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Description[]

The Panther was created as a direct response to the threat from the Soviet T-34. It is protected with 80mm sloped frontal armor and armed with the long powerful 75mm KwK 42 L/70 cannon.
― Heroes & Generals

Tips

  • The Panther has strong frontal armor and good sloping, always fight with the front towards your enemy (Tank Logic 101)
  • The weak part of the Panther's frontal armor is the lower glacis. Use terrain or obstacles to shield your lower glacis.
  • After the armor update, the Panther's frontal armor is not as strong as it used to be. 2-4 good hits will allow almost any Medium tanks to penetrate it reliably afterwards.
  • The Panther has a very long respawn timer, 3:12s with APCR and HE shells.
  • The Panther has the best mobility among all the medium tanks, including best top speed, acceleration and climbing abiliity.
  • The Panther has a fairly large profile, making hiding in small places difficult, but high mounted turret allows for good 'hull-down' opportunities as it can fire over large rocks, walls and similar obstacles.
  • The best use of the Panther is at long ranges due to the excellent shell velocity of the main gun.
  • Try to angle the Panther up slightly by using a small hill or mound so that it covers the Front (Lower) while still allowing you to shoot straight. It will be impervious to any frontal attacks, so long as they are not shooting down from a higher position.
  • As with all German tanks, it is highly recommended that you buy a camo for it, to help with ambushes.
  • With a fairly well protected 3rd person position for the Secondary Gunner it makes it ideal to have a player on board who can scan the surrounding area without exposing you, the tank driver, in the turret.
  • Due to the high velocity of the shells, the Panther is relatively effective against aircraft.
  • After the Armor 2.0 update the Panther became really easy to destroy. It is highly recommended to play the Panther with extreme caution and a good amount of tanking experience.

Ammunition

Name Explosion Damage/Radius Penetration Damage[1] Near/Far Range Far Penetration Far Damage Correction Angle Velocity Credits Cost Gold Cost Cost per Shot Maintenance Load
[75×640mm R] 7.5cm Panzergranate 39/42 100 @ 1m 128mm - 148mm 874 - 1124 10m/2000m 10% 50% 925 m/s 2,500 Credits 29 Gold 6.25 Credits 0:00s
[75×640mm R] 7.5cm Panzergranate 40/42 100 @ 1m 184mm - 204mm 760 - 977 10m/1000m 10% 25% 1120 m/s 5,100 Credits 61 Gold 12.75 Credits 0:10s
[75×640mm R] 7.5cm Sprenggranate 42 165 @ 9m 15mm - 35mm 315 - 1050 10m/1500m 10% 50% ° 700 m/s 7,900 Credits 95 Gold 19.75 Credits 0:20s

Camouflage

Factory Ambush DB Dark Yellow
Price (Credits) 195,000 HnGCurrencySymbol credits.png 60,000 HnGCurrencySymbol credits.png
Price (Gold) 780 HnGCurrencySymbol gold.png 240 HnGCurrencySymbol gold.png
V CAMO 1.png
V CAMO 2.png
V CAMO 3.png
V 92.png
V 92 162.png
V 92 163.png

Upgrades

Supply Crates and other upgrades can be fitted to your vehicle to aid nearby infantry.

Name Contents Credits Cost Gold Cost Spawn Cost Maintenance Load
Ammunition Supply Crate Ammo 1,300 HnGCurrencySymbol credits.png 15 HnGCurrencySymbol gold.png 12 HnGCurrencySymbol credits.png 0:02s
Medic Supply Crate Health 4,400 HnGCurrencySymbol credits.png 52 HnGCurrencySymbol gold.png 44 HnGCurrencySymbol credits.png 0:02s
Anti-tank Supply Crate Panzerfaust 60 7,500 HnGCurrencySymbol credits.png 90 HnGCurrencySymbol gold.png 68 HnGCurrencySymbol credits.png 0:02s

Specialist Ribbon

Vehicle Required: Panzer V Ausf. G
V SPC 92.png Panther Ausf. G Specialist
Using the Panzerkampfwagen Panther Ausf. G medium tank in battle will earn you points on this ribbon.
More points are awarded for scoring hits on enemy tanks. The highest award is given for destroying enemy tanks.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-GR-Symbol.png German Unlocks
Ammunition Supply Crate
Dark Yellow
Ambush DB
Medic Supply Crate
7.5cm Panzergranate 40/42
7.5cm Sprenggranate 42
Anti-Tank Supply Crate
  1. Against armor
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