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One important aspect of Heroes and Generals is learning how to modify your weapons. This greatly impacts what weapons are capable of doing, but at a cost to the player. There are some combinations that are better than others, and some that are extremely costly in terms of credits spent per match. Most weapon modifications have both a positive and a negative effect for the gun they are being applied to which means that they are not a pure upgrade, but they allow you to specialize a gun for a particular purpose (e.g.: you can customize your rifle to be stable and precise and play long-range, or increase the rate of fire and damage to play mid-to-close range).

Weapon menus[]

In the lobby, weapons miniatures offer a lot of information; most importants are:

Weapon maintenance[]

Maintenance

The Weapon Maintenance menu

On the main lobby, clicking on the Wrench on a weapon miniature will open the Weapon Maintenance menu.
Each weapon degrades when being used; customized items degrades also; ammunitions are used: the more you use your weapon, the more you will have to pay to maintain it.
In this menu, you can:

  • Rename your weapon (7600Credits or 45 Gold)
  • Maintain your weapon
    • Manually pay for repair/refill
    • Ask auto repair/refill for Credits or Gold

Note: The state bar (red part of the miniature) indicates how urgent it is that you maintain your weapon!

Field Maintenance load[]

Field maintenance load

Every piece of equipment and vehicle has a Field Maintenance Load. Weapon upgrades can increase this load too.

Each character in-game has an equipment Field Maintenance Load, calculated based on equipment assigned currently and modifications to that equipment. If you chose to spawn with a vehicle, you'll also have a vehicle Field Maintenance Load. As your characters die, the vehicle load and equipment load will be added to 2 timers (starting at 0:00, max ~4:00), one for vehicles and one for equipment. Those timers will then decrease while you are spawned in battle until they reach 0:00 again. They are reset at the start of each battle.

  • If the vehicle Field Maintenance Load of your vehicle, when added to the current vehicle timer, would make it more than 4:00, you won't be able to spawn with it. Note: Different vehicles have different maintenance loads meaning you may be able to spawn some sooner than others.
  • If the Equipment Field Maintenance Load of your soldier, when added to the current equipment timer, would make it more than 4:00, you won't be able to spawn at all on that character.

If you have characters with high field maintenance loads, it is a good idea to have other characters with low maintenance loads you can switch to while waiting for the timer to decrease.

In the image to the right, you can see circled in red the Field Maintenance Load indicator. Hovering over it with a mouse will show you a breakdown of your Field Maintenance Load. The weapon modifications come under the weapon time for example the modded Thompson has a 24 second timer while without mods it has a 20 second timer.

Upgrade menu[]

Upgrade

Weapon Upgrade menu

In the main lobby, clicking on the Eye on a weapon miniature will open the Weapon Upgrade menu.
In this menu, there is a lot of information, and you can do a lot of important things:

  • You can see the name of the weapon (rename it for 7600Credits or 45 Gold)
  • You can see the damage/range and the shots dispersion of the weapon (blue curves)
  • You can see some characteristics of the weapon, including Equipment Points used
  • You can see and change the amount of ammo you will bring. This will affect the equipment points used
  • You can customize your weapon: change the ammo, sights, etc.
    • By selecting any upgrade, you can see on the two charts the effect of the modification in terms of damage and dispersion (yellow curve)
    • Each modifications may have bonuses AND maluses in terms of weapons characteristics (see below)
    • Some modifications may have no impact on the weapon, but on the gameplay (e.g. putting a scope on a rifle)
    • Beware: some modifications will make your weapon more fragile, this will increase maintenance costs
  • You can change the skin of the weapon (purely cosmetic)
Upgrade characteristics

The 5 upgrade characteristics and corresponding icons

Upgrades have impacts on 5 characteristics: Damage, Rate of Fire, Range, Precision, Stability.

  • When the icon is Green, the upgrade increases the characteristic.
  • When the icon is Red, the upgrade decreases the characteristic.
  • When the icon is Grey, the upgrade has no impact on the characteristic.

Select an upgrade to the the impact on the charts of the menu (yellow curves, while blue curves are base characteristics).

Upgrading & Modifying Weapons[]

Basic knowledge[]

Modifications

From top to bottom: equipped modification, possessed but not equipped mod., locked mod. (ribbon needed), un-possessed md. (available for buying))

Basic knowledge on modifications:

  • Modifications are unlocked by Specialist Ribbons. The more you use a weapon, the more modifications will be available to you.
  • A modification costs Credits/Gold to buy and to maintain; once bought, you can always equip/unequip it.
  • A modification degrades when used; this means modifications must be maintained.

Note: Once the required ribbon is unlocked and the modification bought, a modification must be equipped: click on the tickbox on the right hand side to equip it (it will become yellow). For example, in the image to the right you can see that the Anschusspatrone s.S. ammunition has been equipped.

Upgrade characteristics[]

Weapon modifications affect the stats of the weapon, each slightly different, with some having more available upgrades in each category. Each weapon modification has a positive and negative benefit:

  • Damage: The value of maximum health points each hit may take away from enemy when shot. Damage varies depending on what body part of the enemy is hit
  • Range: The distance in which damage will start to fall off or diminish. The higher the range, the more effective the weapon is at a distance.
  • Rate of Fire (RoF): The amount of time that passes before a following shot can be fired. The higher the value, the faster the weapon may fire.
  • Precision: The more accurate the round(s) fired will follow the projected path. Think "tighter" crosshair.
  • Stability: The recoil of the weapon. The higher the stability, the lower the recoil.

Available upgrades[]

There are 6 types of possible upgrades, 5 of which alter the weapon's performance:

  • Ammunition
  • Trigger
  • Internal
  • Sights/Scopes
  • Barrel
  • Skins (purely cosmetic)

The modification type is not important, what is important is the impact on weapon performance.

Some weapons do not have modifications on all types. This means a weapon has at most 5 upgrade categories.

Scopes do not modify weapon characteristics, but have an effect in game (increased zoom when aiming).

Ammo Types[]

When purchasing ammo, it should be noted that you are purchasing rounds at the cost below for 1000(Pistols, SMGs, Semi Auto Rifles), 500(Bolt Action Rifles, LMGs) rounds. This means if you are using custom rounds on a rifle or pistol, it is generally not as costly as on an SMG or LMG where you fire more bullets. Players should be mindful of using modified ammo with automatic weapons for this reason.

The base statistics for each ammo type can be found here :Ammunition

Name Credit Cost Gold Cost
S.m.K. Hart 2,300 27
Anschusspatrone s.S. 3,200 38
s.S. Patrone 1,500 17
Match, M72 3,200 38
Black Hornet 1,500 17
Bertie Clay MkIII (h) 2,300 27
Type L-41 JPH 1,500 17
Type D Heavy Ball 2,300 27
7N1 Sniper 3,200 38
Jägerpatrone Kurz 2,600 31
United Defense 'Jackal' 920 11
United Defense .25ACP 1,400 16
Leonov Mochshny 1,800 21
6.3mm Tula 1,000 12
DMW Fuchs 1,900 22
Wulff Engel 1,500 18
Wulff Faust 2,300 27
United Defence Ranger 2,000 24
Akicita Kinetic 1,500 18
Akicita AMF 2,200 26
United Defense Super +P 2,400 28
Leonov Misha 1,500 18
Leonov Devil 2,300 27
P-41 1,900 22
Cartridge, Type R 1,400 16
CCCP Target 1,700 20
Leonov Medved 2,600 31
Leonov Monstr 2,500 30
Leonov Bronya MAX 1,600 19
Patrone 318 SmKH-Rs-L'Spur 1,600 19
Patrone 318 PanzerGeschoss 2,500 30

Expand to see full detail


Anschusspatrone s.S. AMMUNITION
COST 3,200 38
COST PER SHOT 6.4
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



s.S. Patrone AMMUNITION
COST 1,500 17
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



S.m.K.Hart AMMUNITION
COST 2,300 27
COST PER SHOT 2.3
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Match, M72 AMMUNITION
COST 3,200 38
COST PER SHOT 6.4
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Black Hornet AMMUNITION
COST 1,500 17
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Bertie Clay MkIII (h) AMMUNITION
COST 2,300 27
COST PER SHOT 2.3
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Type L-41 JPH AMMUNITION
COST 1,500 17
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Type D Heavy Ball AMMUNITION
COST 2,300 27
COST PER SHOT 2.3
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



7N1 Sniper AMMUNITION
COST 3,200 38
COST PER SHOT 6.4
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Jägerpatrone Kurz AMMUNITION
COST 2,600 31
COST PER SHOT 2.6
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



United Defense 'Jackal' AMMUNITION
COST 920 11
COST PER SHOT 0.92
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



United Defense .25ACP AMMUNITION
COST 1,400 16
COST PER SHOT 1.41
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Mochshny AMMUNITION
COST 1,800 21
COST PER SHOT 1.81
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



6.3mm Tula AMMUNITION
COST 1,000 12
COST PER SHOT 1.01
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



DMW Fuchs AMMUNITION
COST 1,900 22
COST PER SHOT 1.9
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Wulff Engel AMMUNITION
COST 1,500 18
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Wulff Faust AMMUNITION
COST 2,300 27
COST PER SHOT 2.3
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



United Defense Ranger AMMUNITION
COST 2,000 24
COST PER SHOT 2
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Akicita Kinetic AMMUNITION
COST 1,500 18
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Akicita AMF AMMUNITION
COST 2,200 26
COST PER SHOT 2.2
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



United Defense Super +P AMMUNITION
COST 2,400 28
COST PER SHOT 2.4
FIELD MAINTENANCE LOAD 0:12s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Misha AMMUNITION
COST 1,500 18
COST PER SHOT 1.5
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Devil AMMUNITION
COST 2,300 27
COST PER SHOT 2.3
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



P-41 AMMUNITION
COST 1,900 22
COST PER SHOT 1.9
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Cartridge, Type R AMMUNITION
COST 1,400 16
COST PER SHOT 1.4
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



CCCP Target AMMUNITION
COST 1,700 20
COST PER SHOT 1.7
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Medved AMMUNITION
COST 2,600 31
COST PER SHOT 2.6
FIELD MAINTENANCE LOAD 0:07s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Monstr AMMUNITION
COST 2,500 30
COST PER SHOT 5
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Leonov Bronya MAX AMMUNITION
COST 1,600 19
COST PER SHOT 1.82
FIELD MAINTENANCE LOAD 0:12s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Patrone 318 SmKH-Rs-L'Spur AMMUNITION
COST 1,600 19
COST PER SHOT 1.83
FIELD MAINTENANCE LOAD 0:12s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE



Patrone 318 PanzerGeschoss AMMUNITION
COST 2,500 30
COST PER SHOT 5.01
FIELD MAINTENANCE LOAD 0:15s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE


Triggers[]

Name Credit Cost Gold Cost Improves Decreases
Field Adjusted Trigger 7,100 86 Rate of Fire Stability
Field Trigger Job Semi-Automatic Rifle: 15,000

AVS-36/StG 44: 12,000

Machine Gun: 30,000

SMG:

15,000

Semi-Automatic Rifle: 180

AVS-36/StG 44:

140

Machine Gun: 360

SMG: 180

Rate of Fire Stability
Hair Trigger Pistol: 15,000

Bolt-Action Rifle: 43,000

Pistol: 180

Bolt-Action Rifle: 520

Rate of Fire Stability
Fine Hair Trigger 50,000 600 Rate of Fire Stability
Marksman Trigger Job SMG: 15,000

Bolt-Action Rifle: 50,000

SMG: 180

Bolt-Action Rifle: 600

Rate of Fire Precision
Match Trigger 22,000 260 Rate of Fire Precision
Fast Trigger 30,000 360 Rate of Fire Stability

Expand to see full detail

FIELD ADJUSTED TRIGGER TRIGGER
COST 7,100 86
COST PER SHOT 1.86
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD TRIGGER JOB TRIGGER
COST 15,000 180
COST PER SHOT 2.4
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD TRIGGER JOB TRIGGER
COST 36,000 430
COST PER SHOT 10.63
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD TRIGGER JOB TRIGGER
COST 12,000 140
COST PER SHOT 0.84
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD TRIGGER JOB TRIGGER
COST 30,000 360
COST PER SHOT 0.9843
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD TRIGGER JOB TRIGGER
COST 15,000 180
COST PER SHOT 1.82
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HAIR TRIGGER TRIGGER
COST 15,000 180
COST PER SHOT 6.53
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HAIR TRIGGER TRIGGER
COST 43,000 520
COST PER SHOT 13.53
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FINE HAIR TRIGGER TRIGGER
COST 50,000 600
COST PER SHOT 16.87
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

MARKSMAN TRIGGER JOB TRIGGER
COST 15,000 180
COST PER SHOT 2.42
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

MARKSMAN TRIGGER JOB TRIGGER
COST 50,000 600
COST PER SHOT 16.35
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

MATCH TRIGGER TRIGGER
COST 22,000 260
COST PER SHOT 9.58
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
FAST TRIGGER TRIGGER
COST 30,000 360
COST PER SHOT 0.98
FIELD MAINTENANCE LOAD 0:06s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Internal[]

Expand to see full detail

HEAVY BOLT INTERNAL
COST 36,000 430
COST PER SHOT 7.08
FIELD MAINTENANCE LOAD 0:04s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
HEAVY BOLT INTERNAL
COST 22,000 260
COST PER SHOT 0.72182
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HEAVY SPRING INTERNAL
COST 29,000 350
COST PER SHOT 1.22
FIELD MAINTENANCE LOAD 0:04s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HEAVY SPRING INTERNAL
COST 29,000 350
COST PER SHOT 5.71
FIELD MAINTENANCE LOAD 0:04s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HEAVY SPRING INTERNAL
COST 29,000 350
COST PER SHOT 0.63597
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HEAVY SPRING INTERNAL
COST 22,000 260
COST PER SHOT 1.78
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED BOLT INTERNAL
COST 43,000 520
COST PER SHOT 12.69
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED SPRING INTERNAL
COST 22,000 260
COST PER SHOT 2.64
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED SPRING INTERNAL
COST 36,000 430
COST PER SHOT 10.63
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED SPRING INTERNAL
COST 34,000 400
COST PER SHOT 3.18
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED SPRING INTERNAL
COST 36,000 430
COST PER SHOT 1.18116
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

LIGHTENED SPRING INTERNAL
COST 36,000 430
COST PER SHOT 1.95
FIELD MAINTENANCE LOAD 0:00s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

HEAVY PISTOL BOLT INTERNAL
COST 7,800 94
COST PER SHOT 1.84
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
HEAVY PISTOL SPRING INTERNAL
COST 8,600 110
COST PER SHOT 2.03
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
LIGHT PISTOL BOLT INTERNAL
COST 15,000 180
COST PER SHOT 6.23
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
LIGHTENED PISTOL SPRING INTERNAL
COST 15,000 190
COST PER SHOT 6.23
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Sights[]

In game, pressing 'space' for sight alignment will zero in the rifle.

Name Credit Cost Gold Cost Improves Decreases
Field Adjusted Sights Semi-Automatic Rifle: 23,000

AVS-36/StG 44: 22,000

Machine Gun: 22,000

SMG: 29,000

Pistol: 7,100

Semi-Automatic Rifle: 260

AVS-36/StG 44: 280

Machine Gun: 260

SMG: 350

Pistol: 86

Precision N/A
Match Sights Pistol: 15,000 Pistol: 180 Precision N/A

Expand to see full detail

FIELD ADJUSTED SIGHTS SIGHT
COST 22,000 280
COST PER SHOT 1.79
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD ADJUSTED SIGHTS SIGHT
COST 50,000 600
COST PER SHOT 9.84
FIELD MAINTENANCE LOAD 0:06s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD ADJUSTED SIGHTS SIGHT
COST 23,000 260
COST PER SHOT 1.08
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD ADJUSTED SIGHTS SIGHT
COST 22,000 260
COST PER SHOT 0.72182
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD ADJUSTED SIGHTS SIGHT
COST 29,000 350
COST PER SHOT 1.05
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

FIELD ADJUSTED SIGHTS SIGHT
COST 7,100 86
COST PER SHOT 1.86
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Match Sights Sight
COST 15,000 180
COST PER SHOT 4.11
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Match Sights Sight
COST 57,000 690
COST PER SHOT 16.82
FIELD MAINTENANCE LOAD 0:09s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

Scopes[]

Scopes do not modify weapon performance, but have an effect in game (increased zoom when aiming).
For more information about scopes, click here.

Scope Zoom Price Range (Credits) Price Range (Gold)
ZF-39 4.2x 78,700 - 106,800 950 - 1,300
ZF-4 4.0x 78,700 - 89,900 950 - 1,100
ZF-41 1.9x 79,000 - 90,000 950 - 1,400
M84 2.8x 78,700 - 101,200 950 - 1,300
M73B1 1.9x 79,000 - 90,000 950 - 1,400
PU 1.9x 78,700 - 101,200 950 - 1,400
PE-31 4x 79,000 - 90,000 950 - 1,300
Zielacht 8.0x 134,900 - 157,300 1,700 - 1,900
Unertl 8.0x 134,900 - 157,300 1,700 - 1,900

Barrel[]

Name Credit Cost Gold Cost Improves Decreases
Chrome Lined Barrel (Pistol) 15,000 180 Damage Precision
Chrome Lined Barrel (Machine Gun) 15,000 250 Damage
Chrome Moly 4150 79,000 950 Precision Damage
Octagon 62,000 750 Precision Damage
Stainless Steel Barrel Semi-Automatic Rifle: 15,000

Bolt-Action Rifle: 34,000

SMG: 29,000

Pistol: 7,100

Semi-Automatic Rifle: 180

Bolt-Action Rifle: 400

SMG: 350

Pistol: 86

Range Damage
Stainless Steel Barrel (Machine Gun) 12,000 140 Precision
Scout II 57,000 680 Precision Damage
Scout II-s 40,000 480 Precision Damage
Könich FJ-S 25,000 300 Rate of Fire
URAH-2 Heavy Barrel 18,000 220 Range Rate of Fire

Expand to see full detail

CHROME LINED BARREL BARREL
COST 21,000 250
COST PER SHOT 0.45276
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
CHROME LINED BARREL BARREL
COST 15,000 180
COST PER SHOT 3.54
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
CHROME MOLY 4150 BARREL
COST 79,000 950
COST PER SHOT 19.51
FIELD MAINTENANCE LOAD 0:12s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
OCTAGON BARREL
COST 62,000 750
COST PER SHOT 13.78
FIELD MAINTENANCE LOAD 0:09s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 15,000 180
COST PER SHOT 2.47
FIELD MAINTENANCE LOAD 0:03s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 34,000 400
COST PER SHOT 5.2
FIELD MAINTENANCE LOAD 0:05s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 29,000 350
COST PER SHOT 0.84
FIELD MAINTENANCE LOAD 0:08s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 15,000 180
COST PER SHOT 1.82
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 7,100 86
COST PER SHOT 1.86
FIELD MAINTENANCE LOAD 0:01s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE

STAINLESS STEEL BARREL BARREL
COST 12,000 140
COST PER SHOT 0.30108
FIELD MAINTENANCE LOAD 0:02s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Scout II BARREL
COST 57,000 680
COST PER SHOT 12.44
FIELD MAINTENANCE LOAD 0:10s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
Scout II-s BARREL
COST 40,000 480
COST PER SHOT 3.94
FIELD MAINTENANCE LOAD 0:07s
DAMAGE
RANGE
PRECISION
STABILITY
RATE OF FIRE
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