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==Separate reinforcement costs== Wouldn't it be a good idea to add the separate unit price for soldiers/vehicles?<br/> If you send a pathfinder AT in battle and they all get killed but your para planes go back to the airfield, the total reinforcement cost is inaccurate/useless.<br/> Can't add much more to that table without it spilling over for people who browse on small screens, that is why it was never added, I think adding it here would be fairly useless anyway because when you click to reinforce it shows you what the cost is anyway. --[[User:Mjbaskerville|Mjbaskerville]] ([[User talk:Mjbaskerville|talk]]) 06:57, 9 September 2016 (UTC) <br/> I was thinking about something like 65.media.tumblr dot com/93907a29a96f740ca96ce530b3ec740c/tumblr_odb1r8Gjbc1tln8y4o1_1280.png (I can't publish links or pics, bear with the image host) , not really overwhelming you'll agree. Also in that logic most of the wiki is useless since you could figure all that stuff out by playing the game :/ And I'm not sure but I don't think you can send reinforcements (and so see the price) while the AT is still in battle, and you might want to know stuff in advance. --Moige ==Morale section== Can morale not be mentioned in the opening paragraph and linked to the morale page instead of a section at the end of this page? Also is the claim that morale regains at 5 mins intervals correct? I was certain it was every ten minutes. :That would be fine if it was linked, think this edit was created before Morale page. --[[File:Africandave.png|20px|link=UserWiki:Africandave]] [[User:Africandave|<span style='color:#A40000; font-size:16px;text-shadow: 0px 0px 3px #FF2400;'>AFRICANDAVE</span>]] [[File:usertalk.png|20px|link=User_talk:Africandave]] 02:23, 9 June 2015 (UTC) <br/> <br/> <!--Chill with the breaks dude.--> <br/> =Old stuff= ==Reinforcement Cost <ref name=source>Source: http://forum.heroesandgenerals.com/viewtopic.php?f=55&t=16861</ref> == ''All values are in warfunds unless otherwise indicated.'' {| class="wikitable" ! Assault Team !! colspan="2" style="text-align: center; font-weight:bold;" | Cost Buy / Upgrade !! colspan="2" style="text-align: center; font-weight:bold;" | Total Resupply Cost |- ! !! US !! GE !! US !! GE |- | [[Guard]] || colspan="2" style="text-align: center;" | 29,500 | colspan="2" style="text-align: center;" | 1,260 |- | [[Motorized Guard]] || colspan="2" style="text-align: center;" | 28,000 | colspan="2" style="text-align: center;" | 4,349 |- | [[Recon]] || colspan="2" style="text-align: center;" | 44,000 | colspan="2" style="text-align: center;" | 2,200 |- | [[Motorized Recon]] || colspan="2" style="text-align: center;" | 27,000 | colspan="2" style="text-align: center;" | 3,581 |- | [[Mechanized Recon]] || colspan="2" style="text-align: center;" | 31,000 | colspan="2" style="text-align: center;" | 6,636 |- | [[Infantry]] || colspan="2" style="text-align: center;" | 36,500 | colspan="2" style="text-align: center;" | 2,520 |- | [[Motorized Infantry]] || colspan="2" style="text-align: center;" | 38,000 | colspan="2" style="text-align: center;" | 8,640 |- | [[Mechanized Infantry]] || colspan="2" style="text-align: center;" | 39,000 | colspan="2" style="text-align: center;;" | 8,880 |- | [[Pathfinders]] || colspan="2" style="text-align: center;" | 51,000 | colspan="2" style="text-align: center;" | 8,500 |- | [[Pathfinders on Ground]] || colspan="2" style="text-align: center;" | 44,000 | colspan="2" style="text-align: center;" | 3,500 |- | [[Paratroopers]] || colspan="2" style="text-align: center;" | 73,000 | colspan="2" style="text-align: center;" | 20,000 |- | [[Paratroopers on Ground]] || colspan="2" style="text-align: center;" | 55,000 | colspan="2" style="text-align: center;" | 8,000 |- | [[Light Armor]] || colspan="2" style="text-align: center;" | 65,500 | colspan="2" style="text-align: center;" | 14,100 |- | [[Medium Armor]] || colspan="2" style="text-align: center;" | 94,000 | colspan="2" style="text-align: center;" | 41,910 |- | [[Heavy Armor]] || colspan="2" style="text-align: center;" | 166,000 | colspan="2" style="text-align: center;" | 66,900 |- | [[Tank Destroyer]] || colspan="2" style="text-align: center;" | 48,000 | colspan="2" style="text-align: center;" | 22,230 |- | [[Recon Fighter]] || colspan="2" style="text-align: center;" | 89,500 | colspan="2" style="text-align: center;" | 22,192 |- | [[Fighter Squadron]] || colspan="2" style="text-align: center;" | 29,000 | colspan="2" style="text-align: center;" | 44,384 |} {{-}} {{reflist}} =yes= I believe these to the correct but I want to get confirmation first, Take a break and play the new build! It is live and stable despite high war turn over.Soviets are a hard grind --[[User:Africandave|Africandave]] ([[User talk:Africandave|talk]]) 12:40, 24 February 2015 (UTC) :This is mjbaskerville im glad you are having fun with the soviet union i see the new paratroopers on ground team this complicates a lot of things that i have done haha ::Ah that's ok they can be added into the paratrooper/pathfinders pages later :). Yes Soviets are a fun grind. Keep an eye out here as there may be a wiki editing competition soon! --[[User:Africandave|<span style='color:red; font-size:18px; line-height: 10px;'>Africandave</span>]] [[File:usertalk.png|20px|link=User_talk:Africandave]][[File:W TO 1.png|40px|link=Special:Contributions/Africandave]] 12:16, 5 March 2015 (UTC) UNITED STATES/GERMANY Assault Team Cost Buy / Upgrade Total Resupply Cost Guard 28.500 1620 Motorized Guard 24.000 3342 Recon 28.500 1600 Motorized Recon 24.000 2376 Mechanized Recon 24.000 3416 Infantry 14.000 3240 Motorized Infantry 24.000 6480 Mechanized Infantry 30.000 7020 Pathfinders 60.500 8750 Pathfinders on Ground ? ? Paratroopers 46.000 20.000 Paratroopers on Ground ? ? Light Armor 44.500 3900 Medium Armor 30.000 18.920 Heavy Armor 30.000 23.560 Tank Destroyer 24.000 21.670 Recon Fighter 60.500 17.600 Fighter Squadron 46.000 35.200 =such clutter= == Army == === [[Guard]] === {{Infobox AssaultTeam |Name=INFANTRY |Icon=AssaultTeam_Guard.jpg |Level=0 |Speed=0.8 |Vision=0 |Purchase price=[[File:warfund.PNG]] 28500 [[File:gold.PNG]] 992 |Upgrade price=N/A |Resupply price=[[File:warfund.PNG]] 1260 [[File:gold.PNG]] 9 |Size=1 |Infantrymen=36 |RiflemanSlots=3 |Description= Guards are the smallest unit available. It consists of only riflemen and is suitable in defensive positions. }} {{-}} === [[Motorized Guard]] === {{Infobox AssaultTeam |Name=MOTORIZED GUARD |Icon=AssaultTeam_MotorizedGuard.jpg |Level=1 |Speed=2.4 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] 24000 [[File:gold.PNG]] 80 |Resupply price=[[File:warfund.PNG]] 4,349 [[File:gold.PNG]] ? |Size=1 |Infantrymen=54 |Motorcycles=48 |RiflemanSlots=3 |MotorcycleSlots=1 |Description= Motorized Guards consists of infantrymen and a few motorcycles. Motorcycles allows guard units to move faster on the RTS map. Motorized Guards can be used to defend larger areas of map and to hunt unsuspecting/stationary enemy tanks. }} {{-}} === [[Infantry]] === {{Infobox AssaultTeam |Name=INFANTRY |Icon=AssaultTeam_Infantry.jpg |Level=1 |Speed=1 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] 14000 [[File:gold.PNG]] 51 |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |Infantrymen=72 |RiflemanSlots=6 |Description= Infantrymen are soldiers who are specifically trained for the role of fighting on foot to engage the enemy. As the oldest branch of combat arms, they are the backbone of armies. Infantry soldiers are distinguished from men trained to fight using tanks or airplanes, but basic infantry skills are fundamental to the training of any soldier, and soldiers of any branch of an army are expected to serve as auxiliary infantry (e.g., patrolling and security) when necessary. Infantry can access and maneuver in terrain inaccessible to vehicles and tanks. }} {{-}} ===[[Motorized Infantry]]=== {{Infobox AssaultTeam |Name=MOTORIZED INFANTRY |Icon=AssaultTeam_MotorizedInfantry.jpg |Level=2 |Speed=3 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] 30000 [[File:gold.PNG]] 96 |Resupply price=[[File:warfund.PNG]] 8640 [[File:gold.PNG]] ? |Size=2 |Infantrymen=108 |TerrainVehicles=96 |RiflemanSlots=6 |TerrainVehicleSlots=2 |Description= Adding vehicles to the infantry assault team greatly increases its mobility. The vehicles are suitable for going off-road but lack armor making them vulnerable to most weapons. }} {{-}} ===[[Mechanized Infantry]]=== {{Infobox AssaultTeam |Name=MECHANIZED INFANTRY |Icon=AssaultTeam_MechanizedInfantry.jpg |Level=3 |Speed=2.4 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] 30000 [[File:gold.PNG]] 96 |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |Infantrymen=120 |APCs=18 |RiflemanSlots=6 |APCSlots=1 |Description= An Assault Team classified as Mechanized Infantry is a unit specialized in attacking enemy positions and defending objectives. The Mechanized Infantry units are equipped with APC's to enable rapid speed on the battlefield. In addition to rifles and sub-machine guns they also employ machineguns. }} {{-}} ===[[Recon]]=== {{Infobox AssaultTeam |Name=RECON |Icon=AssaultTeam_Recon.jpg |Level=0 |Speed=1.2 |Vision=20 |Purchase price=[[File:warfund.PNG]] 28500 [[File:gold.PNG]] 992 |Upgrade price=N/A |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |Recon=20 |SniperSlots=3 |Description= [[Recon]] units are small units used to scout ahead of the main force and provide intelligence to the Command groups. Recon soldiers can quickly spot enemy units providing critical intelligence for their team as well as provide deadly sniper support. }} {{-}} === Motorized Recon === {{Infobox AssaultTeam |Name=MOTORIZED RECON |Icon=AssaultTeam_MotorizedRecon.jpg |Level=1 |Speed=3.6 |Vision=30 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |Recon=24 |Motorcycles=18 |SniperSlots=3 |MotorcycleSlots=1 |Description= Adding motorcycles to the recon assault team greatly increases its mobility and range even though the motorcycles are not suitable for going off-road. }} {{-}} === Mechanized Recon === {{Infobox AssaultTeam |Name=MECHANIZED RECON |Icon=AssaultTeam_MechanizedRecon.jpg |Level=2 |Speed=2.8 |Vision=40 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |Recon=28 |IFVs=20 |SniperSlots=3 |IFVSlots=2 |Description= Adding an armoured scout-car to the recon team greatly increases its range, maneuverability and firepower. }} {{-}} === [[Pathfinders]] === {{Infobox AssaultTeam |Name=PATHFINDERS |Icon=AssaultTeam_Pathfinder.jpg |Level=0 |Speed=4 |Vision=0 |Purchase price=[[File:warfund.PNG]] 60500 [[File:gold.PNG]] 1089 |Upgrade price=N/A |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |Paratroopers=28 |TransportPlanes=7 |ParatrooperSlots=3 |Description= Pathfinders are small teams of specialized paratroopers who drop in before the main assault to set up drop zones. }} === [[Paratroopers]] === {{Infobox AssaultTeam |Name=PARATROOPERS |Icon=AssaultTeam_Paratrooper.jpg |Level=1 |Speed=4 |Vision=0 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |Paratroopers=64 |TransportPlanes=12 |ParatrooperSlots=6 |Description= Paratrooper units are soldiers trained in parachuting into combat from transport airplanes. They can be deployed behind enemy lines and fight as light infantry. Once the paratroopers have been deployed they act as normal infantry until they have returned to an allied airbase. If Paratroopers are used to instigate an attack on an enemy battlefield they can attack the battlefield directly even if enemy unit placement otherwise dictates a Skirmish battle be fought. }} {{-}} ==[[Armor]]== === [[Light Armor]] === {{Infobox AssaultTeam |Name=LIGHT ARMOR |Icon=AssaultTeam_Armor.jpg |Level=0 |Speed=1.4 |Vision=0 |Purchase price=[[File:warfund.PNG]] 44500 [[File:gold.PNG]] 1049 |Upgrade price=N/A |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |TankCrew=20 |LightTanks=16 |TankCrewSlots=3 |ArmorSlots=2 |Description= Light Armor assault teams consist of light tanks that are effective against enemy infantry, vehicles and lightly armored vehicles. Light armor units rely on speed and high mobility to provide armor support to infantry units. Light Armor assault teams can be eventually be upgraded to Medium Armor or Medium Tank Destroyer assault teams. }} {{-}} === [[Medium Armor]] === {{Infobox AssaultTeam |Name=MEDIUM ARMOR |Icon=AssaultTeam_MediumArmor.jpg |Level=1 |Speed=0.9 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |TankCrew=22 |MediumTanks=18 |TankCrewSlots=3 |ArmorSlots=2 |Description= Medium Armor assault teams are less mobile but provide greater firepower and survivability than Light Armor assault teams. Medium Armor assault teams can be eventually be upgraded to Heavy Armor assault teams. }} {{-}} === [[Heavy Armor]] === {{Infobox AssaultTeam |Name=HEAVY ARMOR |Icon=AssaultTeam_HeavyArmor.jpg |Level=2 |Speed=0.6 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |TankCrew=18 |HeavyTanks=12 |TankCrewSlots=3 |ArmorSlots=2 |Description= Heavy Armor assault teams provide deadly heavy tank fire against enemy infantry and armor. Slow to maneuver but heavily armored, Heavy Armor assault teams are the pinnacle of armor support. }} {{-}} === [[Medium Tank Destroyer]] === {{Infobox AssaultTeam |Name=MEDIUM TANK DESTROYER |Icon=AssaultTeam_MediumTankDestroyer.jpg |Level=1 |Speed=0.9 |Vision=10 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |TankCrew=18 |MediumTankdestroyers=14 |TankCrewSlots=3 |ArmorSlots=2 |Description= Medium Tank Destroyer assault teams excel at killing enemy tanks, but can also provide fire support to infantry if needed. }} {{-}} == Air Force == === [[Recon Fighter|Fighter Recon]] === {{Infobox AssaultTeam |Name=FIGHTER RECON |Icon=AssaultTeam_FighterRecon.jpg |Level=0 |Speed=4 |Vision=40 |Purchase price=[[File:warfund.PNG]] 60500 [[File:gold.PNG]] 1089 |Upgrade price=N/A |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=1 |FighterPilots=8 |FighterPlanes=8 |FighterPilotSlots=2 |FighterPlaneSlots=2 |Description= A smaller force of planes for reconnaissance and small-scale engagements. }} === [[Fighter_Squadron|Fighter Squadron]] === {{Infobox AssaultTeam |Name=FIGHTER SQUADRON |Icon=AssaultTeam_FigtherSquadron.jpg |Level=1 |Speed=6 |Vision=20 |Purchase price=N/A |Upgrade price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Resupply price=[[File:warfund.PNG]] ? [[File:gold.PNG]] ? |Size=2 |FighterPilots=16 |FighterPlanes=16 |FighterPilotSlots=4 |FighterPlaneSlots=4 |Description= Fighter Squadron assault teams provide fighter aircraft and crews that can fight for air superiority as well as provide tactical air support to troops on the ground via cannon and machine gun fire in addition to bombs. Effective against enemy aircraft and armor, Fighter Squadron assault teams are costly but also very valuable if used correctly. }} {{ATList}} [[de:Liste_ATs]] [[es:Assault Team/es]] [[fr:équipes d'assaut]] [[pt:Assault Team/pt]] [[sh:Assault Team/sh]] [[sk:Assault Team/sk]] __notoc__
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