Heroes & Generals Wiki


The M2A2 is an early American light tank. It is armed with a .50 and a .30 caliber machine gun mounted in two separate turrets. It is fast and dangerous to infantry and lightly armored vehicles.
― Heroes & Generals


  • Due to its dual turrets, the M2A2's primary turret can only traverse a few degrees to the right. Thus, in the absence of a secondary gunner, turn your M2A2 until it points somewhat to the right of your target; this gives you a much larger field of fire.
  • APTC rounds are required to penetrate enemy tanks' weaker sections; Panzer Is and T38s on the other hand shouldn't prove a big challenge.
  • The M2A2 is very fast. Use this mobility to your advantage.
  • With the M2HB, the M2A2 is best used against personnel and lightly armored vehicles. Don't go tank hunting!
  • Unlock and equip the HE ammo as fast as you can. These high explosive rounds are devastatingly effective against infantries mounted or on foot, and will help you to rank up faster.
  • If you choose to engage enemy tanks, make sure to flank them and do it so they are on your left side. This is so you can turn with them if they move.

General Use:

The M2A2 "Mae West" is an entry-level light tank utilized by the American army. Utilizing a .50 caliber M2 Browning machine gun as its' primary weapon, the M2A2 fires the highest caliber cartridge among the three LMG tanks. In addition to dealing more damage per bullet than either of the two competing LMG tanks (being able to 2HK infantry, compared to a 3HK for other LMG's), it packs a higher bullet penetration, with 10-32mm of penetration (100% chance and 0% chance, respectively) with stock ammunition, which can be boosted to 20-45mm. The M2 Browning utilizes a massive 100-round belt that allows it to easily dispose of enemy infantry by the truckload, in addition to the M2's signature double-turret design that allows it to carry a secondary gunner that can independently aim his turret to engage other infantry. Despite its sheer damage potential, the M2A2 has its' shortcomings:

  • The M2A2's primary turret can only aim about 10-15 degrees to the right, while being able to spin to the left roughly 190 degrees. This creates a huge blind spot for the driver, as he is unable to directly engage any enemies approaching from the right side of the tank without turning the entire tank. To compound this issue, the turning speed of the M2 chassis is rather slow, often requiring the tanker to switch to his secondary gun to engage targets on the right side of the tank.
  • The M2A2 only has 16mm of armor at best, meaning it is an easy target for almost any armor-penetrating weapon such as PTRD's, AT rockets, or AT grenades.
  • The M2A2 is slow to accelerate, but has a great top speed. Try not to lose speed where possible.
  • The M2A2 has a high center of gravity, making it prone to flipping if it strikes a low object such as a rock at high speed. Be careful when driving the M2A2 off road!
  • Consider investing in Panzerfaust crates for the back of your tank. There are times when it is simply easier to hop out and sink two 'Fausts into a wounded target than it is to get your tank on target to finish him.


Name Explosion Damage/Radius Penetration Damage[1] Near/Far Range Far Penetration Far Damage Correction Angle Velocity Credits Cost Gold Cost Cost per Shot Maintenance Load
[.50 BMG] Caliber .50, Ball, M2 @ m 16.2mm - 19.8mm 38.25 - 45 10m/700m 5% 30% 890 m/s 84 Credits 1 Gold 0.02 Credits 0:00s
[.50 BMG] Caliber .50, API, M1 @ m 20.7mm - 27mm 45 - 54 10m/1000m 5% 50% 890 m/s 4,500 Credits 54 Gold 0.9 Credits 0:00s
[.50 BMG] Caliber .50 Pomeroy Explosive 37 @ 4m 5.4mm - 7.2mm 37.8 - 56.7 10m/700m 5% 50% 852 m/s 3,800 Credits 45 Gold 1.9 Credits 0:20s
[.50 BMG] Caliber .50, AP, M2 @ m 40.5mm - 47.7mm 38.25 - 45 10m/500m 17.5% 30% 900 m/s 850 Credits 10 Gold 0.17 Credits 0:00s

M2 .30-06 Ball @ m 3mm - 6mm 19 - 21 10m/700m 5% 30% ° 1107.6 m/s


Factory Ardennes Four Color Olive Drab & Black
Price (Credits) 184,000 HnGCurrencySymbol credits.png 135,000 HnGCurrencySymbol credits.png
Price (Gold) 735 HnGCurrencySymbol gold.png 540 HnGCurrencySymbol gold.png
V CAMO 1.png
V CAMO 10.png
V CAMO 4.png
V 45.png
V 45 157.png
V 45 82.png


Supply Crates and other upgrades can be fitted to your vehicle to aid nearby infantry.

Name Contents Credits Cost Gold Cost Spawn Cost Maintenance Load
Ammunition Supply Crate Ammo 1,300 HnGCurrencySymbol credits.png 15 HnGCurrencySymbol gold.png 12 HnGCurrencySymbol credits.png 0:02s
Medic Supply Crate Health 4,400 HnGCurrencySymbol credits.png 52 HnGCurrencySymbol gold.png 44 HnGCurrencySymbol credits.png 0:02s
Anti-tank Supply Crate Panzerfaust 60 7,500 HnGCurrencySymbol credits.png 90 HnGCurrencySymbol gold.png 68 HnGCurrencySymbol credits.png 0:02s
Demolition Kit Supply Crate Infantry Demolition Kit M1 Battle Pass Season 0 44 HnGCurrencySymbol credits.png 0:02s
Flame Thrower Supply Crate Einstossflammenwerfer 46 Battle Pass Season 0 44 HnGCurrencySymbol credits.png 0:02s

Specialist Ribbon

Vehicle Required: M2A2 Light Tank
V SPC 45.png M2A2 Light Tank Specialist
Using the M2A2 light tank in battle will earn you points on this ribbon.
More points are awarded for scoring hits on enemy tanks. The highest award is given for destroying enemy tanks.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Ammunition Supply Crate
Olive Drab & Black
Ardennes Four Color
Medic Supply Crate
Caliber .50, AP, M2
Caliber .50 Pomeroy Explosive
Anti-Tank Supply Crate
Caliber .50, API, M1
  1. Against armor