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Show new changes starting from 22:34, 1 December 2021
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27 November 2021

     16:50  Game Mechanics diffhist +86 MarineScienceDude talk contribs Added disputed tag to armour damage absorption against direct-type damage Tag: Visual edit
N    16:49  Talk:Game Mechanics diffhist +417 MarineScienceDude talk contribs Created page with "== Armour Damage Absorption == The amount of damage absorbed by armorHP against direct-type weapons was believed to be 25% damage, but a message from Reto.Hades indicated it..." Tag: Source edit

25 November 2021

     19:58  Game Mechanics diffhist +50 MarineScienceDude talk contribs Added percentage of damage absorbed against explosives, as per [[File:Anti-TankExplosionDamage.png Tag: Visual edit
     19:58  File:Anti-TankExplosionDamage.png diffhist +3 MarineScienceDude talk contribs Fixed Quote Tag: Source edit
     19:57 Upload log MarineScienceDude talk contribs uploaded File:Anti-TankExplosionDamage.png(https://discord.com/channels/351987983223750656/532950450207719434/913389875200417802 {{Quote|explosion damage apparently works quite different from direct damage. So the value needs to be much higher to do the same damage. direct damage 50% goes to health 50% to armorhphull. with explosive damage, 25% goes to health and 75% to armorhull. Also explosive damage hits a lot more different things from the tank, which can spread out the damage too much, making it less effective|[[User:Reto.Hades...)