Thompson M1A1

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Thompson M1A1
WPN 32.png
Type Sub-Machine Gun
Faction Us.png United States
Statistics
Damage 34
Damage Far 16
Rate of Fire 600 rpm
Near Range 10.6 m
Far Range 49.4 m
Conefire: 0.5°
Upward Recoil 0.45°
Rightward Recoil -0.1°
Recoil Variance 0.15°
Ammunition
Magazine Size 30
Reload Time 2.9 s
Specifications
Equipment Points Points 6.png
Maintenance Load 0:20s
Cost Per Shot 0.12 HnGCurrencySymbol credits.png
Faction Cost 158,000 HnGCurrencySymbol credits.png 1,900 HnGCurrencySymbol gold.png
Captured Cost 883,000 HnGCurrencySymbol credits.png 3,800 HnGCurrencySymbol gold.png
Ribbon Required SMG Assault SMG Assault
Requirement United States- 9th Grade
Ribbon Required: Thompson M1A1 Specialist Thompson M1A1 Specialist
Requirement: Germany Soviet Union- 9th Grade

Description

The Thompson M1A1 (or Tommy gun as it is sometimes known) is a fully-automatic submachine gun used by the US Armed Forces. It fires a powerful .45 caliber round and is a very effective weapon at close to medium ranges.
― Heroes & Generals

History

The M1A1 Thompson is an American submachine gun invented in 1918 by General John T. Thompson's Auto-Ordnance Company, and is chambered for the powerful .45 ACP cartridge. The weapon was designed during World War I with the intention of clearing enemy trenches with rapid fire in a compact, maneuverable package. The war ended before its design was finalized, but Thompson completed the weapon nonetheless and marketed it throughout the United States to civilians and government agencies alike. The Thompson became infamous in the Prohibition Era, used by both police and criminal organizations.

Several variations were adopted by the U.S. military in 1938 as a special issue for use by support staff, paratroopers, non-commissioned officers, and officers. Its high rate of fire made it an invaluable addition to squads operating in urban environments, as it was a powerful force multiplier and provided excellent suppression power. Toward the end of the war, plans were set to phase out the M1A1 and replace it with the M3 Grease Gun. However, due to delays and quality concerns with existing M3s, these plans were never set in motion.

Over 1.5 million Thompsons were produced by the end of the war, and it found use among many Allied forces, including American, British, ANZAC (Australia, New Zealand), and Canadian units throughout Western Europe.

Gameplay

With its 600 Rate of Fire, Close Quarter Combat, and 6 Equipment Points. The Thompson excels clearing room to room, from house to buildings. Usually run with either a Pineapple MkII Hand Grenade or a Anti-Tank Grenade, and a First Aid Kit or Medic Pouch, it could be used to clear rooms that are full of enemies or hunting down APC and Tanks or being a U.S Medic to help those in need. But each SMGs has one weakness, it doesn't excel in Long Range Combat, so don't try it unless you want to be outgunned by your opponent. (Though I am sure that someone will do it.)

Pros

  • Rate Of Fire: The Thompson M1A1 has a decent 600rpm, with it fully modded being able to reach 725rpm.
  • Close Combat: Easy to clean an entire house or building compared to the Assault Rifles (M2 Carbine, STG 44, AVS-36) and Light Machine Guns.
  • Single Fire: Unlike the MP40 and PPS-43, the Thompson can use single fire, helping you conserve ammo.
  • Reload Speed: The Thompson reloads faster than the other top tier SMGs with just 2.9 seconds, and it reloads just as fast as the MP34.

Between

  • Tank Crewmen: Being able to jump out of your tank in a hurry with the Thompson by your side allows you to eliminate anyone trying to place a ATE at your tank. But you can only carry 1 pouch, unless you fit in a Wrench which will force you to stay near a ammunition box.

Cons

  • Magazine Size: Although it has 30 rounds, if you have 725rpm on your Thompson, you will run out of ammunition quickly. Best run to cover while reloading in case enemies are near by and smell free Exp.
  • Ammunition: If you're using Thompson M1A1 to it's fullest potential, it's best if you grab Two Pouches of Ammunition (270) unless you think you're going to die quickly with battle it's probably best to stick to One Pouch of Ammunition (120).
  • Ranged Combat: Although you can harass enemies at a distance, it might not be enough to keep their heads down while you get closer.

Tommy Stats.png

Camouflage

Factory MMOBomb Curse US-Xmas[1]
Price (Credits) Unobtainable HnGCurrencySymbol credits.png Unobtainable HnGCurrencySymbol credits.png Unobtainable (85,000) HnGCurrencySymbol credits.png
Price (Gold) Unobtainable HnGCurrencySymbol gold.png Unobtainable HnGCurrencySymbol gold.png Unobtainable (510) HnGCurrencySymbol gold.png
WPN 32 s.png
WPN 32 234 s.png
WPN 32 262 s.png
WPN 32 299 s.png
WPN 32.png
WPN 32 234.png
WPN 32 262.png
WPN 32 299.png

Ammunition

.45 Army Ball AMMUNITION
WA 46.png
COST 340HnGCurrencySymbol credits.png 4HnGCurrencySymbol gold.png
COST PER SHOT 0.34HnGCurrencySymbol credits.png
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Akicita Kinetic AMMUNITION
WA 8.png
COST 1,500HnGCurrencySymbol credits.png 18HnGCurrencySymbol gold.png
COST PER SHOT 1.5HnGCurrencySymbol credits.png
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE
United Defense Ranger AMMUNITION
WA 9.png
COST 2,000HnGCurrencySymbol credits.png 24HnGCurrencySymbol gold.png
COST PER SHOT 2HnGCurrencySymbol credits.png
DAMAGE
MWS.png
RANGE
MWA.png
PRECISION
MWA.png
STABILITY
MWA.png
RATE OF FIRE
Akicita AMF AMMUNITION
WA 4.png
COST 2,200HnGCurrencySymbol credits.png 26HnGCurrencySymbol gold.png
COST PER SHOT 2.2HnGCurrencySymbol credits.png
DAMAGE
MWA.png
RANGE
MWS.png
PRECISION
MWS.png
STABILITY
MWS.png
RATE OF FIRE

Specialist Ribbon

Weapon Required: Thompson M1A1
SP M1A1Thompson.png Thompson M1A1 Specialist
Using the Thompson M1A1 submachinegun in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Icon-US-Symbol.png American Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
United Defence Ranger
Heavy Spring
Field Adjusted Sights
Marksman Trigger Job
Lightened Spring
Akicita AMF

Weapon Required: Thompson M1A1
SP M1A1Thompson.png Thompson M1A1 Specialist
Using the Thompson M1A1 submachinegun in battle will earn you points on this ribbon. More points are awarded for hitting or killing enemy soldiers. The highest award is given for headshots.
Rank 1 2 3 4 5 6 7 8 9 10 11 12
Captured Unlocks
Akicita Kinetic
Lightened Bolt
Stainless Steel Barrel
Field Trigger Job
United Defence Ranger
Heavy Spring
Field Adjusted Sights
Thompson M1A1
Marksman Trigger Job
Lightened Spring
Akicita AMF


Modifications[edit | edit source]

Default Akicita Kinetic United Defense Ranger Akicita AMF Field Adjusted Sights Field Trigger Job Marksman Trigger Job Lightened Bolt Heavy Spring Lightened Spring Stainless Steel Barrel
Image WA 8.png WA 9.png WA 4.png WM PS 2.png WM T 5.png WM T 5.png WM I 2.png WM I 4.png WM I 5.png WM B 2.png
Cost per shot 0.34Credits (Ammo) 1.5Credits 2Credits 2.2Credits 1.05Credits 1.82Credits 2.42Credits 3.33Credits 1.78Credits 1.95Credits 1.82Credits
Damage Near 34 36 31 38
Damage Far 16 15 18 14
Near Range 10.6 6.36 13.25 5.57 10.07 11.98
Far Range 49.4 38.76 52.44 32.68 46.93 47.92
Velocity 303.6 300 308.4 297.6
Conefire 0.5 0.54 0.455 0.56
Camera Recoil Up 0.45 0.531 0.432 0.567 0.504 0.4725 0.405 0.495 0.4725
Camera Recoil Right -0.1 -0.118 -0.096 -0.126 -0.112 -0.105 -0.09 -0.11 -0.105
Camera Recoil Variance 0.15 0.177 0.144 0.189 0.168 0.1575 0.135 0.165 0.1575
Rate of Fire 600 652.17 666.67 652.17 545.45 638.3


Cost Per Shot 7.26 Credits
Damage Near 34
Damage Far 16
Near Range 10.07m
Far Range 46.93m
Velocity 303.6m/s
Conefire 0.5°
Camera Recoil Up 0.4725
Camera Recoil Right -0.105
Camera Recoil Variance 0.1575
Rate of Fire 724.64RPM
Thompson Build 1
Part Modification
Ammunition None
Trigger Marksman Trigger
Barrel None
Internal Lightened Bolt
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge Heavy Set and/or Fast Reload
Description
This build gives the Thompson a RoF of 725rpm, decent enough to clear rooms. But expensive to maintain per battle.

Pros:

  • Accurate & Stable
  • High Rate of Fire

Cons:

  • Eats through ammo
  • Expensive to maintain


Cost Per Shot 5.28 Credits
Damage Near 34
Damage Far 16
Near Range 10.6m
Far Range 49.4m
Velocity 303.6m/s
Conefire 0.5°
Camera Recoil Up 0.5544
Camera Recoil Right -0.1232
Camera Recoil Variance 0.1848
Rate of Fire 693.8RPM
Thompson Build 2
Part Modification
Ammunition None
Trigger Field Trigger Job
Barrel None
Internal Lightened Spring
Sight Field Adjusted Sights
Other Equipment None
Recommended Badge Heavy Set and/or Fast Reload
Description
This build gives the Thompson a RoF of 694rpm, decent enough to clear rooms. And also cheap to maintain per battle.

Pros:

  • Accurate & Stable
  • Decent Rate of Fire

Cons:

  • Slower RoF means lower Time to Kill



Side Note: This Thompson M1A1 Wiki Page is updated as of Update 1.21.2 The Immersion Update. Due to the recent balancing changes made to the guns, most of the Sub-Machine Guns are better in CQC than the Semi-Automatic Rifles, Assault Rifles, and Light Machine Guns.

Gallery[edit | edit source]