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Description

The Nagant M1895 is a Soviet 7-shot, double action revolver with a simple and reliable design. When shooting, a special mechanism pushes the cartridge forward sealing the gas and producing a higher muzzle velocity.
― Heroes & Generals

Gameplay

Introduced in the Zhukov Update, the Nagant M1895 is a three hit kill at factory standard. It compliments Recons, Paratroopers, Tankers and Infantry men alike. It is a great weapon to have around in case you run out of ammunition on your primary weapon.

The Nagant M1895 is best modified for accuracy, as it has some of the highest accuracy of any handgun offered in game (closely contested by the P38). Unlike the M1917, the Nagant cannot be modified for a two-hit kill, maxing out at 45 damage per shot with Leonov Medved ammunition. Thus, it is best to modify for accuracy and pick heads, which this weapon excels at thanks to its' narrow front post and decent bullet velocity. As a bonus, the M1895 with CCCP Target ammunition will not drop below a four-hit kill at range, a trait which no other handgun shares.

Pros

  • High Close-Range damage, comparable to the M1917 against Heavyset targets with Medved ammunition
  • High long-range damage, never dropping below a four-hit kill utilizing CCCP Target ammunition. This also allows it to OHK with a headshot at all ranges
  • Very accurate -- Can easily pick off headshots at 50-75m on the first try, with practice

Cons

  • Small Magazine: Only 7 shots
  • Slow Reload: Slowest reload out of all the Pistols, having to reload all seven shots individually. The reload can be interrupted between shells, however.

Ammunition

Red Army Ball AMMUNITION
WA 137.png
COST 340HnGCurrencySymbol credits.png 4HnGCurrencySymbol gold.png
COST PER SHOT 0.34HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Cartridge, Type R AMMUNITION
WA 65.png
COST 1,400HnGCurrencySymbol credits.png 16HnGCurrencySymbol gold.png
COST PER SHOT 1.4HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
CCCP Target AMMUNITION
WA 58.png
COST 1,700HnGCurrencySymbol credits.png 20HnGCurrencySymbol gold.png
COST PER SHOT 1.7HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Leonov Medved AMMUNITION
WA 66.png
COST 2,600HnGCurrencySymbol credits.png 31HnGCurrencySymbol gold.png
COST PER SHOT 2.6HnGCurrencySymbol credits.png
FIELD MAINTENANCE LOAD 0:07s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Specialist Ribbon

Weapon Required: Nagant M1895
SP M1895.png Nagant M1895 Specialist
Using the M1895 revolver in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-SU-Symbol.png Soviet Unlocks
Cartridge, Type R
Field Adjusted Trigger
Field Adjusted Sights
Stainless Steel Barrel
CCCP Target
Light Pistol Spring
Match Sights
Hair Trigger
Chrome Lined Barrel
Heavy Pistol Spring
Match Trigger
Leonov Medved

Weapon Required: Nagant M1895
SP M1895.png Nagant M1895 Specialist
Using the M1895 revolver in battle will earn you points on this ribbon.
More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Cartridge, Type R
Field Adjusted Trigger
Field Adjusted Sights
Stainless Steel Barrel
CCCP Target
Light Pistol Spring
Match Sights
Hair Trigger
Nagant M1895 Revolver
Chrome Lined Barrel
Heavy Pistol Spring
Match Trigger
Leonov Medved


Modifications[]

Default Cartridge, Type R CCCP Target Leonov Medved Field Adjusted Sights Match Sights Field Adjusted Trigger Hair Trigger Match Trigger Light Pistol Spring Heavy Pistol Spring Stainless Steel Barrel Chrome Lined Barrel
Image WA 65.png WA 58.png WA 66.png WM PS 3.png WM PS 2.png WM T 5.png WM T 4.png WM T 1.png WM I 13.png WM I 12.png WM B 6.png WM B 7.png
Cost per shot 0.34Credits(Ammo) 1.4Credits 1.7Credits 2.6Credits 1.86Credits 4.11Credits 1.86Credits 6.53Credits 9.58Credits 6.23Credits 2.03Credits 1.86Credits 3.54Credits
Field Maintenance Load 0:07s (Weapon) 0:01s 0:03s 0:07s 0:01s 0:01s 0:01s 0:02s 0:02s 0:02s 0:01s 0:01s 0:02s
Damage Near 37 40 34 47
Damage Far 23 21 27 21
Near Range 22 18 28 21 24.2 26.4
Far Range 65 55 71 58 71.5 78
Velocity 327 320 331 340
Conefire 0.1 0.108 0.091 0.108
Sway Stand Mode 0.78 0.702 0.663 0.8424
Sway Crouch Mode 0.48 0.432 0.408 0.5184
Sway Prone Mode 0.35 0.315 0.2975 0.378
Sway Aim Modifier 0.1 0.09 0.085 0.108
Cone Contraction Per Sec 15 16.5 17.25 13.5
Camera Recoil Up 1.2 1.416 1.152 1.512 1.26 1.296 1.248 0.96 1.26 1.32
Camera Recoil Right 0 0 0 0 0 0 0 0 0 0
Camera Recoil Variance 0.5 0.59 0.48 0.63 0.525 0.54 0.52 0.4 0.525 0.55
Rate of Fire 345.62 384.02 397.27 406.61 375.68 320.02

Gallery[]

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