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Modifications

Default Black Hornet Match, M72 Bertie Clay MkIII (h) Field Adjusted Sights M73B1 Field Trigger Job Heavy Spring Lightened Spring Stainless Steel Barrel Scout II-s
Image WA 28 WA 29 WA 27 WM PS 5 M73B1 WM T 5 WM I 4 WM I 5 WM B 2 WM B 2
Cost per shot 0.17Credits(Ammo) 1.5Credits 6.4Credits 2.3Credits 1.79Credits 7.47Credits| 2.4Credits 1.22Credits 2.64Credits 2.47Credits 3.94Credits
Field Maintenance Load 0:20s (Weapon) 0:01s 0:15s 0:10s 0:03s 0:10s 0:02s 0:04s 0:01s 0:03s 0:07s
Damage Near 53 56 58 63 62
Damage Far 35 37 40 33 36
Near Range 65 59 98 54 68.25 68.25
Far Range 150 128 180 121 157.5 157.5
Velocity 852 852 899 852
Conefire 0.11 0.132 0.0913 0.132
Sway Stand Mode 0.52 0.468 0.546
Sway Crouch Mode 0.32 0.288 0.3328
Sway Prone Mode 0.22 0.198 0.2288
Sway Aim Modifier 0.2 0.18 0.21
Cone Contraction Per Sec 1.5 1.65 1.425
Camera Recoil Up 1.8 2.7 3.15 3.6 1.872 1.62 1.872 1.872 1.98
Camera Recoil Right 0.2 0.3 0.35 0.4 0.208 0.18 0.208 0.208 0.22
Camera Recoil Variance 0.7 1.05 1.225 1.4 0.749 0.63 0.728 0.728 0.77
Rate of Fire 276.5 303.84 256.02 307.22

Builds

Cost Per Shot 24.28 Credits
Field Maintenance Load 0:51s
Damage Near 67
Damage Far 42
Near Range 102.9m
Far Range 189m
Velocity 899m/s
Conefire 0.0913°
Camera Recoil Up 3.747744
Camera Recoil Right 0.416416
Camera Recoil Variance 1.499498
Rate of Fire 337.6RPM
Semi-Automatic Sniper
Part Modification
Ammunition Match, M72
Trigger Field Trigger Job
Barrel Scout II-s
Internal Lightened Spring
Sight M84
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a two hit kill. With the M84 scope attached, the M1 Garand become a truly versatile weapon, with both long range and close quarters capabilities.

Comments:

  • Please Note: The Heavy Spring can be added for an increase in stability and damage, but a decrease in rate of fire.

Pros:

  • Very Accurate
  • High Damage (Two Hit Kill)
  • Decent Rate of Fire
  • Decent Range

Cons:

  • Expensive
  • Requires M1 Garand Specialist Ribbon to be Rank 12

( Note : this Build will make your rifle ineffective at clearing buildings, forcing you to either act as a marksman, or

bring along a pistol or a melee weapon ).


Cost Per Shot 17.21 Credits
Field Maintenance Load 0:48s
Damage Near 67
Damage Far 42
Near Range 102.9m
Far Range 189m
Velocity 899m/s
Conefire 0.0913°
Camera Recoil Up 3.747744
Camera Recoil Right 0.416416
Camera Recoil Variance 1.499498
Rate of Fire 337.6RPM
All-Around Build
Part Modification
Ammunition Match, M72
Trigger Field Trigger Job
Barrel Scout II-s
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a powerful weapon without being extremely expensive or requiring a high level of the M1 Garand Specialist Ribbon.

Comments:

  • Please Note: The M84 scope can also be used, but requires M1 Garand Specialist Ribbon to be Rank 12 and is fairly expensive.

Pros:

  • Very Accurate
  • Very Good Damage (Two Hit Kill)
  • Decent Rate of Fire
  • Decent Range

Cons:

  • Moderately Expensive

( Note : Recoil is significantly increased, although, its an aceptable sacrifice, because your weapon now is now capable to antagonize most Automatic rifles ) For more see Weapon Modifications.


Cost Per Shot 7.5 Credits
Field Maintenance Load 0:41s
Damage Near 74
Damage Far 34
Near Range 56.7m
Far Range 127.05m
Velocity 852m/s
Conefire 0.132°
Camera Recoil Up 3.564
Camera Recoil Right 0.396
Camera Recoil Variance 1.386
Rate of Fire 256.02RPM
2 Hit-Kill Build
Part Modification
Ammunition Bertie Clay Mk III (h)
Trigger None
Barrel Scout II-s
Internal Heavy Spring
Sight None
Other Equipment None
Recommended Badge None
Description
This build mods the M1 Garand to be a two hit kill, allowing it to also be a stable firearm at close to medium range.

Comments:

  • The Bertie Clay Mk III (h) is able to two-hit kill in its own right, but suffers from poor range so the cost savings per shot compared to also using the Scout II-s barrel may not be worth it.

Pros:

  • Fairly Cheap
  • High Damage (Two Hit-Kill)

Cons:

  • Slow Rate-of-Fire

Gallery



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