M3 Grease Gun

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M3 Grease Gun
WPN 5.png
Type Sub-Machine Gun
Faction Us.png United States
Statistics
Damage 34
Damage Far 15
Rate of Fire 461.54 rpm
Near Range 10 m
Far Range 47.45 m
Conefire: 0.64°
Upward Recoil 0.25°
Rightward Recoil -0.05°
Recoil Variance 0.18°
Ammunition
Magazine Size 30
Reload Time 3.1 s
Specifications
Equipment Points Points 6.png
Maintenance Load 0:20s
Cost Per Shot 0.17 HnGCurrencySymbol credits.png
Faction Cost 50,000 HnGCurrencySymbol credits.png 600 HnGCurrencySymbol gold.png
Captured Cost 250,000 HnGCurrencySymbol credits.png 1,200 HnGCurrencySymbol gold.png
Ribbon Required Infantry Assault Infantry Assault
Requirement United States- 1st Grade
Ribbon Required: Armor Damage Armor Damage
Requirement: United States- 5th Grade
Ribbon Required: Ground Support Ground Support
Requirement: United States- 10th Grade
Ribbon Required: M3 Grease Gun Specialist M3 Grease Gun Specialist
Requirement: Germany Soviet Union- 9th Grade

Description

The “United States Submachine Gun, Cal. .45, M3”, better known as the “Grease Gun” is a simple design with a rather low rate of fire, but it is still a good thing to have around in your tank or when clearing buildings.
― Heroes & Generals

Gameplay

With its large magazine and automatic fire, the M3 can quickly lay waste to large groups of enemies in close quarters. Weapon modifications can be used to increase rate of fire for additional killing power. Due to low accuracy and a high falloff on ranged damage, it is inadvisable to use this weapon on targets at longer ranges. The M3 is also an excellent choice for tank crewmen as a personal defense weapon, but tankers are limited to six equipment points, which means you will not be able to equip an Adjustable Wrench. Paratroopers may also find this weapon especially useful, as a submachine gun is ideal for attacking and locking down control points. And for defense, this submachine gun can provide the firepower necessary to hold off several soldiers at once.

M3 Grease Gun Stats.png

Pros

  • Magazine Size: 30 rounds, if used right, are great in those tight situations.
  • Close Combat: Although it is not as effective as the Thompson at close range, it can hold its own against the PPD and MP34.
  • Accuracy: This weapon has the second best accuracy of the entry level SMG's to balance its lower rate of fire, making headshots easier.

Cons

  • Iron Sight: The M3's muzzle kicks up when firing in such a way that the front pin obstructs your view through the hole of the rear sight for a moment when each bullet is fired.
  • Slow: The rate of fire is slow. This can be a blessing in disguise though; you tend to use less ammo, and you can easily adjust your aim for the next shot.
  • Ranged Combat: Although it is possible to get kills at very long ranges (it helps to be able to see each round fired), it is a waste of ammo and usually takes more than 5-6 hits.

Camouflage

Factory Army Green Anodized Black Frogskin IGN
Price (Credits) 32,000 HnGCurrencySymbol credits.png 82,000 HnGCurrencySymbol credits.png 114,000 HnGCurrencySymbol credits.png Unobtainable HnGCurrencySymbol credits.png
Price (Gold) 190 HnGCurrencySymbol gold.png 490 HnGCurrencySymbol gold.png 680 HnGCurrencySymbol gold.png Unobtainable HnGCurrencySymbol gold.png
WPN 5 s.png
WPN 5 63 s.png
WPN 5 64 s.png
WPN 5 65 s.png
WPN 5 232 s.png
WPN 5.png
WPN 5 63.png
WPN 5 64.png
WPN 5 65.png
WPN 5 232.png

Ammunition

.45 Army Ball AMMUNITION
WA 46.png
COST 340HnGCurrencySymbol credits.png 4HnGCurrencySymbol gold.png
COST PER SHOT 0.34HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Akicita Kinetic AMMUNITION
WA 8.png
COST 1,500HnGCurrencySymbol credits.png 18HnGCurrencySymbol gold.png
COST PER SHOT 1.5HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE
United Defense Ranger AMMUNITION
WA 9.png
COST 2,000HnGCurrencySymbol credits.png 24HnGCurrencySymbol gold.png
COST PER SHOT 2HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
MWS.png
RANGE
MWA.png
PRECISION
MWA.png
STABILITY
MWA.png
RATE OF FIRE
Akicita AMF AMMUNITION
WA 4.png
COST 2,200HnGCurrencySymbol credits.png 26HnGCurrencySymbol gold.png
COST PER SHOT 2.2HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE

Specialist Ribbon

Weapon Required: M3 Greasegun
SP M3Greasegun.png M3 Greasegun Specialist
Using the M3 Greasegun submachinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
Frogskin
Anodized Black
United Defence Ranger
Heavy Spring
Field Adjusted Sights
Marksman Trigger Job
Lightened Spring
Akicita AMF

Weapon Required: M3 Greasegun
SP M3Greasegun.png M3 Greasegun Specialist
Using the M3 Greasegun submachinegun in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
United Defence Ranger
Heavy Spring
Field Adjusted Sights
M3 Grease Gun
Marksman Trigger Job
Lightened Spring
Akicita AMF


Modifications[edit | edit source]

Default Akicita Kinetic United Defense Ranger Akicita AMF Field Adjusted Sights Field Trigger Job Marksman Trigger Job Lightened Bolt Heavy Spring Lightened Spring Special Light Bolt Stainless Steel Barrel
Image WA 8.png WA 9.png WA 4.png WM PS 2.png WM T 5.png WM T 5.png WM I 2.png WM I 4.png WM I 5.png WM I 14.png WM B 2.png
Cost per shot 0.34Credits (Ammo) 1.5Credits 2Credits 2.2Credits 1.05Credits 1.82Credits 2.42Credits 3.33Credits 1.78Credits 1.95Credits 1.48Credits 1.82Credits
Field Maintenance Load 0:20s (Weapon) 0:01s 0:05s 0:15s 0:01s 0:01s 0:01s 0:01s 0:01s 0:00s 0:01s 0:01s
Damage Near 34 37 31 39
Damage Far 15 14 17 13
Near Range 10 6 12.5 5.25 9.5 9.6 11.3
Far Range 47.45 37.23 50.37 31.39 45.08 44.6 46.03
Velocity 303.6 300 308.4 297.6
Conefire 0.64 0.6912 0.5824 0.7168
Camera Recoil Up 0.25 0.295 0.24 0.315 0.28 0.2625 0.225 0.275 0.26 0.2625
Camera Recoil Right -0.05 -0.059 -0.048 -0.063 -0.056 -0.0525 -0.045 -0.055 -0.0515 -0.0525
Camera Recoil Variance 0.18 0.2124 0.1728 0.2268 0.2016 0.189 0.162 0.198 0.1854 0.189
Rate of Fire 461.54 501.67 512.82 501.67 419.58 491 501.67

Gallery[edit | edit source]