliers|id=40|category=velocity}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=29|category=velocity}} * {{WeaponMultipliers|id=40|category=velocity}}round2}}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=velocity}} * {{WeaponMultipliers|id=40|category=velocity}}round2}}
 
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|{{#expr: {{WeaponAmmoStats|id=29|category=conemod}} * {{WeaponMultipliers|id=40|category=conefire}} }}
 
|{{#expr: {{WeaponAmmoStats|id=29|category=conemod}} * {{WeaponMultipliers|id=40|category=conefire}} }}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=conemod}} * {{WeaponMultipliers|id=40|category=conefire}} }}
 
|{{#expr: {{WeaponAmmoStats|id=27|category=conemod}} * {{WeaponMultipliers|id=40|category=conefire}} }}
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|{{#expr: {{WeaponMultipliers|id=40|category=camerarecoilup}} * {{WeaponAmmoStats|id=29|category=recoilmod}} }}
 
|{{#expr: {{WeaponMultipliers|id=40|category=camerarecoilup}} * {{WeaponAmmoStats|id=29|category=recoilmod}} }}
 
|{{#expr: {{WeaponMultipliers|id=40|category=camerarecoilup}} * {{WeaponAmmoStats|id=27|category=recoilmod}} }}
 
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|{{#expr: {{WeaponMultipliers|id=40|category=camerarecoilright}} * {{WeaponAmmoStats|id=27|category=recoilmod}} }}
 
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|{{#expr: {{WeaponMultipliers|id=40|category=camerarecoilvariance}} * {{WeaponAmmoStats|id=27|category=recoilmod}} }}
 
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!Rate of Fire
 
!Rate of Fire
 
|{{#expr: 1/{{WeaponMultipliers|id=40|category=recoiltime}} * 60 round2}}
 
|{{#expr: 1/{{WeaponMultipliers|id=40|category=recoiltime}} * 60 round2}}
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Revision as of 08:37, 18 September 2021


Description

The standard weapon of the US Army. A hard-hitting effective semi-automatic rifle, that uses an 8 round ‘en-bloc’ clip.
― Heroes & Generals

History

The M1 Garand is a semi-automatic rifle chambered for the powerful .30-06 Springfield round. The rifle was designed by John C. Garand of Springfield Armory in 1928, and underwent significant setbacks and revisions until it was finally perfected and adopted by the U.S. military in late 1937. The rifle features an integral eight round magazine, loaded via en-bloc clips, which remained in the weapon and continued to feed its ammunition until the weapon was emptied or the clip was manually removed. The M1's famous "ping" noise is the result of the clip being ejected from the breech at high speed as the final round is ejected. Contrary to popular belief, the M1 Garand's en bloc clip can be removed before running out of ammunition by holding the release button on the left side of the receiver while retracting the bolt.

The M1 served as the primary service rifle for the U.S. Army and Marines throughout World War II, its success owing to its simplicity of design and operation, and incredible reliability despite the harsh conditions it was exposed to. Its sights are extremely accurate, and support zeroing up to and beyond 1000 yards. In 1944, the U.S. Army implemented the M1C sniper rifle, a version of the Garand modified with a scope mount. This effectively turned it into what came to be known as a designated marksman rifle, and supplemented the role already filled by the M1903 Springfield.

The weapon continued to see use throughout the Korean War, and its design was carried over into the M14. Its derivative designs, including the M21 Sniper Weapon System, remain in use by the United States Army, Marines, and Navy. The original M1 Garand remains an icon of the United States Armed Forces. It remains its service as a parade, drill, and ceremony rifle in the United States Army, Marines, Navy, and Air Force, and Coast Guard. It also remains in use by J/ROTC drill, exhibition, and color guard teams throughout the United States.

Gameplay

The M1 Garand is a flexible weapon, sporting good accuracy at any range. It deals decent damage with a moderate rate of fire, but suffers with stability and magazine size, also the weapons sight is fixed at 100m. While it may not boast the high rate of fire of an SMG, or the higher damage of a bolt action rifle; It succeeds where both will fail, making it a more versatile weapon and giving it an edge in medium range engagements. This rifle encourages good tactical positioning when facing opponents with specialized loadouts, andits adaptability in combat can be very rewarding to a savvy tactician.

However, modifications-wise the M1 Garand is at a disadvantage to the other semi-automatic rifles as the Match M72 ammo is unable to two-hit kill enemies with Heavy Set Gold - while its counterparts the Anschusspatrone s.S. and the 7N1 Sniper are able to. This leaves the short-range Bertie Mk III (h) ammo or the Scout II-s barrel as the only solutions for cheap, consistent two-hit kill builds.

Tips

  • This weapon performs well at close range, but performs best at medium range. The ideal distance to use the M1 Garand is 50m or more, which is well out of the effective range for Sub-Machine Guns.

Camouflage

Factory Dark Walnut Beech Pepper Wood Carbon Black Frogskin Army Green Death or Glory American Black Walnut War-Torn Laminate Stock
Price (Credits) 79,000 HnGCurrencySymbol credits 15,000 HnGCurrencySymbol credits 49,000 HnGCurrencySymbol credits 95,000 HnGCurrencySymbol credits 142,000 HnGCurrencySymbol credits 32,000 HnGCurrencySymbol credits 158,000 HnGCurrencySymbol credits 64,000[1] HnGCurrencySymbol credits 540,000[2][3] HnGCurrencySymbol credits Battle Pass Season 1
Price (Gold) 470 HnGCurrencySymbol gold 85 HnGCurrencySymbol gold 290 HnGCurrencySymbol gold 570 HnGCurrencySymbol gold 850 HnGCurrencySymbol gold 190 HnGCurrencySymbol gold 950 HnGCurrencySymbol gold 381 HnGCurrencySymbol gold 1,600 HnGCurrencySymbol gold
WPN 40 s
WPN 40 35 s
WPN 40 36 s
WPN 40 37 s
WPN 40 38 s
WPN 5 65 s
WPN 5 63 s
WPN 40 254 s
WPN 40 301 s
WPN 14 360 s
WPN 40 424 s
WPN 40
M1-DarkWalnut
M1-Beech
M1-PepperWood
M1-CarbonBlack
M1-FrogSkin
M1-CombatGreen
M1-DeathGlory
WPN 40 301
WPN 40 361
WPN 40 424

Ammunition

M2 .30-06 Ball AMMUNITION
WA 14
COST 340HnGCurrencySymbol credits 4HnGCurrencySymbol gold
COST PER SHOT 0.17HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Black Hornet AMMUNITION
WA 28
COST 1,500HnGCurrencySymbol credits 17HnGCurrencySymbol gold
COST PER SHOT 1.5HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
MWA
RANGE
MWS
PRECISION
MWS
STABILITY
MWS
RATE OF FIRE
Match, M72 AMMUNITION
WA 29
COST 3,200HnGCurrencySymbol credits 38HnGCurrencySymbol gold
COST PER SHOT 6.4HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA
RANGE
MWA
PRECISION
MWA
STABILITY
MWS
RATE OF FIRE
Bertie Clay MkIII (h) AMMUNITION
WA 27
COST 2,300HnGCurrencySymbol credits 27HnGCurrencySymbol gold
COST PER SHOT 2.3HnGCurrencySymbol credits
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
MWA
RANGE
MWS
PRECISION
MWS
STABILITY
MWS
RATE OF FIRE

Specialist Ribbon

Weapon Required: M1 Garand
SP M1Garand M1 Garand Specialist
Using the M1 Garand rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol American Unlocks
Black Hornet
Dark Walnut
Field Trigger Job
Pepper Wood
Death or Glory
Stainless Steel Barrel
Frogskin
Match, M72
Carbon Black
Heavy Spring
Field Adjusted Sights
Lightened Spring
Scout II-s
Bertie Clay Mk III (h)
M873B1 (Infantry) [1

Weapon Required: M1 Garand
SP M1Garand M1 Garand Specialist
Using the M1 Garand rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol American Unlocks
Dark Walnut
Black Hornet
Pepper Wood
Field Trigger Job
Death or Glory
Frogskin
Stainless Steel Barrel
Carbon Black
Match, M72
Heavy Spring
Field Adjusted Sights
Lightened Spring
Scout II
Bertie Clay Mk III (h)
M73B1 (Infantry) [1
M84 (German#1) [2

Weapon Required: M1 Garand
SP M1Garand M1 Garand Specialist
Using the M1 Garand rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Black Hornet
Dark Walnut
Field Trigger Job
Stainless Steel Barrel
Match, M72
Heavy Spring
Field Adjusted Sights
M1 Garand
Lightened Spring
Scout II-s
Bertie Clay Mk III (h)
M873B1 (Infantry) [1

Weapon Required: M1 Garand
SP M1Garand M1 Garand Specialist
Using the M1 Garand rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Black Hornet
Field Trigger Job
Stainless Steel Barrel
Match, M72
Heavy Spring
Field Adjusted Sights
M1 Garand
Lightened Spring
Scout II
Bertie Clay Mk III (h)
M73B1 (Infantry) [1
M84 (German#1) [2

Modifications

Default Black Hornet Match, M72 Bertie Clay MkIII (h) Field Adjusted Sights M73B1 (Infantry) M84 (German#1) Field Trigger Job Heavy Spring Lightened Spring Stainless Steel Barrel Scout II-s
Image WA 28 WA 29 WA 27 WM PS 5 M73B1 M84 WM T 5 WM I 4 WM I 5 WM B 2 WM B 2
Cost per shot 0.17Credits(Ammo) 1.5Credits 6.4Credits 2.3Credits 1.79Credits 7.47Credits |7.47HnGCurrencySymbol credits 8.86Credits 2.4Credits 2.64Credits 2.47Credits 3.94Credits
Field Maintenance Load 0:20s (Weapon) 0:01s 0:15s 0:10s 0:03s 0:10s 0:06s 0:02s 0:04s 0:01s 0:03s 0:07s
Damage Near 53 56 58 63 62
Damage Far 35 37 40 33 36
Near Range 65 59 98 54 68.25 68.25
Far Range 150 128 180 121 157.5 157.5
Velocity 852 852 899 852
Conefire 0.11 0.132 0.0913 0.132
Sway Stand Mode 0.52 0.468 0.546
Sway Crouch Mode 0.32 0.288 0.3328
Sway Prone Mode 0.22 0.198 0.2288
Sway Aim Modifier 0.2 0.18 0.21
Cone Contraction Per Sec 1.5 1.65 1.425
Camera Recoil Up 1.8 2.7 3.15 3.6 1.872

1.62

1.872 1.872 1.98
Camera Recoil Right 0.2 0.3 0.35 0.4 0.208

0.18

0.208 0.208 0.22
Camera Recoil Variance 0.7 1.05 1.225 1.4 0.749

0.63

0.728 0.728 0.77
Rate of Fire 276.5 303.84

256.02

307.22

Builds

Cost Per Shot 24.28 Credits
Field Maintenance Load 0:51s
Damage Near 67
Damage Far 42
Near Range 102.9m
Far Range 189m
Velocity 899m/s
Conefire 0.0913°
Camera Recoil Up 3.747744
Camera Recoil Right 0.416416
Camera Recoil Variance 1.499498
Rate of Fire 337.6RPM
Semi-Automatic Sniper
Part Modification
Ammunition Match, M72
Trigger Field Trigger Job
Barrel Scout II-s
Internal Lightened Spring
Sight M84
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a two hit kill. With the M84 scope attached, the M1 Garand become a truly versatile weapon, with both long range and close quarters capabilities.

Comments:

  • Please Note: The Heavy Spring can be added for an increase in stability and damage, but a decrease in rate of fire.

Pros:

  • Very Accurate
  • High Damage (Two Hit Kill)
  • Decent Rate of Fire
  • Decent Range

Cons:

  • Expensive
  • Requires M1 Garand Specialist Ribbon to be Rank 12

( Note : this Build will make your rifle ineffective at clearing buildings, forcing you to either act as a marksman, or

bring along a pistol or a melee weapon ).


Cost Per Shot 17.21 Credits
Field Maintenance Load 0:48s
Damage Near 67
Damage Far 42
Near Range 102.9m
Far Range 189m
Velocity 899m/s
Conefire 0.0913°
Camera Recoil Up 3.747744
Camera Recoil Right 0.416416
Camera Recoil Variance 1.499498
Rate of Fire 337.6RPM
All-Around Build
Part Modification
Ammunition Match, M72
Trigger Field Trigger Job
Barrel Scout II-s
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a powerful weapon without being extremely expensive or requiring a high level of the M1 Garand Specialist Ribbon.

Comments:

  • Please Note: The M84 scope can also be used, but requires M1 Garand Specialist Ribbon to be Rank 12 and is fairly expensive.

Pros:

  • Very Accurate
  • Very Good Damage (Two Hit Kill)
  • Decent Rate of Fire
  • Decent Range

Cons:

  • Moderately Expensive

( Note : Recoil is significantly increased, although, its an aceptable sacrifice, because your weapon now is now capable to antagonize most Automatic rifles ) For more see Weapon Modifications.


Cost Per Shot 7.5 Credits
Field Maintenance Load 0:41s
Damage Near 74
Damage Far 34
Near Range 56.7m
Far Range 127.05m
Velocity 852m/s
Conefire 0.132°
Camera Recoil Up 3.564
Camera Recoil Right 0.396
Camera Recoil Variance 1.386
Rate of Fire 256.02RPM
2 Hit-Kill Build
Part Modification
Ammunition Bertie Clay Mk III (h)
Trigger None
Barrel Scout II-s
Internal Heavy Spring
Sight None
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a two hit kill, allowing it to also be a stable firearm at close to medium range.

Comments:

  • The Bertie Clay Mk III (h) is able to two-hit kill in its own right, but suffers from poor range so the cost savings per shot compared to also using the Scout II-s barrel may not be worth it.

Pros:

  • Fairly Cheap
  • High Damage (Two Hit-Kill)

Cons:

  • Slow Rate-of-Fire

Gallery