Heroes & Generals Wiki
(Updated recoiltime of Maxim M4 Quad (AA guns), see File:MaximM4QuadFireRate.png for more info; removed other AA recoiltime values as a precautionary measure)
Tag: Source edit
(Added Machine Carbine Mk I (Owen))
Tag: Source edit
 
Line 369: Line 369:
 
{{#vardefine: AIMPENALTYPERBULLET | 0.2}}
 
{{#vardefine: AIMPENALTYPERBULLET | 0.2}}
 
{{#vardefine: AIMPENALTYTURN | 0.03}}
 
{{#vardefine: AIMPENALTYTURN | 0.03}}
  +
{{#vardefine: AIMPENALTYCONTRACTIONPERSEC | 2}}
  +
{{#vardefine: SWAYFATIGUE | 1.5}}
  +
{{#vardefine: SWAYSPEED | 0.8}}
  +
  +
|159=
  +
<!--- Machine Carbine Mk I --->
  +
  +
{{#vardefine: DAMAGENEAR | 1.14}}
  +
{{#vardefine: DAMAGEFAR | 0.84}}
  +
{{#vardefine: RANGENEAR | 0.58}}
  +
{{#vardefine: RANGEFAR | 0.82}}
  +
{{#vardefine: VELOCITY | 0.97}}
  +
{{#vardefine: RECOILTIME | 0.10909}}
  +
{{#vardefine: CONEFIRE | 0.6}}
  +
{{#vardefine: CAMERARECOILRIGHT | -0.08}}
  +
{{#vardefine: CAMERARECOILUP | 0.36}}
  +
{{#vardefine: CAMERARECOILVARIANCE | 0.11}}
  +
{{#vardefine: SWAYSTANDMODE | 1.35}}
  +
{{#vardefine: SWAYCROUCHMODE | 1.05}}
  +
{{#vardefine: SWAYPRONEMODE | 0.35}}
  +
{{#vardefine: SWAYPRECISIONMODIFIER | 0.3}}
  +
{{#vardefine: AIMPENALTYPRECISIONMODIFIER | 0.5}}
  +
{{#vardefine: AIMPENALTYPERBULLET | 0.2}}
  +
{{#vardefine: AIMPENALTYTURN | 0.04}}
 
{{#vardefine: AIMPENALTYCONTRACTIONPERSEC | 2}}
 
{{#vardefine: AIMPENALTYCONTRACTIONPERSEC | 2}}
 
{{#vardefine: SWAYFATIGUE | 1.5}}
 
{{#vardefine: SWAYFATIGUE | 1.5}}

Latest revision as of 12:42, 3 December 2021

Template for automated weapon multipliers updates. Use with 'id' and 'category' parameters to get the desired statistic.
This template is updated automatically with a script by User:Brakke.
All values are fetched directly from the game server, automatically on weekly basis and manually after every major update Not yet implemented.