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Revision as of 13:24, 3 December 2021
Description
“ | The Machine Carbine Mk I is an Australian submachine gun. Despite its highly unconventional and bulky design it is renowned for being extremely reliable, and is regarded to be one of the best submachine guns ever created. | ” |
― Heroes & Generals |
Gameplay
Otherwise known as the Owen, this weapon is statistically identical to the Maschinenpistole 40, apart from the magazine and ammo capacity.
Camouflage
Factory | Unpainted | War-Torn |
---|---|---|
Price (Credits) | 190,000 | 190,000 |
Price (Gold) | 1,140 | 1,140 |
Ammunition
9mm Parabellum | AMMUNITION | ||
---|---|---|---|
COST | 340 | 4 | |
COST PER SHOT | 0.34 | ||
FIELD MAINTENANCE LOAD | 0:00s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
Wulff Engel | AMMUNITION | ||
---|---|---|---|
COST | 1,500 | 18 | |
COST PER SHOT | 1.5 | ||
FIELD MAINTENANCE LOAD | 0:01s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
DMW Fuchs | AMMUNITION | ||
---|---|---|---|
COST | 1,900 | 22 | |
COST PER SHOT | 1.9 | ||
FIELD MAINTENANCE LOAD | 0:05s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
Wulff Faust | AMMUNITION | ||
---|---|---|---|
COST | 2,300 | 27 | |
COST PER SHOT | 2.3 | ||
FIELD MAINTENANCE LOAD | 0:15s | ||
DAMAGE | |||
RANGE | |||
PRECISION | |||
STABILITY | |||
RATE OF FIRE |
Specialist Ribbon
Weapon Required: | Machine Carbine Mk I Specialist | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
[[File:|100px]] Machine Carbine Mk I Specialist | ||||||||||||
Using the Machine Carbine Mk I submachine gun in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots. | ||||||||||||
Rank | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
US GERMAN SOVIET |
Modifications
Default | Wulff Engel | DMW Fuchs | Wulff Faust | Field Adjusted Sights | Field Trigger Job | Marksman Trigger Job | Lightened Bolt | Heavy Spring | Lightened Spring | Stainless Steel Barrel | |
---|---|---|---|---|---|---|---|---|---|---|---|
Image | |||||||||||
Cost per shot | 0.34 (Ammo) | 1.5 | 1.9 | 2.3 | 1.05 | 1.82 | 2.42 | 3.33 | 1.78 | 1.95 | 1.82 |
Field Maintenance Load | 0:20s (Weapon) | 0:01s | 0:05s | 0:15s | 0:01s | 0:01s | 0:01s | 0:01s | 0:01s | 0:00s | 0:01s |
Damage Near | 36 | 39 | 34 | 42 | |||||||
Damage Far | 15 | 15 | 15 | 13 | |||||||
Near Range | 12.76 | 8.7 | 18.56 | 6.38 | 12.12 | 14.42 | |||||
Far Range | 55.76 | 49.2 | 68.06 | 41 | 52.97 | 54.09 | |||||
Velocity | 412.25 | 392.85 | 388 | 388 | |||||||
Conefire | 0.6 | 0.72 | 0.45 | 0.72 | |||||||
Sway Stand Mode | 1.35 | 1.215 | 1.62 | 1.3905 | |||||||
Sway Crouch Mode | 1.05 | 0.945 | 1.2075 | 1.071 | |||||||
Sway Prone Mode | 0.35 | 0.315 | 0.392 | 0.357 | |||||||
Sway Aim Modifier | 0.3 | 0.27 | 0.36 | 0.312 | |||||||
Cone Contraction Per Sec | 2 | 2.2 | 1.8 | ||||||||
Camera Recoil Up | 0.36 | 0.54 | 0.324 | 0.72 | 0.4032 | 0.378 | 0.324 | 0.396 | 0.378 | ||
Camera Recoil Right | |||||||||||
Camera Recoil Variance | 0.11 | 0.165 | 0.099 | 0.22 | 0.1232 | 0.1155 | 0.099 | 0.121 | 0.1155 | ||
Rate of Fire | 550 | 597.83 | 611.12 | 597.83 | 500 | 585.11 |