The Strategic Game is one of two parts to the War and is played on the campaign map. The Strategy Game consists of player controlled Assault Teams being manoeuvred around the map forming War Battles with the ultimate goal of winning the war.
The war is won when one side reaches one of several victory conditions.
Starting A War[]
When the war starts each side starts with three capitals:
Germany: Budapest, Rome, Athens
United States: Arnhem, Saint-Quentin, Edinburgh
Soviet Union: Leningrad, Warsaw, Donetsk
Each player can decide which capital to deploy their Assault Teams from. All other capitals and cities are neutral and up for grabs.
The Opening Game[]
The period between when the war begins and first contact with the enemy is called the opening game. This is of high strategic importance as it is in this time that each Faction's Officers and Generals manoeuvre into offensive and defensive positions, gaining as much territory as possible in the process. Additionally, the map consists of 23 capital cities which other than the starting capitals listed above, are all neutral at the start of each war. Taking control of these capitals enables the officers and generals to deploy their assault teams closer to the frontline.
The War[]
During the war, player-controlled armies fight over cities and capitals and try to accomplish one of the conditions that wins the war. To win the war, one faction must capture 15 capital cities or hold the most capital cities when one faction loses all of its capitals. To advance and have a chance at winning the war, Assault Teams advance city to city until they come into contact with hostile Assault Teams triggering a battle. The battle will either be a skirmish battle if the opposing forces meet between two cities or an assault battle if they meet at a city. Players will then fight for control of objectives within that city and the loser's assault teams will be pushed back to the previous city.
End of War[]
Upon war end, remaining Assault Teams have their warfund deploy costs refunded relative to resources still remaining in each team. As of Battle Pass Season 2: Ablaze (Update 1.27), players of the winning faction also receive an additional 250 warfunds for every Assault Team active in the war. For the next war, the winners additionally experience (regardless of what faction they join next[1]):
- +5% XP bonus for Character Rank XP
- +5 XP bonus for Assault Teams [2]
A status effect is also applied to the winning faction itself:
- +4.75% assault team cost stackable (additively) with consecutive wins, resets upon war loss and back to +4.75% for subsequent win
frequently asked Questions[]
What the heck is the campaign map?
- When you join a war, you aren't just fighting pointless battles. You are actually fighting for ground control. The end goal objective of each war is to push to the capital cities and take them! Each red/blue (large and small) dot represent a potential battle location. The small dots around a city are called access points. The lines connecting them are supply lines. Battles for access points are Skirmishes. If you click on a city, you will notice the access points are labelled with letters A-E. Each small dot outside the large city dot represents one of these access points. In order to attack a city, you must first control the access point at the end of that supply line. If you send an assault team down a supply line and the enemy has no assault teams at the corresponding access point, no skirmish battle will be required; the fight for the town will immediately start.
What the heck are assault teams?
How do I buy assault teams?
- Assault teams are not cheap. They use their own currency called Warfunds. You earn warfunds first by playing the heroes portion of the game (FPS). Performing certain actions within the game such as capturing, defending, killing armor will yield warfunds. You will first have to earn warfunds in game before you can buy your first assault team (unless you buy them with gold). After reaching rank 12 on your soldier you can buy your first Assault team with the command point you just earned. Now you can start earning more significant warfunds by using and winning with your assault teams.
What types of assault teams are there?
- There are 5 basic categories of assault teams to start with: Guard, Recon, Pathfinders, Light Armor, and Fighter Recon.
Each type has it's own pathway for leveling. The most important thing to keep in mind about assault teams, is that infantry are the backbone to fighting, therefore they make the most warfunds over time and cost the least to replace.
How do I level up my assault team?
- This takes time. In order to rank up your assault team, you must win battles (losing yields less warfunds and experience). Going from rank 0-1 is rather simple, as you earn roughly 7-8% experience per win, meaning after about 12 wins you will be rank one. After rank 1, the experience on the assault team drops to roughly 1% per victory, meaning 90-100 wins is required. Once you rank up an assault team, you can upgrade the assault team for a one time fee of warfunds.
What kind of assault team should I buy?
- In order to gain enough Warfunds, it is highly recommended that you start off with Guard assault teams first. Once these are upgraded to motorized (motorbikes), they move rather quickly across the campaign map. They also cost very little to resupply and redeploy. You will need to use your infantry assault teams to gain enough warfunds to resupply your planes and tanks assault teams as those are drastically more expensive to replace.
Strategy Game[]
See Also:[]
Heroes and Generals: Mobile Command
- ↑ See WarWinnerBonus.png or Discord conversation at https://discord.com/channels/351987983223750656/532928129690501130/1007226687559311390
- ↑ See WarWinXPBonus.png or Discord conversation at https://discord.com/channels/351987983223750656/533210478172962826/996431457801211975