The Weapons/Equipment usable by each soldier is divided into 4 categories:
Close Combat Weapons
Firearms
Explosives (this page)
Equipment
Anti-personnel equipment[ | ]
Grenades[ | ]
Image | Name | Method | Damage | Accessible to | Comment | Cost | Equ. points | Default ammo | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Use | Explodes | Damage | Explosion Radius | Kill Radius | To unlock | 1 item (refill) | ||||||
Mk IIIA1 Offensive Grenade | Throw | After 2.5 seconds | Up to 170 | 10m | 4.12m | 9,200 | 153.33 | 3 | ||||
Grenade Mk II | Throw | After 3 seconds | Up to 110 | 25m | 2.27m | 11,000 | 183.33 | 3 | ||||
Infantry Demolition Kit M1 | Throw | After 3.5 seconds | Up to 200 | 20m | 10m | 14,000 | 233.33 | 2 | ||||
RG-42 | Throw | After 2.5 seconds | Up to 170 | 10m | 4.12m | 9,200 | 153.33 | 3 | ||||
RGD-33 | Throw | After 3 seconds | Up to 110 | 25m | 2.27m | 11,000 | 183.33 | 3 | ||||
RGD-33 Bundle | Throw | After 3.5 seconds | Up to 200 | 20m | 10m | 14,000 | 233.33 | 2 | ||||
Stielhandgranate 24 | Throw | After 2.5 seconds | Up to 170 | 10m | 4.12m | 9,200 | 153.33 | 3 | ||||
M24 Frag sleeve | Throw | After 3 seconds | Up to 110 | 25m | 2.27m | 11,000 | 183.33 | 3 | ||||
Stielhandgranate M24 Bundle | Throw | After 3.5 seconds | Up to 200 | 20m | 10m | 14,000 | 233.33 | 2 |
Mines[ | ]
- Mines placed by allies will show a red explosive symbol so they are avoidable, but in fast moving vehicles or running around in close quarters the warning often comes too late.
- Disable mines by shooting at them from a safe distance.
- Do not destroy a friendly mine (especially Anti-Personnel Mines) unless it is likely to damage your own team or you can not get around it.
Image | Name | Method | Damage | Accessible to | Comment | Cost | Equ. points | Default ammo | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Use | Explodes | Damage | Radius | To unlock | 1 item (refill) | ||||||
S-Mine | Apply on ground | On walk over | Up to 250 | 2.5m | 25,000 | 781.2 | 2 | ||||
M2A3 | Apply on ground | On walk over | Up to 250 | 2.5m | 25,000 | 781.2 | 2 | ||||
PMK-40 | Apply on ground | On walk over | Up to 80 | 1.5m | Very small, hard to spot | 25,000 | 587.5 | 2 |
Anti-tank equipment[ | ]
Mines[ | ]
- Mines placed by allies will show a red explosive symbol so they are avoidable, but in fast moving vehicles or running around in close quarters the warning often comes too late.
- Disable mines by shooting at them from a safe distance.
- Do not destroy a friendly mine (especially Anti-Personnel Mines) unless it is likely to damage your own team or you can not get around it.
Image | Name | Method | Damage | Accessible to | Comment | Cost | Equ. points | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Use | Explodes | Armor Damage | Armor Penetration
(mm) |
To unlock | 1 item (refill) | Default
ammo | |||||
Tellermine 42 | Apply on ground | On roll over | 2000 - 4000 | 200 | Biggest | 7,400 | 123.3 | 2 | |||
M1A1 | Apply on ground | On roll over | 2000 - 4000 | 200 | Smallest | 7,400 | 123.3 | 2 | |||
TM-35 | Apply on ground | On roll over | 2000 - 4000 | 200 | Color of dirt road | 7,400 | 123.3 | 2 | |||
Hafthohlladung H3 | Apply on tank | After a timed delay | 1100 - 1400 | 60 - 75 | Direct use on vehicles | 13,000 | 260 | 3 |
Grenades[ | ]
Image | Name | Method | Damage | Accessible to | Comment | Cost | Equ. points | Default ammo | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Use | Explodes | Armor Damage | Armor Penetration (mm) | To unlock | 1 item (refill) | ||||||
Panzerwurfmine (L) | Throw | On impact | 800 - 1100 | 85 - 126 | More pen than RPG-43, same damage | 19,000 | 190 | 3 | |||
No.74 | Throw | After a timed delay | 700 - 900 | 45 - 60 | Sticky grenade / explosion splash damage range | 19,000 | 380 | 3 | |||
RPG-43 | Throw | On impact | 800-1100 | 70 - 110 | 19,000 | 190 | 3 |
Guns[ | ]
Image | Name | Method | Damage | Accessible to | Comment | Cost | Equipment points | Default ammo | |||
---|---|---|---|---|---|---|---|---|---|---|---|
Use | Explodes | Armor Damage | Armor Penetration (mm) | To unlock | 1 shot (ammo + weaponrepair) | ||||||
Panzerfaust 60 | Launched | On impact | 650 - 950 | 70-100 | Found in maps or supply crate on vehicles | - | - | - | - | ||
Bazooka M1A1 | Launched | On impact | 800 - 1100 | 70 - 95 | 40,000 | 156.24 | 5 | ||||
Panzerschreck RPzB 54 | Launched | On impact | 850 - 1200 | 70 - 110 | 58,000 | 188.67 | 5 | ||||
PTRD-41 | Fired | No | 375 - 437.5 | 30 - 50 | Not an explosive | 284,000 | 3.31 0.04 |
11 | |||
Bazooka M9A1 | Launched | On impact | 850 - 1200 | 95 - 115 | 58,000 | 169.07 | 5 | ||||
PTRS-41 | Fired | No | 337.5 - 393.75 | 27 - 45 | Not an explosive | 650,000 | 3.82 0.04 |
15 | |||
M18 Recoilless Rifle | Launched | On impact | 650 - 850 | 58-76 | 82,000 | 194.11 | 5 | ||||
Panzerbüchse-39 | Fired | No | 350 - 412.5 | 35 - 45 | Not an explosive | 284,000 | 3.31 0.04 |
11 | |||
Granatbüchse-39 | Launched | On impact | 700-1000 | 70 - 95 | 40,000 | 186.25 | 5 | ||||
Ampulomet Model 1941 | Launched | On impact | 1000-1500 | 80 - 120 | 40,000 | 186.25 | 5 |
Ribbons and Badges[ | ]
Ribbons[ | ]
Badges[ | ]
DYNAMITE LOVER | Ribbon Rank | |
---|---|---|
You seem to always make room for one more grenade or mine (when equipped) | ||
Start with extra explosive weapons (grenade/mine) | ||
1 extra | 4 | |
2 extra | 8 | |
3 extra | 12 |