Modifications
Default | Black Hornet | Match, M72 | Bertie Clay MkIII (h) | Field Adjusted Sights | M73B1 | Field Trigger Job | Heavy Spring | Lightened Spring | Stainless Steel Barrel | Scout II-s | |
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Cost per shot | 0.17(Ammo) | 1.5 | 6.4 | 2.3 | 1.79 | 7.47| 2.4 | 1.22 | 2.64 | 2.47 | 3.94 | |
Field Maintenance Load | 0:20s (Weapon) | 0:01s | 0:15s | 0:10s | 0:03s | 0:10s | 0:02s | 0:04s | 0:01s | 0:03s | 0:07s |
Damage Near | 53 | 56 | 58 | 63 | 62 | ||||||
Damage Far | 35 | 37 | 40 | 33 | 36 | ||||||
Near Range | 65 | 59 | 98 | 54 | 68.25 | 68.25 | |||||
Far Range | 150 | 128 | 180 | 121 | 157.5 | 157.5 | |||||
Velocity | 852 | 852 | 899 | 852 | |||||||
Conefire | 0.11 | 0.132 | 0.0913 | 0.132 | |||||||
Sway Stand Mode | 0.52 | 0.468 | 0.546 | ||||||||
Sway Crouch Mode | 0.32 | 0.288 | 0.3328 | ||||||||
Sway Prone Mode | 0.22 | 0.198 | 0.2288 | ||||||||
Sway Aim Modifier | 0.2 | 0.18 | 0.21 | ||||||||
Cone Contraction Per Sec | 1.5 | 1.65 | 1.425 | ||||||||
Camera Recoil Up | 1.8 | 2.7 | 3.15 | 3.6 | 1.872 | 1.62 | 1.872 | 1.872 | 1.98 | ||
Camera Recoil Right | 0.2 | 0.3 | 0.35 | 0.4 | 0.208 | 0.18 | 0.208 | 0.208 | 0.22 | ||
Camera Recoil Variance | 0.7 | 1.05 | 1.225 | 1.4 | 0.749 | 0.63 | 0.728 | 0.728 | 0.77 | ||
Rate of Fire | 276.5 | 303.84 | 256.02 | 307.22 |
Builds
Semi-Automatic Sniper | |
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Part | Modification |
Ammunition | Match, M72 |
Trigger | Field Trigger Job |
Barrel | Scout II-s |
Internal | Lightened Spring |
Sight | M84 |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build mods the M1 Garand to be a two hit kill. With the M84 scope attached, the M1 Garand become a truly versatile weapon, with both long range and close quarters capabilities. |
Comments:
- Please Note: The Heavy Spring can be added for an increase in stability and damage, but a decrease in rate of fire.
Pros:
- Very Accurate
- High Damage (Two Hit Kill)
- Decent Rate of Fire
- Decent Range
Cons:
- Expensive
- Requires M1 Garand Specialist Ribbon to be Rank 12
( Note : this Build will make your rifle ineffective at clearing buildings, forcing you to either act as a marksman, or
bring along a pistol or a melee weapon ).
All-Around Build | |
---|---|
Part | Modification |
Ammunition | Match, M72 |
Trigger | Field Trigger Job |
Barrel | Scout II-s |
Internal | Lightened Spring |
Sight | Field Adjusted Sights |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build mods the M1 Garand to be a powerful weapon without being extremely expensive or requiring a high level of the M1 Garand Specialist Ribbon. |
Comments:
- Please Note: The M84 scope can also be used, but requires M1 Garand Specialist Ribbon to be Rank 12 and is fairly expensive.
Pros:
- Very Accurate
- Very Good Damage (Two Hit Kill)
- Decent Rate of Fire
- Decent Range
Cons:
- Moderately Expensive
( Note : Recoil is significantly increased, although, its an aceptable sacrifice, because your weapon now is now capable to antagonize most Automatic rifles ) For more see Weapon Modifications.
2 Hit-Kill Build | |
---|---|
Part | Modification |
Ammunition | Bertie Clay Mk III (h) |
Trigger | None |
Barrel | Scout II-s |
Internal | Heavy Spring |
Sight | None |
Other Equipment | None |
Recommended Badge | None |
Description | |
This build mods the M1 Garand to be a two hit kill, allowing it to also be a stable firearm at close to medium range. |
Comments:
- The Bertie Clay Mk III (h) is able to two-hit kill in its own right, but suffers from poor range so the cost savings per shot compared to also using the Scout II-s barrel may not be worth it.
Pros:
- Fairly Cheap
- High Damage (Two Hit-Kill)
Cons:
- Slow Rate-of-Fire
Gallery