Heroes & Generals Wiki
Advertisement

Ammunition Types[]

Armored vehicles have access to a wide variety of munitions that can cover a variety of roles, from extremely high armor penetration to shrapnel specialized in wounding infantry. There are a number of stats to consider with every ammunition type, including normalization angle, armor penetration, vehicle damage, and even velocity when working at extreme ranges.

Armor Piercing (AP)[]

Armor piercing shells function as the workhorse of tank cannons, owing to their high damage and being the first ammo available in most vehicles. AP usually offers the highest damage available on large caliber guns, with mid-range armor penetration capabilities, making it perfect for engaging all but heavily armored tanks or individual infantry targets. Being the included ammo type with most vehicles, it is also very cheap to fire, with the lowest resupply cost of all ammo types.

Armor Piercing Composite Rigid (APCR)[]

Armor piercing composite rigid shells, or APCR as they will be known from here out, are specialized for armor penetration. APCR lacks the same damage capabilities of standard AP rounds (often doing less damage due to overpenetration in real life) but has much greater armor penetration capabilities. APCR excels at fighting high tier medium tanks, heavy tanks, and heavy destroyers, because of its ability to reliably penetrate frontal armor. Its penetration scales with calibre, like all other rounds, also making it a useful utility for "punching up", or engaging targets considerably better armed and armored than you, such as taking on mediums in a light.

High Explosive (HE)[]

High explosive rounds are very useful to the tanker who wants to fight anything other than vehicles. With very little vehicle damage, and even less armor penetration, HE rounds are almost entirely unsuited to tank v tank combat. This said, their large blast radius make them perfect for engaging infantry, allowing your vehicle to realistically fight anything that comes your way when paired with AP. In the starter light tanks, HE is less of a utility and more of a lifestyle, making the game near unplayable for infantry within your cone of fire, but leaving you entirely defenseless to other tanks.

Armor Piercing High Explosive (APHE)[]

Where available, APHE shells mostly offer a straight upgrade over standard AP. Compared to standard AP, APHE shells usually have slightly higher armor penetration, considerably higher vehicle damage. The only exception is APHE for the Panzer 38(t), as well as the M10 and SU-76M tank destroyers - which have higher damage at the cost of lower penetration. While it is not advised to use APHE against infantry due to near negligible blast radius, it is possible to utilize it to some extent in this manner. APHE is recommended over AP anywhere it can be equipped.

Armor Piercing Capped (APC)[]

A strange side step from standard AP, APC shells are almost identical to AP, only dealing slightly more damage (apart from the T-28's, which deals less damage), and offering a notably improved normalization angle, with slight increases to overall penetration capabilities. The normalization angle refers to the angle at which a shot can hit a target without ricocheting and the angle that can be ignored for an armor's slope, APC rounds offering a greater angle than standard AP and most other shells.

Armor Piercing Incendiary (API)[]

Similarly to APHE, armor piercing incendiary is statistically a straight upgrade over standard AP rounds for 20mm autocannon rounds and the M2A2's .50 calibre rounds, in both armor penetration and vehicle damage. For the Panzer I and T-38's lower calibre machine guns though, it provides more damage for less penetration. API's main competition as loaded ammo comes as HE, forcing the pilot/tanker to decide between the infantry decimating capabilities of HE and the vehicular destruction capabilities of API.

High Explosive Anti Tank (HEAT)[]

High explosive anti-tank rounds, or HEAT, offer a strangely diverse set of utilities. With the (absolutely unrealistic) below standard armor penetration and damage statistics, they do not appear to excel at the anti-tank role, and their small lethal blast radius also makes them seem unsuited suboptimal for anti-infantry use. Despite this, HEAT can act as a jack-of-all-trades and perform both of these tasks admirably, because of one key factor: HEAT does not have damage falloff. The armor penetration, vehicle damage, and explosion damage are entirely unaffected by range. The former two of these stats make it excel at range in tank fights, as long as you can connect the low-velocity projectile. The explosion damage dealt to infantry is also deceptively high. While rarely one-shotting infantry unless placed directly under their feet, the shells often do ~75% of their health, allowing for targets to quickly be cleaned up by a single shot from the coaxial gun.

Shrapnel (SHR)[]

Shrapnel shells function as scaled-up frag grenades, focusing on anti-infantry capabilities over a wide blast radius, with a very small lethal radius. They also have a unique ability to detonate prematurely at the set range of your gun sight, allowing the ability to explode over a certain area that would otherwise be non-targetable for standard HE fire. Much like HE, shrapnel shells are all but useless against armor, and unlike HE, shrapnel shells are also entirely useless against vehicles. Shrapnel is strongly recommended against unless you are going to be fighting nothing but infantry and you have a great amount of support.

Dual Purpose High Explosive (DPHE)[]

Exclusive to the M5A1, DPHE acts much the same as the standard HE round, only trading anti-infantry explosion damage for the ability to deal direct armor damage. Uniquely, it uses both armor damage types, though the lower penetration of explosion armor damage holds it back in most cases from being viable against armoured targets. Still, hypothetically speaking it can deal comparable or even slightly more damage than the main APC round used for tankfighting, making it have a niche for exploitation of weakspots. Most use of this ammo type, however, will be relegated to anti-vehicular use against infantry.

White Phosphorus (WP)[]

White phosphorus shells, also known as smoke shells, are some of the most specialized shells available in the game. With a value of zero in armor penetration and vehicle damage, as well as poor blast radius and blast damage, they have very little use in an offensive role. It is in their utility they excel. As the only source of smoke in the game, they can be used to greatly reduce visibility, especially in close-quarters environments, such as on a control point or objective. Smoke shells can be used to support infantry by reducing visibility on targets, from pillboxes filled with machine guns to tanks in open fields, a kilogram of white phosphorus to the face greatly reduces an enemies ability to return fire accurately.

What Do These Stats Mean?[]

Each ammunition has its own stats which are further influenced by the weapon which it is used in. In addition, every weapon has its own damage and range multipliers which are listed here.

  • "Damage Near" is the damage done before damage starts to drop off
  • "Damage Far" is the damage done after damage stops dropping off
  • "Range Near" is the distance at which damage starts to drop off
  • "Range Far" is the distance at which damage stops dropping off
  • "Explosion Damage" is the damage done by an explosion
  • "Explosion Radius" is the radius in which the explosion has an effect
  • "Velocity" is the speed at which the projectile travels
  • "Min. Damage" is the minimum damage that can be dealt to the vehicle's armor
  • "Max. Damage" is the maximum damage that can be dealt to the vehicle's armor
  • "Min. Penetration" is the lowest maximum armor thickness that can be penetrated
  • "Max. Penetration" is the highest maximum armor thickness that can be penetrated
  • "Penetration Near Range" is the distance at which armor penetration and damage starts to drop off
  • "Penetration Far Range" is the distance at which armor penetration and damage stops dropping off
  • "Penetration Far Percent" is the fraction of the normal penetration that is applied at the penetration far range
  • "Damage Far Percent" is the fraction of the normal damage that is applied at the penetration far range
  • "Min. Explosive Damage" is the minimum damage that can be dealt to the vehicle's armor due to an explosion
  • "Max. Explosive Damage" is the maximum damage that can be dealt to the vehicle's armor due to an explosion
  • "Min. Explosion Penetration" is the lowest maximum armor thickness that can be penetrated due to an explosion
  • "Max. Explosion Penetration" is the highest maximum armor thickness that can be penetrated due to an explosion

Available Ammuntion[]

Machine Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
ANM2 .30

Mounted ANM2 .30

[.30-06 Springfield] M2 .30-06 Ball AP 49 35 65 150 852 15 20 0.003 0.006 10 700 0.1 0.5
ANM2 .30 [.30-06 Springfield] M2AP .30-06 Springfield APTC 47 35 64 120 852 15 20 0.007 0.017 10 700 0.1 0.5
[.30-06 Springfield] Pomeroy Explosive HE 100 100 800 1000 200 1 852 0.003 0.006 10 700 0.1 0.5 42 62.999996 0.001 0.005
12.7mm M2HB

.50 Caliber M2

M2HB

.50 Caliber AN/M2 Browning MG

[.50 BMG] Caliber .50, Ball, M2 AP 62 40 160 540 890 25 35 0.01 0.02 10 700 0.1 0.5
[.50 BMG] Caliber .50, AP, M2 APTC 70 55 160 540 900 20 30 0.015 0.025 10 700 0.1 0.5
[.50 BMG] Caliber .50 Pomeroy Explosive HE 125 125 800 1000 250 1.75 852 0.003 0.006 10 700 0.1 0.5 42 63 0.003 0.01
12.7mm M2HB [.50 BMG] Caliber .50, API, M1 API 62 40 160 540 890 30 45 0.012 0.022 10 700 0.1 0.5
7.92mm MG 13

7.92mm MG 17

[7.92×57mm Mauser] S.m.K L'spur AP 47 35 64 160 852 15 20 0.007 0.017 10 700 0.1 0.5
[7.92×57mm Mauser] S.m.K.Hart APTC 47 33 51 125 852 13 18 0.013 0.023 10 700 0.1 0.5
[7.92×57mm Mauser] B-Patrone HE 100 100 800 1000 200 2 852 0.003 0.006 10 700 0.1 0.5 21 31.5 0.001 0.005
7.92mm MG 13 [7.92×57mm Mauser] P.m.K. API 58 35 64 160 852 22 28 0.005 0.015 10 700 0.1 0.5
MG 131 [13×64mmB] 13mm S.m.K. Spitzgeschoss mit Kern APTC 62 40 160 5450 750 20 30 0.012 0.018 10 700 0.5
Unused [13×64mmB] 13mm Panzergranatpatrone APTC 70 55 160 540 856 30 45 0.01 0.017
[13×64mmB] 13mm Brandsprenggranatpatronen HE 125 125 800 1000 250 1.75 852 0.003 0.006 42 62.999996 0.003 0.01
7.62mm DT

7.62mm ShKAS (Mikoyan-Gurevich MiG-3)

[7.62×54mmR] BZT Armor Piercing AP 47 35 64 160 852 15 20 0.007 0.017 10 700 0.1 0.5
PM M1910/30

PV-1

Mounted 7.62mm DA

[7.62×54mmR] Type L Light Ball AP 47 38 70 140 949 15 20 0.003 0.006 10 700 0.1 0.5
7.62mm DT

PV-1

[7.62×54mmR] B-30 Armor Piercing APTC 47 35 64 160 852 13 18 0.013 0.023 10 700 0.1 0.5
[7.62×54mmR] PZ Explosive 'ZaRa' HE 100 100 800 1000 200 2 949 0.003 0.006 10 700 0.1 0.5 21 31.5 0.001 0.005
7.62mm DT [7.62×54mmR] B-32 API 58 35 64 160 852 22 28 0.005 0.015 10 700 0.1 0.5
12.7mm Berezin UB

12.7mm UBS MG

12.7mm UBK 7.62mm ShKAS (Petlyakov Pe-3bis)

[12.7×108mm] B-32 Armor Piercing AP 62 40 160 540 850 31 44 0.01 0.02 10 700 0.1 0.5
12.7mm Berezin UB

12.7mm UBS MG

[12.7×108mm] BS-41 Armor Piercing APTC 62 52 160 540 890 40 60 0.015 0.025 10 700 0.1 0.5
[12.7×108mm] BZF-46 Incendiary API[1] 125 125 800 1000 250 1.75 852 0.003 0.006 10 700 0.1 0.5 42 62.999996 0.003 0.01

Light Tank Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Armour Correction Angle Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
37mm M6 L/53 [37mm L/53] 37mm AP, M74, Shot AP 450 375 100 1000 100 1 870 7 432 557 0.04 0.05 10 1500 0.1 0.5
[37mm L/53] 37mm APC, M51, Shot APC 500 425 100 1000 100 1 870 15 470 600 0.061 0.071 10 1500 0.1 0.5
[37mm L/53] 37mm HE, M63, Shell HE 100 375 0 1000 180 9 782 10 1500 0.1 0.5 315 420 0.005 0.02
[37mm L/53] 37mm HE, Mk II Shell DPHE 100 375 0 1000 100 9 792 7 150 200 0.02 0.03 10 1500 0.1 0.5 315 420 0.005 0.02
20mm KwK 30 L/55 [20×138mmB] 2cm Panzergranate 39 AP 120 100 200 2000 0 0 780 7 98 125 0.015 0.025 10 1000 0.1 0.5
[20×138mmB] 2cm Panzergranate 40 APCR 150 200 700 2000 0 0 1050 3 85 109 0.044 0.054 10 1000 0.1 0.5
[20×138mmB] 2cm Sprenggranatpatrone 39 HE 150 150 800 1000 180 4 995 10 1000 0.1 0.5 42 63 0.002 0.01
[20×138mmB] 2cm Panzergranat Phosphor API 120 100 200 2000 0 0 780 7 110 145 0.02 0.03 10 1000 0.1 0.5
37mm KwK 38 L/47.8 [37.2×249mm] 3.7cm Panzergranate 37(T) AP 450 375 100 1000 100 1 741 7 432 557 0.04 0.05 10 1500 0.1 0.5
[37.2×249mm] 3.7cm Panzergranate 40/37(T) APCR 500 425 100 1000 100 1 1020 3 376 484 0.06 0.075 10 1000 0.1 0.25
[37.2×249mm] 3.7cm Sprenggranatpatrone 34(T) HE 100 375 0 1000 180 9 792 10 1500 0.1 0.5 315 420 0.005 0.02
[37.2×249mm] 3.7cm Panzergranate 37(T) umg. APHE 450 375 100 1000 100 1 750 15 532 657 0.035 0.045 10 1500 0.1 0.5
45mm Gun Model 32

45mm L/46

45mm M1938 L/46

[45×310mmR] 45mm UBR-243 AP 450 375 100 1000 100 1 820 7 432 557 0.042 0.062 10 1500 0.1 0.5
[45×310mmR] 45mm UBR-243P APCR 500 425 100 1000 100 1 1070 3 376 484 0.086 0.106 10 1000 0.1 0.25
[45×310mmR] 45mm UO-243 HE 100 375 0 1000 180 9 343 10 1500 0.1 0.5 315 420 0.005 0.02
[45×310mmR] 45mm UB-243M APHE 450 375 100 1000 100 1 820 7 475 612 0.042 0.062 10 1500 0.1 0.5

Medium Tank Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Armour Correction Angle Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
75mm M6 L/39

75mm M2

75mm M3 L/40

[75mm L/40] 75mm AP, M72, Shot AP 640 375 100 1000 100 1 619 7 730 938 0.081 0.101 10 1500 0.1 0.5
[75mm L/40] 75mm APC, M61, Shot APHE 640 575 100 1000 100 1 619 15 840 1079 0.092 0.112 10 1500 0.1 0.5
[75mm L/40] 75mm HE, M48, Shell HE 100 375 0 1000 200 12 463 0 10 2000 0.1 0.5 525 840 0.008 0.025
[75mm L/40] 75mm HVAP, T45, Shot APCR 640 575 500 1200 100 1 869 3 635 816 0.117 0.137 10 1000 0.1 0.25
75mm M2 [75mm L/31] 75mm HEAT, M66, Shell HEAT 640 375 100 1000 125 7 305 7 600 900 0.08 0.1 10 1500 1 1
75mm M2

75mm M3 L/40

[75mm L/40] 75mm Shrapnel, Mk I, Shell SHR 100 375 0 1000 125 20 463 0 10 1500 0.1 0.5 525 840 0.004 0.012
75mm M3 L/40 [75mm L/40] 75mm Smoke, WP, M64 WP 100 375 0 1000 50 12 550 0 10 1500 0.1 0.5
76mm M1A2 L/55

76mm Gun M1

[76mm L/55] 76mm AP, M79, Shot AP 1000 750 0 2000 100 1 790 7 874 1124 0.109 0.129 10 1500 0.1 0.5
[76mm L/55] 76mm APCBC, M62, Shot APHE 1000 800 500 2000 100 1 790 15 991 1296 0.093 0.113 10 1500 0.1 0.5
[76mm L/55] 76mm HE, M42A1, Shell HE 200 750 0 2000 160 8 820 10 1500 0.1 0.5 525 840 0.01 0.03
[76mm L/55] 76mm HVAP, T4, Shot APCR 1000 800 500 2000 100 1 1000 3 760 977 0.157 0.177 10 1000 0.1 0.5
50mm KwK 39 L/60 [50×289mm R] 5cm Panzergranate AP 640 375 100 1000 100 1 835 7 562 723 0.057 0.077 10 1500 0.1 0.5
[50×289mm R] 5cm Panzergranate 40 APCR 640 375 100 1000 100 1 1180 3 489 629 0.12 0.14 10 1000 0.1 0.5
[50×289mm R] 5cm Sprenggranatpatrone 38 HE 100 375 0 1000 220 12 550 0 10 1500 0.1 0.5 525 840 0.008 0.025
[50×289mm R] 5cm Panzergranate 39 APC 640 375 100 1000 100 1 835 15 618 795 0.059 0.079 10 1500 0.1 0.5
75mm KwK 40 L/48

75mm PaK 39 L/48

[75×495mm R] 7.5cm Panzergranate 39 AP 1000 750 0 2000 100 1 750 7 828 1064 0.1 0.12 10 1500 0.1 0.5
[75×495mm R] 7.5cm Panzergranate 40 APCR 1000 800 500 2000 100 1 930 8 720 925 0.133 0.153 10 1000 0.1 0.25
[75×495mm R] 7.5cm Sprenggranatpatrone 38 HE 200 750 0 2000 200 10 550 0 10 1500 0.1 0.5 315 1050 0.015 0.035
[75×495mm R] 7.5cm Granate 38 Hohlladung/B HEAT 1000 750 0 2000 125 7 450 7 500 700 0.065 0.085 10 1500 1 1
75 KwK 42 L/70 [75×640mm R] 7.5cm Panzergranate 39/42 AP 1000 750 0 2000 100 1 925 8 874 1124 0.128 0.148 10 2000 0.1 0.5
[75×640mm R] 7.5cm Panzergranate 40/42 APCR 1000 800 500 2000 100 1 1120 3 760 977 0.184 0.204 10 1000 0.1 0.25
[75×640mm R] 7.5cm Sprenggranate 42 HE 200 750 0 1000 165 9 700 10 1500 0.1 0.5 315 1050 0.015 0.035
76.2mm Gun KT-28 L/25 [76.2mm L/25] 76.2mm UBR-353A AP 640 375 100 1000 100 1 370 8 600 800 0.024 0.044 10 1500 0.1 0.5
[76.2mm L/25] 76.2mm UBR-353SP APC 600 500 500 2000 100 1 370 15 500 700 0.034 0.054 10 1500 0.1 0.5
[76.2mm L/25] 76.2mm UOF-353 HE 100 375 0 1000 240 12 387 0 10 1500 0.1 0.5 525 840 0.008 0.025
[76.2mm L/25] 76.2mm UBP-353A HEAT 640 375 100 1000 125 7 370 8 600 900 0.065 0.085 10 1500 1 1
[76.2mm L/25] 76.2mm USh-353 SHR 100 375 0 1000 125 20 381 0 10 1500 0.1 0.5 525 840 0.004 0.012
76.2mm F-34 L/42 [76.2mm F-34 L/42.5] 76.2mm UBR-354A AP 640 375 100 1000 100 1 792 7 730 938 0.07 0.09 10 1500 0.1 0.5
[76.2mm F-34 L/42.5] 76.2mm UBR-354P APCR 600 500 500 2000 100 1 950 8 635 816 0.092 0.112 10 1000 0.1 0.5
[76.2mm F-34 L/42.5] 76.2mm UOF-354 HE 100 375 0 1000 200 10 680 0 10 1500 0.1 0.5 525 840 0.008 0.025
[76.2mm F-34 L/42.5] 76.2mm UD-354 WP 100 375 0 1000 50 12 624 10 1500 0.1 0.5
76.2mm F-34 L/42

76mm ZIS-3T Model 1942 L/52

[76.2mm F-34 L/42.5] 76.2mm USh-354 SHR 100 375 0 1000 125 20 624 0 10 1500 0.1 0.5 525 840 0.004 0.012
[76.2mm F-34 L/42.5] 76.2mm UBR-354B APHE 640 375 100 1000 100 1 655 15 803 1031 0.076 0.096 10 1500 0.1 0.5
85mm S-53 L/52

85mm D-5T L/52

[85×629mmR] 85mm UBR-365 AP 1000 750 0 2000 100 1 800 7 1000 1286 0.109 0.129 10 1500 0.1 0.5
[85×629mmR] 85mm UBR-365P APCR 1000 750 0 2000 100 1 1100 3 870 1119 0.157 0.177 10 1200 0.1 0.25
[85×629mmR] 85mm UO-365 HE 200 750 0 2000 165 9 793 0 10 1500 0.1 0.5 525 840 0.01 0.03
[85×629mmR] 85mm UBR-365K APHE 1000 750 0 2000 100 1 800 15 1100 1407 0.116 0.126 10 1500 0.1 0.5

Heavy Tank Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Armour Correction Angle Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration
90mm M3 L/52 [90×600mm R] 90mm AP, T33, Shot AP 1400 1000 0 2000 130 1 823 8 1610 2070 0.119 0.139 10 1500 0.1 0.5
[90×600mm R] 90mm APC, M82, Shot APHE 1400 1000 0 2000 130 1 1021 15 1610 2070 0.129 0.149 10 2300 0.1 0.5
[90×600mm R] 90mm HE, M71, Shell HE 260 1000 0 2000 195 12 823 10 1500 0.1 0.5 630 1050 0.02 0.04
[90×600mm R] 90mm HVAP, T30E16, Shot APCR 1400 1000 0 2000 130 1 1018 3 1400 1800 0.221 0.241 10 1000 0.1 0.25
88mm KwK 36 L/56 [88x571mm R] 8.8cm Panzergranate 39 AP 1400 1000 0 2000 130 1 773 8 1322.5 1699.7 0.122 0.142 10 1500 0.1 0.5
[88x571mm R] 8.8cm Panzergranate 40 APCR 1400 1000 0 2000 130 1 930 3 1150 1478 0.161 0.181 10 1000 0.1 0.25
[88×571mm R] 8.8cm Sprenggranatpatrone HE 260 1000 0 2000 175 10 600 10 1500 0.1 0.5 630 1050 0.02 0.04
[88×571mm R] 8.8cm Granate 39 Hohlladung HEAT 1400 1000 0 2000 150 9 600 8 618 1100 0.08 0.1 10 1500 1 1
88mm KwK 43 L/71

88mm PaK 43 L/71

[88×822mm R] 8.8cm Panzergranate 39/43 AP 1400 1000 0 2000 130 1 1000 8 1466.25 1884.85 0.192 0.212 10 1500 0.1 0.5
[88×822mm R] 8.8cm Panzergranate 40/43 APCR 1400 1000 0 2000 130 1 1130 3 1275 1639 0.228 0.248 10 1000 0.1 0.25
[88×822mm R] 8.8cm Sprenggranatpatrone HE 260 1000 0 2000 195 12 700 10 1500 0.1 0.5 630 1050 0.02 0.04
[88×822mm R] 8.8cm Granate 39 Hohlladung HEAT 1400 1000 0 2000 150 9 700 8 900 1100 0.08 0.1 10 1500 1 1
122mm Gun D-25T [122mm] 122mm BR-471 AP 1400 1000 0 2000 130 1 800 7 1955 2512.75 0.158 0.178 10 2300 0.1 0.5
[122mm] 122mm BR-471B APHE 1400 1000 0 2000 130 1 800 15 2150 2763 0.16 0.18 10 1500 0.1 0.6
[122mm] 122mm OF-471 HE 260 1000 0 2000 210 12 800 0 10 1500 0.1 0.5 630 1050 0.02 0.04

Tank Destroyer Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Armour Correction Angle Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
3 Inch Gun M7 [76.2×586mm R] 3” AP, M79, Shot AP 1000 750 0 2000 100 1 790 7 874 1124 0.109 0.129 10 1500 0.1 0.5
[76.2×586mm R] 3” APC, M62, Shot APHE 1000 800 500 2000 100 1 790 8 961 1236 0.093 0.113 10 1500 0.1 0.5
[76.2×586mm R] 3” HE, M42A1, Shell HE 200 750 0 2000 165 9 820 0 10 1500 0.1 0.5 525 840 0.01 0.03
[76.2×586mm R] 3” HVAP, T4, Shot APCR 1000 800 500 2000 100 1 1000 3 760 977 0.157 0.177 10 1000 0.1 0.25
76mm ZIS-3T Model 1942 L/52 [76.2×385mm R] 76.2mm UBR-354A AP 640 375 100 1000 100 1 792 7 740.6 952.2 0.07 0.09 10 1500 0.1 0.5
[76.2×385mm R] 76.2mm UBR-354P APCR 600 500 500 2000 100 1 950 3 644 828 0.092 0.112 10 1000 0.1 0.5
[76.2×385mm R] 76.2mm UOF-354 HE 100 375 0 1000 240 12 550 10 1500 0.1 0.5 525 840 0.008 0.025
[76.2×385mm R] 76.2mm UBP-354 HEAT 640 375 100 1000 125 7 550 7 600 900 0.065 0.086 10 1500 1 1
76mm ZIS-3T Model 1942 L/52

76.2mm F-34 L/42

[76.2mm F-34 L/42.5] 76.2mm USh-354 SHR 100 375 0 1000 125 20 624 0 10 1500 0.1 0.5 525 840 0.004 0.012
[76.2mm F-34 L/42.5] 76.2mm UBR-354B APHE 640 375 100 1000 100 1 655 15 803 1031 0.076 0.096 10 1500 0.1 0.5

Heavy Tank Destroyer Guns[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Armour Correction Angle Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Penetration Far Percent Damage Far Percent Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
100mm D-10S M1944 L/55 [100×717mm R] 100mm UBR-412 AP 1400 1000 0 2000 130 1 897 7 1744 2242 0.145 0.165 10 1500 0.1 0.5
[100×717mm R] 100mm UBR-412B APHE 1400 1000 0 2000 130 1 897 7 1919 2466 0.15 0.17 10 1500 0.1 0.6
[100×717mm R] 100mm UOF-412 HE 260 1000 0 2000 195 12 900 0 10 1500 0.1 0.5 630 1050 0.02 0.04

Fighter Plane Autocannons[]

Used by Ammunition Type Against Infantry Velocity Against Armour
Damage Near Damage Far Range Near Range Far Explosion Damage Explosion Radius Min. Damage Max. Damage Min. Penetration Max. Penetration Penetration Near Range Penetration Far Range Min. Explosion Damage Max. Explosion Damage Min. Explosion Penetration Max. Explosion Penetration
20mm Hispano M1 [20×110mm] 20mm Hispano Ball Mk.I AP 200 200 800 1000 868 30 40 0.02 0.04 10 1000
[20×110mm] 20mm AP Tracer M75 APC 200 200 800 1000 855 40 55 0.04 0.06 10 1000
[20×110mm] 20mm HE Incendiary Mk.I API[1] 150 150 800 1000 300 3 850 10 1000 42 62.999996 0.002 0.01
20mm MG FF

20mm MG151

[20×80RB] 20mm Panzergranate AP 200 200 800 1000 740 30 40 0.02 0.04 10 1000
[20×80RB] 20mm Panzerbrandgranate API 200 200 800 1000 785 40 55 0.04 0.06 10 1000
[20×80RB] 20mm Minengeschoß HE 150 150 800 1000 300 3 700 10 1000 42 62.999996 0.002 0.01
Berezin B-20

20mm ShVAK

[20×99R] 20mm BZ AP 200 200 800 1000 775 30 40 0.02 0.04 10 1000
[20×99R] 20mm BZT Armor Piercing APC 200 200 800 1000 790 40 55 0.04 0.06 10 1000
[20×99R] 20mm OFZ High Explosive HE 150 150 800 1000 300 3 750 10 1000 42 62.999996 0.002 0.01
  1. 1.0 1.1 Functionally the same as HE
Advertisement