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Description

The M2 Carbine is an updated version of the very popular M1 Carbine. It is capable of fully automatic fire and comes with a 30 round magazine. A stronger stock makes it heavier than the M1, but far better suited for front line conditions.
― Heroes & Generals

Gameplay

The M2 Carbine has a comfortable stock rate of fire of 577 RPM. This paired with its stock damage of 26, the M2 Carbine can perform very quick 4-hit-kill at close range. Long range shots vs a heavyset opponent may require upwards of 5 shots. Recoil is negligible, making long-range accurate bursts a breeze. One fire-rate upgrade (the Field-modified trigger, being the first one) bumps the fire rate up to 695 rpm. This, combined with its decent hip fire ability and faster reload time, makes it an extremely effective CQB weapon.

Adding the later-unlocked lightened spring ups the fire rate to 704 RPM, which also results in notably quicker muzzle climb. It may be undesirable to take the fire rate so high, as it will damage the gun much faster than normal fire, resulting in increased maintenance costs. However, it turns the weapon into a man-melting machine, which, when combined with a 1.9x scope, allows for accurate range fire as well as great CQB capability. Custom ammo is not recommended with higher rate of fire builds as there will be a tendency to overshoot, wasting the expensive ammo. Also, the slight damage boost isn’t enough to justify the extra cost.

  • If the enemy has many StG44s you should consider going closer to them for the most advantage with this weapon
  • This weapon only weighs 6 equipment slots with a pouch, letting you bring two kinds of grenades for example.

Tips

  • Jackal ammunition is worthless even in regards trying to kill off heavy set users since your ROF is high enough that another bullet hardly counts, meanwhile it won't help you at longer ranges with added inaccuracy or short ranges with instability.
  • Mods are expensive; going without them leaves you with a good mid-range weapon.
  • Keep to firing in short bursts when in ADS, as the flash from the M2 carbine makes it difficult to stay on target.

Camouflage

Factory Beech Dark Walnut Carbon Black
Price (Credits) 14,000 HnGCurrencySymbol credits.png 72,000 HnGCurrencySymbol credits.png 90,000 HnGCurrencySymbol credits.png
Price (Gold) 80 HnGCurrencySymbol gold.png 430 HnGCurrencySymbol gold.png 540 HnGCurrencySymbol gold.png
WPN 50 s.png
WPN 56 283 s.png
WPN 56 282 s.png
WPN 7 116 s.png
WPN 50.png
WPN 50 152.png
WPN 50 153.png
WPN 50 154.png

Ammunition

No ammo name specified AMMUNITION
WA 104.png
COST 750HnGCurrencySymbol credits.png 9HnGCurrencySymbol gold.png
COST PER SHOT 0.38HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
United Defense 'Jackal' AMMUNITION
WA 40.png
COST 920HnGCurrencySymbol credits.png 11HnGCurrencySymbol gold.png
COST PER SHOT 0.92HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA.png
RANGE
MWA.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE


Specialist Ribbon

Weapon Required: M2 Carbine
SP M1Carbine.png M2 Carbine Specialist
Using the M2 Carbine rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Dark Walnut
Field Trigger Job
Stainless Steel Barrel
United Defence 'Jackal'
Heavy Spring
Field Adjusted Sights
Carbon Black
Lightened Spring
M73B1 (Infantry) [1.9x zoom]

Weapon Required: M2 Carbine
SP M1Carbine.png M2 Carbine Specialist
Using the M2 Carbine rifle in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Field Trigger Job
Stainless Steel Barrel
United Defence 'Jackal'
Heavy Spring
Field Adjusted Sights
M2 Carbine
Lightened Spring
M73B1 (Infantry) [1.9x zoom]


Modifications[]

Default United Defense 'Jackal' Field Adjusted Sights Field Trigger Job Heavy Spring Lightened Spring Stainless Steel Barrel
Image WA 40.png WM PS 5.png WM T 5.png WM I 4.png WM I 5.png WM B 2.png
Cost per shot 0.38Credits(Ammo) 0.92Credits 1.79Credits 2.4Credits 1.22Credits 2.64Credits 2.47Credits
Field Maintenance Load 0:35s (Weapon) 0:15s 0:03s 0:02s 0:04s 0:01s 0:03s
Damage Near 31 36
Damage Far 17 23
Near Range 35 40 36.75
Far Range 104 136.5 109.2
Velocity 600 600
Conefire 0.35 0.42
Sway Stand Mode 1.25 1.125
Sway Crouch Mode 1.05 0.945
Sway Prone Mode 0.5 0.45
Sway Aim Modifier 0.2 0.18
Cone Contraction Per Sec 1.9 2.09
Camera Recoil Up 1.26 1.512 1.3104 1.134 1.3104 1.3104
Camera Recoil Right 0.03 0.036 0.0312 0.027 0.0312 0.0312
Camera Recoil Variance 0.11 0.132 0.1177 0.099 0.1144 0.1144
Rate of Fire 576.92 633.98 534.19 641.03


Cost Per Shot 7.57 Credits
Field Maintenance Load 0:41s
Damage Near 31
Damage Far 17
Near Range 35m
Far Range 104m
Velocity 600m/s
Conefire 0.35°
Camera Recoil Up 1.362816
Camera Recoil Right 0.032448
Camera Recoil Variance 0.122408
Rate of Fire 704.42RPM
Close Quarters Combat
Part Modification
Ammunition None
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment Pistol or Melee Weapon
Recommended Badge Heavy Set or Fast Reload
Description
This build focuses on close quarters combat, modding for fire-rate, rather than damage.

Comments:

  • The field adjusted sights are not necessary; use whatever sights/scope you want.

Pros:

  • Very High Rate of Fire

Cons:

  • Extremely Expensive
  • High Recoil

Gallery[]

References[]


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