|“||The ‘King Tiger’ was the most potent tank of WW2. The long barreled 88mm main gun combined with superior German optics enables this beast to easily destroy any tank on the battlefield at ranges beyond 2000 meters.||”|
|― Heroes & Generals|
- Tiger II is the largest tank in Heroes and Generals. Being massive, slow, and very easy to spot, it is best used for defensive purposes in assault games. It should avoid the role of leading an assault, even with infantry. Its massive size makes it a very easy target to land hits on, even with its strong armor and large health pool.
- Despite being the most heavily armored tank in the whole game, the Tiger II still has a substantial amount of weakspots. The whole frontal hull (both upper and lower frontal plate) is invincible (except for the MG port), but its turret top section and the signature commander's cupola are vulnerable to advanced tank guns (e.g. 100/122mm gun on the SU tanks).
- Placing distance between your Tiger II and enemy tanks will significantly increase the difficulty for them to land a hit on its weakspots, forcing them to wear through its frontal armor before being able to do damage to the tank.
- With the introduction of damage loss over range in Update 1.22.2 and the changes to penetration ranges and far damage in 1.23.2, the Tiger II's APCR rounds have descended into relative uselessness, dipping too much performance over long distances to be effective as a ranged option. AP should be your preferred round against all types of armor threats.
- Tiger II's is NOT invincible by any means. While a newly spawned Tiger II's armor can stop most incoming shots, the stopped shots will still wear down its armor - eventually to the point the armor becomes obsolete and won't stop any further incoming fire from damaging the tank. You are not able to repair the wore armor unless a new Tiger II is spawned - so try to avoid getting shot at all to preserve the protection!
- Tiger II has an advanced optical gun sight, allowing you to zoom twice.
- Tiger II is almost defenseless against aircraft attacks and spawning one should be avoided when air superiority has not been - at least partially - achieved, by your team.
- If the above action is unavoidable, try your best to prevent detection from enemy aircraft. Thick forest, treelines and shades are your best options.
- Remember to wiggle your tank when engaging hostile heavy tanks (and HTDs)! They can easily penetrate your frontal weakspots from the get-go (namely the MG port) and wiggling will at the very least disturb their aim.
|Name||Explosion Damage/Radius||Penetration||Damage||Near/Far Range||Far Penetration||Far Damage||Correction Angle||Velocity||Credits Cost||Gold Cost||Cost per Shot||Maintenance Load|
|[88×822mm R] 8.8cm Panzergranate 39/43||130 @ 1m||192mm - 212mm||1466.25 - 1884.85||10m/1500m||10%||50%||8°||1000 m/s||7,900||94||19.75||0:00s|
|[88×822mm R] 8.8cm Panzergranate 40/43||130 @ 1m||228mm - 248mm||1275 - 1639||10m/1000m||10%||25%||3°||1130 m/s||18,530||218||46.33||0:15s|
|[88×822mm R] 8.8cm Sprenggranatpatrone||195 @ 12m||20mm - 40mm||630 - 1050||10m/1500m||10%||50%||°||700 m/s||18,700||220||46.75||0:20s|
|[88×822mm R] 8.8cm Granate 39 Hohlladung||150 @ 9m||80mm - 100mm||900 - 1100||10m/1500m||100%||100%||8°||700 m/s||22,100||260||55.25||0:00s|
|Factory||Ambush DB||Dark Yellow|
Supply Crates and other upgrades can be fitted to your vehicle to aid nearby infantry.
|Name||Contents||Credits Cost||Gold Cost||Spawn Cost||Maintenance Load|
|Ammunition Supply Crate||Ammo||1,300||15||12||0:02s|
|Medic Supply Crate||Health||4,400||52||44||0:02s|
|Anti-tank Supply Crate||Panzerfaust 60||7,500||90||68||0:02s|
|Vehicle Required:||Panzer VI 'Tiger II'|
|Panzer VI 'Tiger II' Specialist|
|Using the Panzerkampfwagen VI 'Tiger II' heavy tank in battle will earn you points on this ribbon.|
More points are awarded for scoring hits on enemy tanks. The highest award is given for destroying enemy tanks.
- Against armor