Marksman Trigger Job

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MARKSMAN TRIGGER JOB TRIGGER
WM T 5.png
COST 15,000HnGCurrencySymbol credits.png 180HnGCurrencySymbol gold.png
COST PER SHOT 2.42HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
MWS.png
STABILITY
RATE OF FIRE
MWA.png

MARKSMAN TRIGGER JOB TRIGGER
WM T 5.png
COST 50,000HnGCurrencySymbol credits.png 600HnGCurrencySymbol gold.png
COST PER SHOT 16.35HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
MWS.png
STABILITY
RATE OF FIRE
MWA.png

Description[edit | edit source]

Several adjustments to the trigger mechanism is done to lighten the pull making it a very fast trigger pull resulting in a much higher rate of fire. The downside is a loss of precision.
― Heroes & Generals

Effects[edit | edit source]

The rate of fire increase also differs depending on the type of weapon, expressed as a multiplier:

  • Bolt-Action Rifles have a recoiltime multiplier of 0.86 and chambertime multiplier of 0.87
  • Sub-machine guns have a recoiltime multiplier of 0.9, so a RPM multiplier of 1.1111111111111
Image Name Rate of Fire (RPM)
Base Modded
WPN 5.png M3 Grease Gun 461.54 512.82
WPN 32.png Thompson M1A1 600 666.67
WPN 6.png Maschinenpistole 34 500 555.56
WPN 31.png Maschinenpistole 40 550 611.12
WPN 24.png PPD-40 650.05 722.28
WPN 33.png PPSh-41 849.86 944.29
WPN 57.png PPS-43 550 611.12
Image Name Rate of Fire (RPM)
Base Modded
WPN 46.png M1903 43.48 50.1
WPN 43.png Karabiner 98 Kurz 42.11 48.51
WPN 12.png Mosin-Nagant M91/30 41.99 48.38